Multiclassing Essentials Characters with PHB1 & 2 MC Feats

I play a tactical warlord MC-ed as a wizard and I like it. If you're looking for optimization, don't do it. If you're looking for fun options, MC is nice.

My warlord can cast scorching burst, which is good to take out minions. I like the arcana skill bonus too, like I like any knowledge skill :)
 

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Thanks for the correction- that's good to know.

However, IMHO, it is a weakness that there are any that do require class features, especially since it mandated a wait for this option to be relased in a subsequent supplement to the game.

I picked ranger to illustrate this because it led to problems with my very first 4Ed PC- at the time, a PHB1 only campaign (since expanded). There may be other Paths for other classes with the same flaw.


Warlock is a tough class to MC into for similar reasons. A lot of the paragon paths modify how your curse works or have powers which key off of it. There are some rather nasty combos which work with other classes going into Warlock PPs, but it takes some thought to get it to work out right.


On a side note, I'll also add that Paragon Multiclassing can actually turn out pretty well with the right combo. You do lose the additional benefit that most PPs grant when spending an action point, but I've found that I don't miss that nearly as much as I thought I would.


I understand why there are people who feel MCing is weak. At first glance, you are 'losing' feats. However, the first feat to break into a class usually carries enough benefit to (IMO) offset that loss. At the very least you get another trained skill, so that actually puts you one feat ahead in a way -skill training + whatever other benefit you get. With one power swap feat, you're about even (if you don't considered that some powers are a lot more powerful when combined with class features from certain classes.) You would need to take 3 more feats to PMC, so you end up being down 2. Still, that being said, there are some powers which combine with certain class features to create something pretty potent.


Even if you completely hate MCing in 4E, I see no reason to not at least take the first feat for a class. As said, you get training in a new skill in addition to other benefits. Also, as the OP pointed out, MCing into a leader class grants you a once per day ability to heal. It never hurts to have some back up healing for when an encounter goes south.
 

My usual initial reason for MCing in 4Ed revolves on the skills. Often, I find I'm playing a PC concept that has a certain few options for which class I want to be using. And then I find out that a skill I think is key to the concept is not on the class list! And usually, a MC feat is better than Skill Training for adding a skill to your PC's trained skill list.

That's why my Starlock wound up MCing Ranger (then Psion instead): I needed Dungeoneering to have the ability to ID Far Realms foes. Only a few classes have that on their list. And of those, only a few actually offer that skill as an option with their MC feat (several only offer a particular preselected skill, not a choice from the new class' list).
 

My usual initial reason for MCing in 4Ed revolves on the skills. Often, I find I'm playing a PC concept that has a certain few options for which class I want to be using. And then I find out that a skill I think is key to the concept is not on the class list! And usually, a MC feat is better than Skill Training for adding a skill to your PC's trained skill list.
While I agree that MC feats are better than Skill Training, usually I've found there's a plausible background I can take if I want a skill that my PC's class wouldn't normally grant.
 

While I agree that MC feats are better than Skill Training, usually I've found there's a plausible background I can take if I want a skill that my PC's class wouldn't normally grant.

You could always do both. For some classes, this would mean a substantial increase in the amount of skills you're trained in.
 


You could always do both. For some classes, this would mean a substantial increase in the amount of skills you're trained in.

Or how about that level 1-20 3.5 monstrosity that took no class for more than one level.

Someone wrote a 'plausible' background for that guy.
 

Or how about that level 1-20 3.5 monstrosity that took no class for more than one level.

Someone wrote a 'plausible' background for that guy.


I remember that.

I am currently playing a 4E Bard character who might be able to rival that guy. I've multiclassed multiple times, and my epic destiny is Reincarnate Champion. Currently, off the top of my head, I think I count as something like 4-5 different classes, and 4 different races.
 


No, it's any book beyond PH1 territory.

Backgrounds are (optional) rules elements that grant an added class skill or a bonus to an existing skill.

Reread the post I quoted. That was nothing about backgrounds. It was just choosing a skill and then justifying it with fluff, and that IS house rules territory.
 

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