Gryph
First Post
-snip-
XP-cost changes for just about anything in the game bother me, because I don't like to run games with XP. I award levels based on plot points/quest completion, so if there's a way to become more powerful with an XP cost, it really breaks my games.
This is likely to be a non-starter for the designers as well. They seem as adverse as you to messing with XP costs (at least for class progression). If something like the C&C class and a half were included it would have to be firmly in the optional module space. Its clearly outside any likely base assumptions of the game.
If you don't mind my asking, did you use the same leveling style playing 3.X (assuming you played 3.X)? If so how did you handle the meta-spell and item creation rules?