Infiniti2000 said:
werk said:
What's 3.0?
Something only dcollins and apparently Tobold Hornblower uses.
Hi I2K,
You've been very helpful to me over at the Return to the Temple of Elemental Evil board. Thanks. I appreciate it.
I've been quick to adopt the 3.5 rule as my house rule in the few cases the 3.0 rule seems unclear or too poor to use.
In this case, 3.5 doesn't seem to make it more clear, but the jury here seems set on seperate attacks. That's the way I was leaning, because spell damage is clearly a seperate check, though calculated with the same formula. If getting hit on the head with a spiritual weapon is a seperate check from getting hit with real weapon, I'd just assume do them all seperate.
Either way, it wouldn't make a difference to me as to when to check; I'll let the player roll all his concealment checks when the spell should go off--only then does anyone find out whether or not he held it together.
Seperate checks will reward the spell caster who's maxed Concealment, and bum out the spell caster who's neglected it, especially if his armor class is low enough to get hit by a +2 or +4 on less than a 20. In my group that means the Fire Baller will automatically maintain concentration, and the Flame Striker will will have to check if hit by a 20. I'll enjoy rolling fistfulls of d20s and looking for those 20s.
The Swarm stuff seems cool, but wouldn't work for the Druid. She has a wide variety in her flock: Cardinals, gold finches, blue jays, mocking birds, small owls, bats, night hawks, humming birds...; she keeps near 100 of these, along with a couple eagles--one of which her monkey rides, and a few other tiny creatures. Generally casts Animal Friendship twice a day. Not much attrition. She has a young brass dragon cohort that can speak to animals and help her keep them all in line.
They also won't function so much like a swarm, but will keep spread out rather than bunch up.