howandwhy99
Adventurer
I think it misses the point of what overlapping core classes are not to mention cumulative XP. A class like this would normally be a new core class only it overlaps too heavily with two existent ones and then lacks its own niche. Could it be done? Not without rewriting core game systems into something that would no longer be a game system really. It would be like designing something to be featureless when I think what you want is two well-detailed areas of play, but without any drawbacks like having to gain XP in both.