Quartz
Hero
Kae'Yoss said:I think it's rather the game's fault, because it forces us to play games with bits of action between weeks of inaction.
I don't follow. The in-game reason could be that you're snowed in for the winter, or waiting for the bridge to be repaired after the flood (or the PCs blew it up) or whatever.
Quite.I don't say that I want all my campaigns to be one adventure after the other, where the villain doesn't wait for the characters to finish their newest toys, but those shouldn't be impossible or make it impossible to make/commision magic items.