Multiple attacks and readying weapons - I am kinda lost...

When skinning even at-wills remember a Paladin mutters and his weapon flairs with light leaking in from the astral sea. A swordmages blade bursts with green fire... and a wizard can cut people down nicely with no wand or weapon at all free ammoless ranged attacks... if you envision archer rangers being a lot inferior to the legendary robinhood and william tell and others (japan has some serious archery legends too).. then well you can have fun with that... but umm why?
 

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When skinning even at-wills remember a Paladin mutters and his weapon flairs with light leaking in from the astral sea. A swordmages blade bursts with green fire... and a wizard can cut people down nicely with no wand or weapon at all free ammoless ranged attacks... if you envision archer rangers being a lot inferior to the legendary robinhood and william tell and others (japan has some serious archery legends too).. then well you can have fun with that... but umm why?

That pretty much sums it all up.
 

Looks to me like you are proposing a house rule to do something the house rules already allow me to do ... everyone of those descriptions can work just fine with twin strike. (scratch that--- your house rule isnt half bad mix in with 2 or three quality of arrows I propose and its golden -- )

In a campaign where the dm wants to track every arrow ... my single arrow fancy shot character loses more of his arrows than a more straight forward shooter and more of them are broken and unrecoverable. (so the player writes off two abstract ammo supply units ) and we have to buy more arrows at the same time. A lot of games people do not track ammo useage any more than they track spell components

I spend twice as much money per arrow so I can find them easier .. my buddy who describes every arrow fired as more than one buys really cheap ones and still looks around carefully.
The single-arrow/many targets trick is okay when you are using only regular ammunition. But now AV2 has introduced magical ammunition, so those have to be more carefully tracked.

Me? I'm still miffed that rogues can't use shortbows with their powers. :D
 

It just depends on how nonsensical you want your game to be. Some people like bows and arrows to act somewhat like bows and arrows, and some like cartoons and Xena that are aimed at 8-year-olds who think that if 1 kick while in the air is cool, 50 kicks while in the air is 50 times cooler *dribble dribbel* when is WWE on, oh yeah, man-slamming action!

I tend to think that if people are requiring a bow to shoot an arrow, then the arrows should act like an arrow. If they want silly bouncing things, then play a wizard. As Lucy Lawless explained, anything that happens that can't be explained... a wizard did it!

Wow... simmer down bud. This is a typically high-fantasy game with magical spells, bows that can fire flaming attacks or swords than can turn all damage psychic...physics ain't that big in the 4e world, just ask the halfling fighter who just Tide of Iron'd the Gelatenous Cube...
 

The single-arrow/many targets trick is okay when you are using only regular ammunition. But now AV2 has introduced magical ammunition, so those have to be more carefully tracked.

Me? I'm still miffed that rogues can't use shortbows with their powers. :D
Track magic ammo carefully and acknowledge that the single arrow trick is going to make your William Tells more powerful than it at first looks like and put half as many in the game or split the magic ammos impact between opponents...( I don't have that treasure book no clue if its even plausible.) but come up with a solution for the gadget .. nailing down the players imaginations is not "the" solution.
 

Track magic ammo carefully and acknowledge that the single arrow trick is going to make your William Tells more powerful than it at first looks like and put half as many in the game or split the magic ammos impact between opponents...( I don't have that treasure book no clue if its even plausible.) but come up with a solution for the gadget .. nailing down the players imaginations is not "the" solution.
Magical ammo's attack/damage bonus replaced weapon's, but properties still apply.

Anyway, like you said, this doesn't need a one-answer-fits-all stance. A case-by-case basis works best.
 

It just depends on how nonsensical you want your game to be. Some people like bows and arrows to act somewhat like bows and arrows, and some like cartoons and Xena that are aimed at 8-year-olds who think that if 1 kick while in the air is cool, 50 kicks while in the air is 50 times cooler *dribble dribbel* when is WWE on, oh yeah, man-slamming action!

I tend to think that if people are requiring a bow to shoot an arrow, then the arrows should act like an arrow. If they want silly bouncing things, then play a wizard. As Lucy Lawless explained, anything that happens that can't be explained... a wizard did it!

How come you haven't been banned?
 

I was kind of on the fence about what I liked more in a superior ranged weapon, the Superior Crossbow, or the Greatbow, and the Load Free is what sold it to me. I forget to do important things on my turn sometimes (mark, save, etc), what I don't need is to forget to load me crossbow. Not to mention that being dazed shuts you down if you have to spend even a minor action to load or prep for your ranged attack. I'll stick with archery.

As for multiple attacks, 3.5 rangers were unloading gobs of arrows. I like to think of the 4e multiattack ranged powers as doing similarly. Blinding Barrage is cool as you throwing that enchanted dagger 9 times in succession in under 6 seconds, but I prefer the handful of throwing knives tossed three at a time. It should not really have to be more than a flavor issue, just gloss over the fact that only *one* of them was actually enchanted.

Jay
 

It just depends on how nonsensical you want your game to be. Some people like bows and arrows to act somewhat like bows and arrows, and some like cartoons and Xena that are aimed at 8-year-olds who think that if 1 kick while in the air is cool, 50 kicks while in the air is 50 times cooler *dribble dribbel* when is WWE on, oh yeah, man-slamming action!


Guess what? The, "I don't like it so it's for dribbling 8-year-olds" line is unacceptably insulting.

Folks, please continue on as if Regicide is no longer part of the conversation. Thank you.
 


Guess what? The, "I don't like it so it's for dribbling 8-year-olds" line is unacceptably insulting.

Folks, please continue on as if Regicide is no longer part of the conversation. Thank you.

A quick examination may discover 1 in 20 of regicides posts are not mocking but I am sure the 1 that isnt was entirely accidental and Tiamat will forgive him for it. When imagination is king regicide is.... regicide.

His diatribes only make me doubly certain I am right.

Dissing youth is sick in the first place.. my sons imagination for instance is more flowing and more clear than mine and his incredible IQ makes game play quite superior.

I think we need more threads which emphasize how vividly and imaginatively one can skin your powers..

I started one on Fighters at-wills that gave a cool sampling and was inspired by on the WOTC boards for the Wizards. But havent found too many others...
 

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