Multiclassing.

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I'm actually a little more confused than normal...but I do know that one of my ideas(based on how I thought the multiclassing system would work...) for a character won't work... unless you can feat retrain the multiclass feat. >:3


on a different note... can anyone see the pictures in the article?
 

Stalker0 said:
Thing is, why the heck do I need to wait until 10th level to swap out a daily power? I mean, if I'm a fighter/wizard, and I'm willing to give up a fighter's daily to gain a wizard, what's wrong with doing that at 1st level?

I think the problem with powers is that as a class you only get one encounter power until 3rd, 1 daily until 5th, and 1 utility until 6th. If you could "multiclass" your only encounter, daily, or utility power it would seem strange.

If the PrRC is correct, then I could see an arguement for allowing 4th level encounter and 6th level for daily/utility, but then again you need all 6 Heroic-tier (non-racial) feats to get an encounter, daily, and utility multiclass power.
 

Shroomy wins.

The access to the other class' paragon paths is probably the most important part of a multiclass feat. Think about it- you want to make a rogue/fighter. You can't switch out a ton of powers, because that would cost you a lot of feats. Plus, a lot of the powers assume things about your character that aren't so, like assuming that you WANT to be in the middle of the battle, where you'd most likely get chopped up.

So you take Initiate of the Sword. You get the Fighter's free attack bonus, a fightery skill, and a little marking. Fair for a single feat, definitely.

And then at level 11, you become a Kensai.
 

Scrollreader said:
Or replace your paragon path with access to ranger abilities, like we already knew was possible. Or use the feats to pick up an at will TWF ranger attack. Or, or, or. You can do this several ways, depending on what you want out of it, and what you're willing to invest.

If the answer to something is wait till 11th level, then its not an answer at all. Let's be honest guys, In 3e, there are people who have never played above 6th level. And in 4e, there will be people who never play above 10th. If it takes that long to make a character concept, then the system isn't helping.
 

The article says:

This approach lacks the intuitive elegance of the 3E system, but it allows us to tone down or boost a class's multiclass options as needed

Yes... I'd sort of hoped that 4E would be intuitive - I'm concerned at the admission that this isn't as intuitive as 3E.

I'm also not seeing how I can play a cleric/wizard blending without creating a 'priest of magic' class that taps both power sources. I can play a cleric whose has some wizard abilities, or a wizard with some cleric abilities... but can I play a 50/50 mixture? That was one thing I was hoping 4E would do better...
 

Scrollreader said:
Or use the feats to pick up an at will TWF ranger attack.
That doesn't appear to be an option - there's a feat for encounter powers, utility powers, and daily powers, but not at will powers.
 

Once again WotC seems to be handicapping the players. I think I will be throwing out the feats. Other than the small portion of the other class it gives you, you pretty much have to sack one ability for another. Thus losing both a feat and an ability. A better option would be to just reduce all uses by one and give it to the other class, effectively replacing like for like or an even better method would be to do this:

You may take one at will ability from your new class; it replaces an existing at will. Any other at will ability you chose replaces an encounter power from your existing class. When you would gain a new encounter power you may take one from your secondary class replacing one of your primary class. The remaining other class encounter powers may be taken in place of your class' daily power. Basically you get one ability of each type for free in place of one of equal type, but any others replace one step higher. Thus dailies become paragon, paragon become epic, and so on. Lot more balancing and gives greater diversity I think. I'll play with it and see how it works.

They should have also just made key class abilities something anyone could take then multi classing but the primary class gets for free. Just let you swap ability for ability when it comes to that aspect as well.

So using the warlock/rogue as an example who wanted to take two at will abilities, he would get piercing strike normally, but then get deft strike as an encounter. Then sack curse ability to get sneak attack.
 

CleverNickName said:
Well, there are a few things that I don't like about this, but the biggest one that stands out is that it doesn't make any sense from the perspective of the story. How does a character spontaneously learn the complicated ability to weave magic, then instantly forget it all because he learned how to turn the undead?

I understand why the rules need it to work that way, but it destroys the story-side of character development.
Only if you look at your character's stats as some sort of definition of what the character is, as opposed to a descriptor of what the character can do. Things like class and feats and powers are there to describe how the character is capable of interacting withthe world, requiring them to tell a story of how the character got where they are overburdens them unecesarily.
 


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