Is it just me or do the multiclass feats seem horribly imbalanced with each other?
For example, getting hunter's quarry 1/encounter is pretty nice. I can mark a big enemy, and I have an average 3.5 extra damage on him for the whole fight. For a paladin or fighter, that's pretty good. Heck that's good for anyone!!
Or I can take rogue. I can sneak attack, assuming I'm using a light weapon (poor fighters and paladins and wizards and warlocks and...um yeah). But hey I get 2d6 extra damage....once per fight. I can get 3.5 damage all fight long, or 7 damage for one swing. Man, I hope I don't miss.
Or the cleric feat. There is such a huge difference between 1/encounter and 1/day its not even funny. The way 4e goes you can often run 4-5 combats a day. The ability to heal 1/day seems pretty weak compared to any of the per encounter abilities.
For example, getting hunter's quarry 1/encounter is pretty nice. I can mark a big enemy, and I have an average 3.5 extra damage on him for the whole fight. For a paladin or fighter, that's pretty good. Heck that's good for anyone!!
Or I can take rogue. I can sneak attack, assuming I'm using a light weapon (poor fighters and paladins and wizards and warlocks and...um yeah). But hey I get 2d6 extra damage....once per fight. I can get 3.5 damage all fight long, or 7 damage for one swing. Man, I hope I don't miss.
Or the cleric feat. There is such a huge difference between 1/encounter and 1/day its not even funny. The way 4e goes you can often run 4-5 combats a day. The ability to heal 1/day seems pretty weak compared to any of the per encounter abilities.