Multiclassing Moritorium

Dausuul said:
Amen to that. I wish they'd just hold an IM chat session and post the transcript instead. I'd even volunteer to clean up the text for them.

Some of us prefer to listen to something while we do other things, like work or drive. I can't read a transcript when I'm on the road for an hour on my way home from work, but I can listen to a podcast.
 

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I don't think we have the full picture yet. The 1st level characters presented are given powers and feats that fits with the class and the stereotype they want to show.

We need to know things like:
- How much of the powers/feats will be given to all classes that has role X, and how much of the powers/feats will be unique to the class. If most or nearly all are unique to a class then the need of multi-classing increases.
- How much of the powers/feat will not be accessible by multi-classing at all.

- How many general powers/feats are there which are accessible to all classes? The preview doesn't list any but there could be things like skill training, armour prof. and weapon prof. in this category.

The same questions as above but for power source instead of role.

I would generally expect to be able to take feats/powers that have either a common role ro common power source by just taking class training in another class.

For paragon paths I'd expect to be able to gain abilities that would not be normally accessible with multi-classing/class training at all. The limit here is that you can only have one paragon path and you must always take it at level 11, no matter if that makes sense for your character.
 


Retraining is another questionmark. Hopefully, if you discover you've made a bad choice, you won't have to live with it by core, even if it costs something.
 

Ipissimus said:
Retraining is another questionmark. Hopefully, if you discover you've made a bad choice, you won't have to live with it by core, even if it costs something.

Well, they said early on that something like PHB2's retraining rules will be part of the core, so I figure they still have that in there. I doubt it'll come up (unless someone directly asks a developer/designer), since there's little need for those rules for the games being run at D&DXP.
 

Thanks, Mourn, I hadn't seen that at all. I was sure it wouldn't come up at DnDXP but figured it bore consideration in the scheme of things.
 

Incenjucar said:
...
Classes are a collection of "Starter Abilities," and then a collection of Powers that you can choose.

Multiclassing is just gaining a different class's starter abilities and powers instead of your original class's.

The main problem I see is that so many classes are based around specific implements: Light Blades, Military Weapons, Wands, etc.

I think its more like "Multiclassing is just gaining access to a different class's collection of powers in addition to your original class's."

So you have your starter class boost for BAB, etc.. but can pick and chose options. Fr instance, a F/W would still have the melee abilitlies of a same level fighter, but could toss off a Magic Missle as well. Depending on how much you invest in the multiclass will determing if you simply dabble or switch over to pursue only Wizard abilities.
IMO this strike a nice balance, keeps the math for encounter design, and allows flexible character design.

YMMV
 

Heh, I was pretty buzzed when I wrote my post above about my multiclassing ideas. But I still think they could work. As a matter of fact, they'd be a lot of fun that way.
 

AZRogue said:
Heh, I was pretty buzzed when I wrote my post above about my multiclassing ideas. But I still think they could work. As a matter of fact, they'd be a lot of fun that way.
Your post above is spot on. I think multiclassing rule is going to be very close to what you describe in your post. Tequila has a good effect on you!!!
 

I could see different class abilities working off of each other. It's likely there's something that allows a rogue to have combat advantage against a marked target, so a fighter/rogue will use a lot sneak-attacks on the target they marked themselves (and possibly why they limited sneak attack to light-blades).

I could see a Paladin/Warlock having an opponent marked with divine challenge and cursed. Though I wouldn't know if taking hits from eldritch blasts count as fighting that character or not.
 

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