deleteme123456
Explorer
Or TBT (as I'll call it) was only meant to "work" from range, and melee rangers can take it for use against 2 targets.
TBT's push distance may also be 3+WISMOD if both hit (1 + 1 + 1 + WISMOD). In the group I play with (we take turns DM'ing), the current interpretation of TBT is to add "Special: if you hit with the first attack and this pushes your target out of range, increase your reach (melee) or range (ranged) by 1 for the second attack."
It works as probably intended.
Alternatively, you could use primary/secondary attack templating:
Primary attack: Str Vs AC (main-hand, melee), Dex vs AC (ranged)
Hit: 1[W]+Str (melee) or 1[W]+dex (ranged)
Secondary attack (as main attack but off-hand)
Hit: 1[W]+str (etc) and push the target 1 square.
Effect: If the first attack hit, push the primary target 1 square. If both attacks hit the same target, push it an additional 1+Wismod squares.
Awkward but works. I dislike "If this hit..." in the effect line but what can you do?
TBT's push distance may also be 3+WISMOD if both hit (1 + 1 + 1 + WISMOD). In the group I play with (we take turns DM'ing), the current interpretation of TBT is to add "Special: if you hit with the first attack and this pushes your target out of range, increase your reach (melee) or range (ranged) by 1 for the second attack."
It works as probably intended.
Alternatively, you could use primary/secondary attack templating:
Primary attack: Str Vs AC (main-hand, melee), Dex vs AC (ranged)
Hit: 1[W]+Str (melee) or 1[W]+dex (ranged)
Secondary attack (as main attack but off-hand)
Hit: 1[W]+str (etc) and push the target 1 square.
Effect: If the first attack hit, push the primary target 1 square. If both attacks hit the same target, push it an additional 1+Wismod squares.
Awkward but works. I dislike "If this hit..." in the effect line but what can you do?