First of all, we canceled a few weeks. So when we played Tuesday, it was the first time in 3 weeks. This is the longest I have gone without playing since we returned to the game during 3.5, so I think I was experiencing something close to withdrawals

- Who am I kidding, I know exactly how that feels like, so yeah, it felt similar. Kinda sad.
I had 6 players on Tuesday, the usual 5 and their barbarian sidekick who so far enjoys 4e and keeps coming back. He still hasn't read a single line in the books, but going from the character sheet and a few questions, he has had very little issue keeping up, even at 21st level.
Anyway, the sacking of King Balor Castle continued. Starting where we left off the last time, the Swords of Drahar ran into (or rather found) some Eladrin who had been captured by the Fomorians. The Eladrins were honored to have been freed by the Swords of Drahar, but a little saddened that the Swords hadn't come for them. Gnoguh was very admired (which annoyed Mr. Fey aka Truxas to no end). They were freed and sent home (to the Summer Court) via a speedy Link Portal.
I allow for quicker casting time of rituals. You can halve the casting time by doubling the amount of residuum needed. You can't go below 1 minute though. So far, there has been no issues with the rule (and its been there since level 2), but I am sure if analyzed (TBH I haven't bothered), one could come up with several problematic situations. But casting Raise Dead in a minute would cost 12,8 million gold pieces, not an insignificant amount of money.
After sending away the Eladrins, the Swords proceeded to explore this level of the castle. They found a room with tubes of a gooey yellow liquid and Eladrins that had had artificial glass eyes inserted instead of their usual eye - think Aliens 4, where she discovers the clones. The Fomorians and Cyclops in the room died swiftly and without mercy. With the opposition gone, the Swords decided to smash all tubes and burn the corpses of the Eladrin. Which surprised me a lot. Epic characters who still care!
However, that was not all that was to find in the room. In the corner, chained up in magical chains like a dog, was an Angel of Akir - and also the mirror. To most, it was just another mirror, but Torn saw a glimpse of the future in it, with Carric kneeling before Asmodeus.
[sblock=Who is Akir again?]
Akir the Strong (Strength, Storms)
Symbol: Lion
Exarchs: Kord, Irotak[/sblock]
[sblock=Why the gloomy future?]
Point about the visions of the future is to make Torn (and therefore all of them) insecure of their alliance with Asmodeus and Bane. I mean, you just can't make a deal with the devil (literally) and not have second guesses, just because the DM gave you the mission. By now, Torn and Torns player are both convinced that it is some set up or trap or plot by Asmodeus to get the Swords of Drahar to do his dirty work. Well he is, but ATM, he fully intends to uphold his part of the bargain, at least more or less. Of course this may all change if the Swords start distrusting him and behave accordingly; who knows what could happen.[/sblock]
The Angel is as mentioned an Angel of Akir, named Anael. He was ambushed and trapped by the Fomorians. Why? That is a good question. I left it deliberately vague, because the point of the Angel being here was to be introduced to the players for a later purpose. I am not quite sure what for yet, but being an Angel of Akir, who is the god who has the spot Kord should have, I am sure my players will come up with something useful to do with that acquaintance. Once released, he could find his own way home, only with a little help, so he quickly left the party. Although not before giving them the means to contact him again (just a simple ritual, involving his name).
Onwards they went, into the next room of nightmares (which happened to be nearby). In there, there was stone-slabs en masse, all filled with monsters made of parts from many other monsters. I had high hopes for the level 22 undead beholder and his cronies in here, but to be honest, he went down faster than a cheerleader on prom night. Sure it won initiative, but once it's immediate ray missed the cleric, it was all but over. Solar Wrath is just brutal, and add a turn undead, and it was already fairly wounded, due to a high vulnerability to radiant damage. Then the rogue did 273 points of damage in a round and the beholder was down to 150 hit points, with one round accounted for. All in all, it survived 1½ round, despite the fact that the fighter was confused from start to finish. Not the fine battle I had envisioned. But since the first beholder combat they had (around level 15 iirc) went pretty much the same way, I have decided and announced that there will be no more beholders in this campaign, as they suck.
Moving on, they explore quite a bit (found an ancient shrine, and a patrol of guards) ending up in an Arena several floors above where they entered. There an Hydra was released on them (or rather on Gnoguh) because he decided to cross over the arena floor instead of taking the "long" away around via where the public sits. Lets just say that even with 6 attacks per round, a level 22 solo brute is not much a danger to a fighter like Gnoguh. This one died quite quickly too, and I am not sure, but I think Gnoguh could have killed it on his own.
Then, instead of leaving out through the main doors of the Arena, they got the idea to explore the VIP-box - because, as Carric said: A real King has a secret way between his box and throne-room, after all, who wants to mingle with the rabble if you can avoid it.
Which was exactly what I thought when I decided there would be a secret short-cut there. A few traps and some disarming later, the Swords of Drahar were heading up the stairs, up towards the throne room, where they ran into King Balor, his pet Quickling and Nymph (druid) lover. There is a fourth adversary in the room, but he will be a surprise.
This is where we stopped.
Overall, there was some positive and some negative. I was happy about the speed of combats, even with 6 players. 4 combats in 5 hours, and we also did a lot of exploration and a good deal of roleplaying discussing. Overall, combats must have been around 45 minutes on average. @21st w/6 players, that's acceptable.
Problem was that the fights were way too easy. It's been 6 combats since they rested, and they seem hardly affected by it. I never expected the Hydra to be a hard encounter, but the Beholder (and friends) should have been harder than it was. I am wondering if this is a trend, or merely a coincidence. Only time will tell, but if this is how the game is at higher levels, my combat setup definitely needs some tweaking to match what they can do.