Sammael
Adventurer
First of all, a disclaimer: I (1) like having a built-in "death spiral" type of thing in D&D and (2) prefer SAGA's condition track to the bazillion conditions in 3.x.
However, what's bothering me is that the condition track only covers physical penalties.
What about a condition track for the character's mental state - charmed, dominated, etc? I've seen several suggestions for "mental hit points" over the past few days, and I think this "Resolve Track" would be an easier solution. It would also make sense (IMO) with any future psionic rules, especially psionic combat.
Basically, you could have mind-affecting attacks which target specific points along the track, but also mind-affecting attacks which simply push the character further along the track. Furthermore, this could reduce the "all or nothing" nature of enchantments; for example, a failed dominate effect could still push the target one step on the track, perhaps so that he is in a charmed state. Not enough to break the target's will completely, but enough to weaken their resolve. I think there are plenty of precedents for this in D&D history - what with mind flayers and such often having to "break in" their thralls, before they become fully complacent.
So... what's your opinion? Is this too complicated? IMO, a good designer could make this idea work better than the various 3.x mental conditions.
However, what's bothering me is that the condition track only covers physical penalties.
What about a condition track for the character's mental state - charmed, dominated, etc? I've seen several suggestions for "mental hit points" over the past few days, and I think this "Resolve Track" would be an easier solution. It would also make sense (IMO) with any future psionic rules, especially psionic combat.
Basically, you could have mind-affecting attacks which target specific points along the track, but also mind-affecting attacks which simply push the character further along the track. Furthermore, this could reduce the "all or nothing" nature of enchantments; for example, a failed dominate effect could still push the target one step on the track, perhaps so that he is in a charmed state. Not enough to break the target's will completely, but enough to weaken their resolve. I think there are plenty of precedents for this in D&D history - what with mind flayers and such often having to "break in" their thralls, before they become fully complacent.
So... what's your opinion? Is this too complicated? IMO, a good designer could make this idea work better than the various 3.x mental conditions.