Level Up (A5E) Multiclassing feats and ASIs

Don't get me wrong, I don't always max out characters and generally I only try to optimise my characters within the boundaries of how I envision them.
I just worry that taking more option, no matter how fun, would eventually be a bad idea when those option are ineffective due to bad stats.
 

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IMO ASI are almost a last resort choice if there's no interesting feat to pick. Feats make characters unique, ASI just make them incrementally more effective in the routine scenario.
If anything, the fact that an ASI would always be preferable to a feat could be used as an indication that the feat itself is not compelling.
"Optimization" means many things, of course if your sole and unique criterion is DPS in a specific scenario you can compute that easily. But I'd rather choose a fun character than a theoretically optimal one. Also because ASI can be entirely compensated for by relatively available magic items. Feats, almost never so (RAW)
Same. The characters I remember are the favorable ones, not the "strongest" ones. I understand why someone may want to make a character with as few weaknesses as possible, but I prefer mine to be realistically heroic and maybe have to look for other ways to shore up their "weaknesses".
 

Don't get me wrong, I don't always max out characters and generally I only try to optimise my characters within the boundaries of how I envision them.
I just worry that taking more option, no matter how fun, would eventually be a bad idea when those option are ineffective due to bad stats.
fair. Although there is a big difference between ineffective and less effective. Sometimes the fun is finding a way to make someone who is less effective more effective through unusual methods.
 

Don't get me wrong, I don't always max out characters and generally I only try to optimise my characters within the boundaries of how I envision them.
I just worry that taking more option, no matter how fun, would eventually be a bad idea when those option are ineffective due to bad stats.
I can understand that, but 5e's flat math approach kind of ensures that you'll never be too far off the theoretical optimum anyway, unless you put a dump stat exactly where you need it the most. I guess that with a 16 in your primaries and a 14 in your secondary stats you'd be fine.
Also in LU there's plenty more tactical options than in 5e. Just check the combat maneuvers, or weapon and armor traits.
 

I just worry that taking more option, no matter how fun, would eventually be a bad idea when those option are ineffective due to bad stats.
You could also argue it would be a bad idea when the character is ineffective die to not having cool feat abilities.

In 5E (O5E or A5E) it's quite hard to build an ineffective character unless you're going out of your way to. The system pretty much ensures you'll be effective.
 

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