Musings about Magic Item Creation, Creation Time, and Cost

Kae'Yoss said:
I think it's rather the game's fault, because it forces us to play games with bits of action between weeks of inaction.

I don't follow. The in-game reason could be that you're snowed in for the winter, or waiting for the bridge to be repaired after the flood (or the PCs blew it up) or whatever.

I don't say that I want all my campaigns to be one adventure after the other, where the villain doesn't wait for the characters to finish their newest toys, but those shouldn't be impossible or make it impossible to make/commision magic items.
Quite.
 

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Quartz said:
I don't follow. The in-game reason could be that you're snowed in for the winter, or waiting for the bridge to be repaired after the flood (or the PCs blew it up) or whatever.

Yes, but there would have to be an in-game reason. Maybe the campaign is supposed to span only a month or two of game time, with one thing happening after another. Maybe it starts in spring, with the new war season and all that.

Sure, you could work around it, but I don't want to have to do that in the first place.
 

Kae'Yoss said:
Yes, but there would have to be an in-game reason. Maybe the campaign is supposed to span only a month or two of game time, with one thing happening after another. Maybe it starts in spring, with the new war season and all that.
In that sort of game, the GM and players should discuss it beforehand - you wouldn't want to take item creation feats beyond Brew Potion.
 

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