Kunimatyu said:
I'm a little annoyed that apparently you can't get Warlock's Curse with warlock training. I liked the idea of a sinister-looking fighter who gives the enemy the evil eye just before he enters combat with them.
Still, if the Ranger multiclass feat can offer Hunter's Quarry 1/encounter, I'll bet you can swap the warlock at-will pact power for 1/encounter Curse.
On the other hand, there are some concepts where 1/enc Eyebite might be pretty nice.
My guess would be that the RAW way means you have to pick a pact; if you took the curse power, which pact you chose would be ambiguous, and pacts seem to be a big part of the Warlock's fluff. As DM, I might let you do that, but you'd not have a pact, just have learned to curse people; you couldn't take pact-specific warlock powers. I would let you take feats that work off the warlock's curse, though, which could be interesting. And powers that aren't pact-specific would be fair game... if there are any. If you took warlock as your paragon path, you'd choose a pact then.
The basic pattern seems to be that Heroic tier characters just dabble in a second class; you get a skill and a class ability from it, and for a few feats more, can trade some powers out. Interesting to note that you don't need Novice Power to take the next one... You could just take Acolyte Power if you only wanted the Utility power, and not an encounter power.
They didn't expand on what taking a base class as your paragon path does, but I'd guess it gives you more of the class abilities (instead of the PP abilities) and you can choose from the second class for your paragon powers.
So 'dipper' multiclassing is the feats, that gives you a skill and a class ability, and lets you trade powers from your class for your secondary class powers. 'True' multiclassing has to wait for the Paragon tier; at which point you become more of a gish than before. Possibly you could re-train some of your '[X] Power' feats if they are no longer needed for your concept, and take the desired powers via the Paragon multiclass system.
I think this may be the closest yet to making the rogue/wizard character I've been trying to build in RPGs since playing a rogue with spells in Diablo 1.
Note: given the levels are reqs for the feats, not power choice-related; you can take these more than once to swap out more powers. Gonna need lots of feats...