as multiclassing is not very good in 4e (you use up a feat just to swap powers.) I think there should be another way to multiclass. so I came up with this:
to multiclass the player has to lower the points at level 1 that they use to modify their starting ability scores by 4, then they gain the class features and two at will powers from that class, when they level up and gain a power, they have to choose the power from BOTH skill trees instead of just one. (notice that armour proficiancies, hit points and such are NOT bonuses so the player has to choose which class they get their "class traits" from.)
alternatively they can use up 4 extra points to have power gains separate for each class and/or 4 extra points to get BOTH "class traits" (hit points however have to be chosen eg. one has 12+ cons and the other has 14+ cons at first level-only one can be chosen).
This means that multiclassing can be very good BUT it comes with a price...
lower stats.
the required points can be changed if you want to balance it out more.
to multiclass the player has to lower the points at level 1 that they use to modify their starting ability scores by 4, then they gain the class features and two at will powers from that class, when they level up and gain a power, they have to choose the power from BOTH skill trees instead of just one. (notice that armour proficiancies, hit points and such are NOT bonuses so the player has to choose which class they get their "class traits" from.)
alternatively they can use up 4 extra points to have power gains separate for each class and/or 4 extra points to get BOTH "class traits" (hit points however have to be chosen eg. one has 12+ cons and the other has 14+ cons at first level-only one can be chosen).
This means that multiclassing can be very good BUT it comes with a price...
lower stats.
the required points can be changed if you want to balance it out more.
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