Jushirambo
Villager
Hello everyone, i think in the possibility of get a multiclass of another archetype of same class, for example Barbarian of Bear totem 3/Barbarian of Frenzy 3, what kind of issues that variant may be cause?
Well, for one thing whenever you have the same feature twice, it doesn't stack.Hello everyone, i think in the possibility of get a multiclass of another archetype of same class, for example Barbarian of Bear totem 3/Barbarian of Frenzy 3, what kind of issues that variant may be cause?
Well, for one thing whenever you have the same feature twice, it doesn't stack.
Another option would be "multipathing". In multipathing, you keep your class and advance in that class normally, but when you would get the next subclass feature, you choose the first feature of a different subclass.
Using your example with Barbarian. Suppose you begin by taking Bear Totem at level 3. Then, at level 6, instead of taking the next feature in Bear Totem, Aspect of the Beast, you instead choose the first feature of Berserker, getting Frenzy. Then, when you get to level 10 Barbarian and get another subclass feature, you choose either the second one from either subclass: choosing Aspect of the Beast from Bear Totem, or Mindless Rage from Berserker.
The only downside is this tends to be a bit more powerful in some ways since the first subclass features are typically better than the second ones, but it isn't always the case and a lot depends on what you want.
Anyway, such a character would be Barbarian 6 (Bear Totem 3/ Berserker 3), giving you all the features of a level 6 Barbarian as well as Frenzy (Berserker) and Spirit Seeker and Totem Spirit (both from Totem Warrior).
There was a recent UA article on variant class features. I don't recall if there was anything for barbarians in there, but you might check that out."Multipathing" is a nice concept, and is more like something i was searching with this variant, but in some cases is worse to pick a level 3 feature twice instead to pick a 6 level feature,
I wanna create a kind of skill tree like a diablo games
In some cases it is worse, depending on what you want, and delays the upper subclass features. But, in other cases, it is better. Just depends on what you are looking for. The bottom line is multipathing seems to do what you want, and you aren't repeating levels of a class you already have (which would gain you nothing really except more HD, which multipathing also gives)."Multipathing" is a nice concept, and is more like something i was searching with this variant, but in some cases is worse to pick a level 3 feature twice instead to pick a 6 level feature,
I wanna create a kind of skill tree like a diablo games
Barbarians in this case is just a example,'ll take a look in these UA later, tnx.There was a recent UA article on variant class features. I don't recall if there was anything for barbarians in there, but you might check that out.
Here is the link (and it does include barbarians): Variant Class FeaturesBarbarians in this case is just a example,'ll take a look in these UA later, tnx.
In some cases it is worse, depending on what you want, and delays the upper subclass features. But, in other cases, it is better. Just depends on what you are looking for. The bottom line is multipathing seems to do what you want, and you aren't repeating levels of a class you already have (which would gain you nothing really except more HD, which multipathing also gives).
One thing you really shouldn't do IMO, is allow a character to subclass-jump within the same class. The idea would be taking the first subclass feature for one subclass, and then skipping over the first feature and getting the second feature instead for a different subclass!
The barbarian example would be Barbarian (Bear Totem 3) and then switching to Berserker, but skipping Frenzy and just leaping to Mindless Rage at level 6.
Here is the link (and it does include barbarians): Variant Class Features