Savage Wombat
Hero
Multi-classing in 5E should be based around the following concept:
A player should be able to build a functional fighter/magic-user without needing a specialized class.
If the rules allow for this, then I'd think that all the other multi-classing balance issues have been solved. And really, isn't that what 90% of multi-classers really want? Fighter/rogues are a great build, but if there weren't multiclassing rules we'd find another way to simulate it.
If the rules allow somebody splitting between fighter and spellcaster to (a) hit his opponents in melee for reasonable damage, and (b) cast a few spells that actually impact the fight or encounter, then I'd say the rules are adequate.
A player should be able to build a functional fighter/magic-user without needing a specialized class.
If the rules allow for this, then I'd think that all the other multi-classing balance issues have been solved. And really, isn't that what 90% of multi-classers really want? Fighter/rogues are a great build, but if there weren't multiclassing rules we'd find another way to simulate it.
If the rules allow somebody splitting between fighter and spellcaster to (a) hit his opponents in melee for reasonable damage, and (b) cast a few spells that actually impact the fight or encounter, then I'd say the rules are adequate.