Stalker0 said:Thing is, why the heck do I need to wait until 10th level to swap out a daily power? I mean, if I'm a fighter/wizard, and I'm willing to give up a fighter's daily to gain a wizard, what's wrong with doing that at 1st level?
Scrollreader said:Or replace your paragon path with access to ranger abilities, like we already knew was possible. Or use the feats to pick up an at will TWF ranger attack. Or, or, or. You can do this several ways, depending on what you want out of it, and what you're willing to invest.
This approach lacks the intuitive elegance of the 3E system, but it allows us to tone down or boost a class's multiclass options as needed
That doesn't appear to be an option - there's a feat for encounter powers, utility powers, and daily powers, but not at will powers.Scrollreader said:Or use the feats to pick up an at will TWF ranger attack.
Only if you look at your character's stats as some sort of definition of what the character is, as opposed to a descriptor of what the character can do. Things like class and feats and powers are there to describe how the character is capable of interacting withthe world, requiring them to tell a story of how the character got where they are overburdens them unecesarily.CleverNickName said:Well, there are a few things that I don't like about this, but the biggest one that stands out is that it doesn't make any sense from the perspective of the story. How does a character spontaneously learn the complicated ability to weave magic, then instantly forget it all because he learned how to turn the undead?
I understand why the rules need it to work that way, but it destroys the story-side of character development.
Hunh? What could be more elegant than 1 feat = access to one power?Sammael said:This is not multiclassing. And whatever it is, it is horribly unintuitive and non-elegant. Epic fail.