Sammael
Adventurer
This is not multiclassing. And whatever it is, it is horribly unintuitive and non-elegant. Epic fail.
EDIT: To elaborate, it seems that we had the following situation in 3.x: multiclassing is a simple, streamlined process, which is fine as long as you multiclass between reasonably similar classes. If you mix spellcasting and non-spellcasting classes, you will be less powerful than a single-classed character. Suggested fix for this problem was to introduce feats and prestige classes that increased the power of multiclassed characters. If you kept your classes reasonably within each other's level, you had no penalties - which is a rule a lot of DMs chose to ignore, i.e. there were no multiclassing penalties AT ALL. In other words, you had OPTIONS and then you had even more OPTIONS.
Whereas in 4E, multiclassing requires the expenditure of feats or replacement of the paragon path, doesn't work the same for all classes, necessitates the design of new feats each time a new class is introduced, and you are limited to dabbling in just one additional class. In other words, there are RESTRICTIONS, followed by even more RESTRICTIONS.
The vast majority of PCs in my campaigns were multiclassed. It only made sense, in the context of the story, that, as they experienced the world, they learned various new things and became curious about using approaches somewhat different than the one they originally learned. Unfortunately, this can no longer be done. It's all about the COOL NEW POWERS, isn't it?
EDIT: To elaborate, it seems that we had the following situation in 3.x: multiclassing is a simple, streamlined process, which is fine as long as you multiclass between reasonably similar classes. If you mix spellcasting and non-spellcasting classes, you will be less powerful than a single-classed character. Suggested fix for this problem was to introduce feats and prestige classes that increased the power of multiclassed characters. If you kept your classes reasonably within each other's level, you had no penalties - which is a rule a lot of DMs chose to ignore, i.e. there were no multiclassing penalties AT ALL. In other words, you had OPTIONS and then you had even more OPTIONS.
Whereas in 4E, multiclassing requires the expenditure of feats or replacement of the paragon path, doesn't work the same for all classes, necessitates the design of new feats each time a new class is introduced, and you are limited to dabbling in just one additional class. In other words, there are RESTRICTIONS, followed by even more RESTRICTIONS.
The vast majority of PCs in my campaigns were multiclassed. It only made sense, in the context of the story, that, as they experienced the world, they learned various new things and became curious about using approaches somewhat different than the one they originally learned. Unfortunately, this can no longer be done. It's all about the COOL NEW POWERS, isn't it?
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