Multiple attacks and readying weapons - I am kinda lost...

Someone answered a while back that yes.

I will probably house rule this one.
Might I ask why? A melee character can use his weapon for every swing, even if he's using a multi-attack power and hitting different targets (a fighter's Rain of Blows, for example). Same for a bow or crossbow user that shoots at more than one target in one attack.

Forcing a thrown weapon user to carry more than one magical weapon just so he can attack multiple targets sounds very unfair.
 

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This is 4E, the answer is ALWAYS Xena. How does blinding barrage work? [ame="http://www.youtube.com/watch?v=BMCuQ353Lv8"]Xena![/ame]
 

Damn you did it again... R.... said something freakily right. (funny video too...)

Note I am slightly more conservative and the answer is only usually Xena don't hold it against me...
 
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A set of shuriken are a team you cant distribute them around they will cling to one another via a similar feature of the same tethering magic that binds(returns) them to there user.

A single magic weapon may bounce like Xenas or may be very hyper fast rematerialize in the users hand...and there are likely other visualizations.

A round isnt as short of time as some people think... the area effect bursts on fighters are cool Xena images for me..
 
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A set of shuriken are a team you cant distribute them around they will cling to one another via a similar feature of the same tethering magic that binds(returns) them to there user.

A single magic weapon may bounce like Xenas or may be very hyper fast rematerialize in the users hand...and there are likely other visualizations.

A round isnt as short of time as some people think... the area effect bursts on fighters are cool Xena images for me..
Batarangs hit multiple foes, the prince in Kull could throw the Gladius and it would return to his had, etc.
 

Batarangs hit multiple foes, the prince in Kull could throw the Gladius and it would return to his had, etc.
Elric called to Stormbringer and it floats to his hand after chopping and dicing some enemies (all on its own). The more dependent characters seem garanteed of this magic.
 

Why? Only to force every thrown weapon character to get Bracers of Infinite Blades?

Well Claudio, I think not every single magic dagger should behave the same. Maybe I am "too 3.x edition" in my mind...

The Gladius you mentioned is a remarkable example: an unique item. An artifact per se, it has a legendary name, and is the only weapon in the entire world capable of defeating the nig bad guy (if I remmember the old movie proprerly).

Now what I do agree with you is that, regarding the game balance issue, the thrown weapon guy should not be penalized.

Maybe there are options, like treating those weapons as ammunition? Anyway I am still considering. Just answering those questions... sharing toughts.
 

Now what I do agree with you is that, regarding the game balance issue, the thrown weapon guy should not be penalized.

It's not being penalized. It's making a decision. You're not born a character that uses ranged. :hmm: And how about we not penalize people that use melee weapons? They're vulnerable to OA, being flanked, sucking AEs and being the main target of the baddies. Maybe all melee weapons should make you immune to all of that? Seems that since they don't all have to have this magical teleporting returning property they have quite a bit of room in the enchantment department to be better.
 

Well Claudio, I think not every single magic dagger should behave the same. Maybe I am "too 3.x edition" in my mind...

The Gladius you mentioned is a remarkable example: an unique item. An artifact per se, it has a legendary name, and is the only weapon in the entire world capable of defeating the nig bad guy (if I remmember the old movie proprerly).

Now what I do agree with you is that, regarding the game balance issue, the thrown weapon guy should not be penalized.

Maybe there are options, like treating those weapons as ammunition? Anyway I am still considering. Just answering those questions... sharing toughts.
I think you hit the crux of it: too "3.x" in thinking. And let's face it, the only "magic returning weapons" the PCs will see will be their own (if you take our party as an example, only one characer has a magic throwing weapon... ;) ).

@Regicide: There are very few builds that use ranged thrown weapons. If you're a rogue, you either use a hand crossbow, a sling or a thrown weapon for your ranged attacks, and Rogue Weapon Talent really favors the thrown weapons. The warlord has a few heavy thrown weapon powers. Plus most thrown weapons have 1) smaller damage dice; and 2) shorter ranges, in addition to requiring a minor action to draw.

As for the melee vs. ranged: melee-oriented characters have more hit points, more healing surges and better armor. Plus, we're talking "thrown" weapons, not "missile" weapons, which have their own drawback (ammunition uses up).
 

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