GuardianLurker
Explorer
Actually, I think the biggest setting issue (blending towards mechanics) are "ancient" ruins filled with wonders and terrors that the current civilization just can't reproduce. Without that, or with too little emphasis on that, it is just a general fantasy/sci-fi setting. The base Numenera setting is a perfect example of a "high-magic" PA setting I can think of (and the best adaptation of the Dying Earth series I've seen). At the other end of the scale, we have the setting of the "Daughter of the Lilies" webcomic, and 5e. Forgotten Realms should tick the PA requirements, but it's missing something.....
Ah - that's it. The setting also needs for the current civilization to be in awe of/remember their fall from What Came Before.
But really, I can't think of a /mechanic/ that would enforce a Post-Apocalypse genre. That'salso almost entirely a setting issue.
Edit: Whoops.
Ah - that's it. The setting also needs for the current civilization to be in awe of/remember their fall from What Came Before.
But really, I can't think of a /mechanic/ that would enforce a Post-Apocalypse genre. That's
Edit: Whoops.
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