jmartkdr2
Hero
Watch out for this: skill trees usually balance themselves by putting the weaker abilities at the bottom to encourage staying on one path at the cost of versatility, but DnD subclasses usually put the best features at the beginning. This is because DnD doesn't assume you'll reach the top of the tree anyways - they want to give you the defining features early so you can play like a berserker (or whatever) for the whole game rather than maybe get there near the end of the campaign (if at all)."Multipathing" is a nice concept, and is more like something i was searching with this variant, but in some cases is worse to pick a level 3 feature twice instead to pick a 6 level feature,
I wanna create a kind of skill tree like a diablo games
Being able to pick 3 initial features is likely to be way better than a 1st, 2nd, and 3rd feature.
You probably can allow some swapping of features at the same level on a case-by-case basis.