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Murder in Baldur's Gate: Tiny Sneak Peek

GX.Sigma

Adventurer
I was at my friendly local game store today, and I mentioned that I was really looking forward to my pre-order of Murder in Baldur's Gate. My buddy working there, as part of trying to convince me to run it for Encounters, showed me the store copy of the adventure. I sneaked a peek, mostly looking for details I can use in my regular game to lead up to the module.

What I found isn't really spoilers, but it is DM material, so I'll put it in sblock tags just to be sure.

[sblock]The events of the Baldur's Gate computer game are taken as canon (I didn't see a reference to BG2, but I didn't look very hard), with the main character being a human fighter named Abdel Adrian. After scourging the Sword Coast, Adrian retired to Candlekeep. He is now over 100 years old, and looks a lot like the iconic wizard from Pathfinder. Thanks to his divine blood, he still has the vigor of youth (though he has apparently forgotten everything he knew about fighting, since he's a level 2 NPC). He is now a duke of Baldur's Gate, and somewhat of a rock star -- the opening scene actually has someone in the crowd shout out, "We love you, Adrian!" to which he responds, "I love you too, Baldur's Gate." Pretty cheesy stuff.

The adventure begins with a public assassination attempt on Adrian's life. He is very likely to die if the PCs don't intervene.

The Bhaalspawn monster is described as bloated and blood-soaked. I found this relevant, since I wanted to stick one into my regular game in the run-up to the module.

The 60-page Campaign Guide looks like a great DM resource. It has information on the city's backstory, important NPCs and factions, etc. It also has descriptions of pretty much every part of town, with lots of illustrations and maps.

The 30-page adventure has absolutely no crunch--all the monster stats are online, and I suppose DMs will just have to improvise check DCs.

The adventure seems to be a blend of sandbox and plot-driven style. The booklet is divided into stages, with events in each one. I didn't get a great look at how it is meant to be played.

The DM screen is really cool--the player-facing side is a keyed map of the city (it's actually the screen Rodney was using in the Lich-Queen live game). I didn't get a good look at the DM side, since I was so excited by how cool the player side is, but I think it breaks down the stages of the NPCs' plans.

One thing that disappointed me is that it doesn't come in a box. The cool cover art we've seen is just an 11"x17" piece of magazine-like paper that wraps around the booklets. Not a dealbreaker, but it would have been nice to have it in a format that doesn't need Scotch Tape every time I want to put it back on the shelf.

The characters on the cover are important NPCs who try to manipulate the PCs. Even the green lantern guy is a duke or something.[/sblock]
 

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I must admit, I found the material fairly disappointing.

"We love you, Adrian", is just a piece of dialogue that's going to invite a night of Rocky impersonations. The description of Adrian as having the strength of youth and then being statted up as 3rd-level just doesn't seem right and then there is this:

The Beloved Ranger

Standing in the Wide is a 15 -foot-tall statue of a powerful warrior in plate armor. Far from being the typical sort of grim guardian, this warrior grins enthusiastically and cradles a hamster in his hands. The statue was erected about 70 years ago by an eccentric textiles merchant named Orburt Lewel (now deceased). According to legend, the man is Minsc, a dull-witted but brave ranger of Rashemen who saved Lewel’s life from some forgotten danger, and the hamster is Boo, a pet that Minsc believed to be a “pygmy giant space hamster.”

I like my humour in game to come out of what the players/PCs say/do and not because someone stuck something silly in an adventure.

And, yeah, the Green Lantern guy. There's no way he will be getting a guernsey to one of my games.
 


Yeah, [MENTION=6690511]GX.Sigma[/MENTION], I've played the games and am familiar with the characters but there are some things in FR that simply don't feel like FR to me and a pygmy giant space hamster” is one of them. Also, I question making the BG books part of FR canon. They were some of the worst-written pieces of fan fiction ever published with the FR logo.

Anyway, I am only quoting from the introductory adventure released this weekend. Let's see if the full Murder is better.
 


Hmm. This adventure does not sound all that interesting to me, nor useful for my home game. I think I can strike it off my Amazon wishlist.

And it makes me twice as disappointed I will not be able to get GoDC.
 

The pygmy giant space hamster is straight out of Planescape. A setting that theoretically most people here at ENWorld thought was the greatest D&D setting of all time.
 


Hmm. This adventure does not sound all that interesting to me, nor useful for my home game. I think I can strike it off my Amazon wishlist.

And it makes me twice as disappointed I will not be able to get GoDC.

As a fan of FR - including the 4E version - I'm just worried we're going to see a new batch of "silly" FR products as happened in the early days of 2E or, even worse, some of the stuff that happened with the Living City of Raven's Bluff. Seeing that quote - “pygmy giant space hamster” - makes me wonder if "teh funny" is coming back.
 

As a fan of FR - including the 4E version - I'm just worried we're going to see a new batch of "silly" FR products as happened in the early days of 2E or, even worse, some of the stuff that happened with the Living City of Raven's Bluff. Seeing that quote - “pygmy giant space hamster” - makes me wonder if "teh funny" is coming back.

I am with ya. I run a pre TOT game, but I steal from all editions of FR products. I can do without the silly/corny nature as well. That said I could also deal without the angsty dark anti 2e style of some 3e FR products too.

Oh... I used to own that 2e Ravens Bluff book too...(sarcasm) thanks for the reminder (/sarcasm) ;)
 
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