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Multiclass Rules

How do you feel about the multi-class rules in 4e?

  • Extremely Satisfied

    Votes: 17 7.8%
  • Satisfied

    Votes: 98 45.2%
  • Neither Satisfied nor Dissatisfied

    Votes: 34 15.7%
  • Dissatisfied

    Votes: 41 18.9%
  • Extremely Dissatisfied

    Votes: 27 12.4%

Gladius Legis said:
3e was about the illusion of choice. If you have 1000 possible combinations, but 995 of them are unplayable, then that is the illusion of choice. And that is exactly how 3e played out. 3e didn't know whether it wanted to be a classless or class-based system, and that was its failing.

I agree completely with this.

The 4e multiclassing feats give you everything from a class that you couldn't get through other feats (skills, weapons, and armor), while keeping class archetypes stable.
 

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I like them, they could be slightly deeper but OK as is. And most real deep MC type character concepts will come as a full class (swordmage etc), I don't mind waiting and paying for them. Hopefully they won't be so broken as many many 3E options (either caster nerf or 6 different PrC super PCS) and will have much more individuality than just MC.
 

I mostly like the first mult-class feat and the feats. I'd push for some small changes (mainly have the half-elf ability be to start with one of those feats and let them take another if they wish) but am largely happy. Oh, the multi-class feats could have been written more clearly, and I'm unclear on the purpose of the level restrictions...

The Paragon MC rules suck. Underpowered and don't do what needs to be done: add some of the class abilities (not powers) to the PC. I see why they didn't do it (balance) but....

Overall dissatisfied. The Paragon stuff just screams "last minute kludge" that it messes with the whole thing.
 

Stogoe said:
I agree completely with this.

The 4e multiclassing feats give you everything from a class that you couldn't get through other feats (skills, weapons, and armor), while keeping class archetypes stable.
Um,
Other than class abilities. Sure, you can grant healing 1/day as a multi-class cleric, but you can't _ever_ turn undead. And you can never even approach a cleric wrt healing.

I will agree that the feat method for weapons and armor rocks. I think nearly every wizard will end up in leather or hide, but that seems fine.
 

Extremely dissatisfied.

The 4th ed MC rules may play well but they dont readily permit me to create and play characters of the breadth that I would like. I doubt that real MC can work through feats alone.
 

Dipping into other classes looked like a neat idea in the previews. I thought it meant customising your class without being burdened by all the unwanted bits of another class that may not fit your character concept.

How could it end up being so lame? Power swap feats are way too costly and limited, and actual multiclassing is no longer an option.
So basically you're stuck with your first class until level 11, and then you don't really add a new class, you gradually replace your old class' powers with the new one's.
There may be a few viable combos balance-wise, but 4e multiclassing really sucks at customizing a class to fit your character concept (the whole point of multiclassing for me.)

I don't know what went wrong. Did they intentionally make it a limited and suboptimal choice so that you have to buy more books to play the class you want? Or is it yet another case of "fixing" à la 4e?
Sure 3e multiclassing had issues, but rather than fixing these issues, they just scrapped or seriously nerfed it like other "problematic" things.
So multiclassed casters were underpowered in 3e? What about no true multiclassed casters in 4e and most of the pseudo-multiclassing options being underpowered?

Booo!!!
 

Hit disatisfied by mistake. In fact, I'm neutral so far. As long as I can take multiple power swap feats say, multiple acolyte powers for multiple utilities at different levels, I'll be happy.
 


I am extremely satisfied with multiclassing in 4e, it is exactly what I want in multiclassing.

I like it since it allows the player to specifically select certain things from another class that fits his character concept, while staying evenly matched with other players and also keeping his character concept.

I prefer the method of selecting specific things from another class, since I absolutely hated being bogged down and/or having to ignore half the things I gained from multiclassing because it didn't fit with my character concept just to gain a couple things I wanted.

Or, having to waste numerous class levels just to get a couple abilities that fit my character concept, and having to ignore all the previous class abilities that didn't fit with the character.

Thus now, I simply take a couple feats, pick my powers and character concept is complete without any baggage.
 

I hated everything I knew about 3rd edition multiclassing; it always seemed tailored to munchkins with roleplaying a distant fourth or fifth place. Being able to do two things professionally should be hard. It should take real cost to do that. If you want to be a true multiclass, giving up your paragon path works for that.

And being able to cherry-pick from five, ten different classes? Just no.
 

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