In AD&D, when you were multiclass, you declared it at the beginning of your career, at the same time that single classed characters chose their single class.
I'd like to see that be the default in D&D Next, and I'd also like to see a limit of 2 on the number of classes you can have.
So when you build the character, you choose either a single class, or a pair of classes. If you start at first level, you start out with a level in one of those classes, and the "level 0" (non-level based) basics of the class (weapon/armor proficiencies, skill choices).
Then each level you gain, you choose which class to put that level in. Maybe there's a requirement that you have to stay within 2 or 3 levels, maybe there isn't.
But there should be none of this stuff from 3e where you could be a Fighter/Ranger/Rogue/Druid. Just two classes. And you make a commitment to those two, when you make the character, and you don't go around dipping into a class for a level or two.
That's the way things worked in the old days -- you chose to be multiclass at character creation -- and it would solve about 80% of the problems with 3e-style multiclassing.
I'd like to see that be the default in D&D Next, and I'd also like to see a limit of 2 on the number of classes you can have.
So when you build the character, you choose either a single class, or a pair of classes. If you start at first level, you start out with a level in one of those classes, and the "level 0" (non-level based) basics of the class (weapon/armor proficiencies, skill choices).
Then each level you gain, you choose which class to put that level in. Maybe there's a requirement that you have to stay within 2 or 3 levels, maybe there isn't.
But there should be none of this stuff from 3e where you could be a Fighter/Ranger/Rogue/Druid. Just two classes. And you make a commitment to those two, when you make the character, and you don't go around dipping into a class for a level or two.
That's the way things worked in the old days -- you chose to be multiclass at character creation -- and it would solve about 80% of the problems with 3e-style multiclassing.