Arkhandus
First Post
I don't mind the idea of using fractional saves and fractional BAB, necessarily, but I prefer to leave those things as done in the core rules instead. Sacrificing some BAB or other stuff is just the price you pay for dipping into other classes for other benefits, and there's nothing wrong with making a trade-off. Gaining a good save bonus isn't that awesome in exchange, although it's nice to have sometimes.A Few points Arkhandus.
1: being how the numbers are generated to begin with, not using my variant rule we's still at least be using the rule from UA for the fractional bonuses. The BAB falling from reasonable multiclassing is a good enough reason for me, and I've I'm doing it for BAB I may as well for saves too.
So the fighter is giving 2.5 to Fortitude, and the Monk is giving 2.5 to all saves, and the Monk is giving a fraction of 3/4 to BAB instead of a whole 1. That's not going to get you to BAB 2, but it gets you alot closer.
As for the multiclass monk, theyre not so great if you multiclass against type. But if you multiclass woth things that are monkish its totally different. IE Monk Ninja. Then if you're willing to blow a feat, your ninja levels count as monnk levels for the monk abilities and vice versa.
And that still doesnt solve the +2 stacking I was referring to.
Not ANY combination to get the +2 bonuses is a great idea, but with a little forethought, you can make yourself be as good as a single class character, but with significantly better saves.
If you use the standard multiclassing rules, then you shouldn't have much problem with players trying to powergame their way to massive save bonuses, because they'd have to take a 20% XP hit (and thus wind up lower-level than their comrades and enemies) in order to munchkin out their saving throws via multiclassing. Standard multiclassing penalties mean they're more likely to have reasonable, albeit fairly good, saving throws. And roleplaying matters should be keeping them from just dipping into numerous prestige classes willy-nilly. And since not everyone in the party is going to have great saves, it won't do them much good if the other PCs get targeted by enemy mages etc. and leave only the guy with high saves but poor to mediocre offense for last.
A monk/ninja has overlapping class features and delays access to their best class features from both sources. It's not that bad for a feat to let them stack those levels for a few purposes, since they'd otherwise be a rather poor combo given their overlap, but I don't have the right books so I don't know what that feat does exactly. Regardless, such an example doesn't really present much of a save-bonus problem; their great Reflex will only be marginally improved by multiclassing into ninja, and their great Will likewise, whereas their Fortitude will be reduced to mediocre at best, not a good thing for melee-types (though at least their monkish defenses will render them gradually immune to a few of the Fortitude-targeting special attacks; more slowly than a pure monk, though).
Spellcasters have enough dis-incentive to avoid multiclassing as it is. And personally, I'm more worried about crap like Frenzied Berserkers, Radiant Servants of Pelor, Divine Metamagic feats, and so on, not someone getting a few good save bonuses through sacrificing access to higher-tier special abilities. There's at least some opportunity cost involved in the save-bonuses.