Multiple-slot (and Spellcraft) metamagic

Jarrod

First Post
So I have the Complete Divine, and don't have the miniHB. That is to say, clerics suddenly got spontaneous metamagic (free action), sorcs have spontaneous metamagic (full action), and wizards are stuck. And I'd like to change this. Sooooo... tell me what you think about the following:

First, rule 0 for metamagic: you can't metamagic a spell unless you can cast a spell at the new adjusted level. No level 3s empowering a Scorching Ray. Check.

Metamagic for wizards and sorcerers works in the following fashion:

First, there are two "types" of metamagic. The first consists of Empower, Maximize, Quicken, and the other +2 or greater spell adjustments. Some +1 adjustments also fall in this category by GM discretion, such as the "make half the damage Holy/Unholy/Vile" feats. These metamagic feats now require an extra spell slot to cast, as follows:
+1 adjustment: an extra slot 1 level lower than the original spell.
+2 adjustment: an extra slot of the same spell level.
+3 adjustment: an extra slot 1 level higher.
+4 adjustment: an extra slot 2 levels higher.

Second, things like Still and Silent don't require extra slots, but do require Spellcraft rolls or they fizzle (like defensive casting). I'm leaning towards making the DC 20 + 2x spell level, and adding a new feat that gives +4 or +5 to Spellcraft for the purposes of metamagic. Probably +5, since Skill Focus gets +3 all by itself. Sorcs would receive this feat for free at 1st level, balancing the fact that wizards (INT) are better at spellcraft than sorcs (CHA), but that I believe that sorcs should be better at the "manipulation-style" metamagic.

Oh, and all metamagic can be done on-the-fly. Sorcs will get a free feat every five levels (similar to the wizard progression) that can be spent on metamagic feats.

The end result is to try and make metamagic more appealing. Wizards are getting more powerful with the spontaneous part, and sorcs get bonus feats to compensate.
 

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Someone on another board had much the same idea regarding Spellcraft and metamagic... direct quote:

Set the Spellcraft DC to something like 15 + (new spell's Metamagic enhacned level x2). This means that an Extended 1st-level spell would require a DC of 19 to sucessfully cast, which a low-level caster would have about a 50% cahnce of suceeding. Such a caster could also use Quickened Spell on a 1st-level spell, but the DC would go up to 25...good freaking luck!

Here is the thread if you're interested.
 

I did see that, but :)

I wanted the damage-enhancing metamagics to have a cost above and beyond the Spellcraft roll. The problem without extra cost is that a sufficiently high-level mage can basically toss quickened/maximized magic missiles and scorching rays all day. On the other hand, I've never been happy with still/silent having a +1 level requirement when the same +1 will get you things like "half damage unresistable". I want them to be more than freebies but less than a +1. Hrm
:\
 

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