Musings on the skill system

Erpegis

First Post
So I've been thinking on the conversion to 4e. Some of my players dislike the simplified skill system, but I rather enjoy it. Nevertheless, some of the accusations are pretty grave:
"Oh noes, no Perform skill?! There will be no bards!" "No Craft skill? How does anyone make things in the world". Some of those are pretty ridiculous, so, I might try to justify design team decisions.

Two notes: I am just a GM, not affiliated with WotC in any way, and I am talking mostly about my group. I am a H&Ser who rather enjoys combat and dislikes "realism".

Appraise - no Appraise skill. Technically we seldom used it and it could be as well rolled into the Craft skill. Which isn't there. However, nothing says you couldn't guesstimate the value of an item by making an Intelligence or Perception check.
Balance - wrapped into Acrobatics.
Bluff - simplified, used in skill challenges, you can still feint (standard action) and create a diversion.
Climb - wrapped into Athletics
Concentration - removed. New power system does not like complications. There are certain powers that allow you to interrupt and stop other people from using their powers, but essentially I see the reasons for removing concentration. It also slowed down the game.

Craft - removed. Now, don't panic. Now, what reasons for the players were there to take a Craft skill?
Roleplaying? Simply state "Tordek is a decent blacksmith". Voila, you have a roleplaying bonus.
Earning money? Not really viable. The source of income for a D&D adventurer is looting dungeons, and even though you could get some spare gp Craft was not that important.
Making masterwork items - in general, it took the most important of the PC resources: time. Note that masterwork items work somewhat different (masterwork armor has to be magical), and the "good quality" of an item would simply be a description.
Story-based reasons: So, you want to make a dagger to your friend? Simply do so. It takes time.

So here's to you, crafters, make a deal with your DM. Simply declare that you are spending a few days in the smithy, and you'd spend less money on your purchases. One gp for day of the work seems to be okay.

Craft for NPCs? Why the hell? A blacksmith is a blacksmith. You don't need his stats, he is just a minion. Simply say "after two days of work, a blacksmith made a sword for you"

Decipher Script - deleted, however there is History skill. You could play deciphering an inscription as a skill challenge involving History and Arcana...
Diplomacy - no table of attitudes, DC is set much like any other skill (easy, average, hard, based on level). Used extensively in skill challenges.
Disable Device - wrapped in Thievery
Disguise - personally, I've always thought of it as a redundant skill. It isn't there. You have Bluff skill.
Escape Artist - still is there (sigh), but wrapped in Acrobatics.
Forgery - see Craft and Disguise. Forging stuff is fun, but seldom used. It is technically the same as Bluff, only on paper.
Gather Information - renamed to Streetwise. Personally, I'd just wrap it up with Diplomacy.
Handle Animal - wrapped in Nature skill.
Heal - remains the same.
Hide - wrapped in Stealth
Intimidate - remains the same, see Diplomacy skill. IMO could be combined with Bluff, but it's just me.
Jump - Athletics
Knowledge - some skills could be used as a substitution of former knowledge skills: Arcana, Religion, History, Dungeoneering and Nature.
Listen - Perception
Move Silently - Stealth
Open Lock - Thievery
Perform - deleted. Since the bard will be using the new power system, you won't have to make Perform checks. If you want to be a dancer, simply state so. If you want to influence others by your music, use Diplomacy skill. if you want to earn money, simply test your Charisma. Nevertheless, the Perform skill was nice.
Profession - deleted, for similar reasons as Craft. Some of those were pretty redundant anyway. I was running a piratey campaign, and guess how many checks of Profession (sailor) we made? One. Pretty important, but still.
The other problem with Profession and Craft skill is that every skill requires a small system on its own. That is, when you take Profession (innkeeper) you should decide what specifically it does.

Ride - deleted. There is Mounted Combat feat that says you can substitute your Athletic, Acrobatic, Endurance and Stealth skills for your mount's (it also allows you to gain special benefits from special mounts)
Search - Perception
Sense Motive - renamed to Insight
Sleight Of Hand - Thievery
Speak Language - replaced by a Linguist feat
Spellcraft - wrapped in Arcana
Spot - perception
Survival - renamed to Nature
Swim - athletics
Tumble - acrobatics
Use Magic Device - obviously, with new magic system it's no longer neccessary. Pity, though.

Use Rope - NOOOO! They removed it! That's it, new skill system sucks! Base DC of Acrobatics to slip out is now 20, what about my input! Waaagh!

Seriously though, I miss UMD skill but mostly as a AD&D veteran, and I feel that you could introduce One (1) Profession skill. This would symbolize the general knowledge. Need to make a pot? Make a Profession check. Need to make a sword? Make a Profession check. Need to appraise the value of a crystal? Guess whether this is a good alehouse?
It might feel odd for the veteran players, but Craft, Profession and Perform aren't the focus for my games. They are flavor, they are useful for story reasons, but simply, if a player wanted to make a sword, I'd say "You work 3 days and spend 10 gp on the materials".
 

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Wow... Lol, I of course remember there were lots, but after not looking at a 3.5 sheet in a while, it is just wow... So unreasonably large.

My personal view on how Profession, Craft and Perform will work in my game:

Skills such as Profession and Craft will come in the form of Skill Challenges. If your background denotes some knowledge in this area the difficulty of the Skill Challenge is lessened by the DM according to your backstory.

The skills involved in the Skill Challenge will be those appropriate for the scenario. For example; Blacksmithing requires = Athletics, Endurance and some manner of knowledge (History, Religion, etc).

In other Skill Challenges or Dice Rolls, where your background would positively affect the outcome, the DC is either decreased in a normal single-roll encounter. The difficulty of the Skill Challenge is decreased and/or the DC of the Skill Challenge rolls are decreased.
 

I agree with almost all of what you said, but I do have one quibble.

Erpegis said:
Gather Information - renamed to Streetwise.

I don't think Streetwise is just Gather Info with the serial numbers filed off. You can use it for the same stuff Gather Info did in 3e (and it will probably substitute for Knowledge (local) as well), but I think it's a lot broader than that. Streetwise is your all-purpose urban adventuring environmental skill, just like Nature is for wilderness adventures and Dungeoneering is for dungeon adventures.
 

If you absolutely despise the lack of craft/profession skills I have two words for you:

background feats

Blacksmith [background]
Sailor [background]
Noble [background]
Jester [background]
Scholar [background]

Taking a bakground feat grants you a +5 feat bonus to any d20 roll that you can convince your DM is related to your background.
 


I know for one that I'm going to be treating the background skill like the General Knowledge skill from Savage Worlds, and just have my players mark down Background[Whatever] in their skills section. This, like others have mentioned, will provide a +5 bonus on d20 checks that relate to background. The more detailed, the more lenient I'll be in its sage too.
 

Just add a Profession skill, (simple really so I don't know why they didn't just put it in.)

Every PC gets free Profession(?). The PC fills in the ? Simple.

Profession(Blacksmith)
Profession(Performer)
Profession(Bowyer/Fletcher/Arrowsmith)
Profession(Assistant)
Profession(Bookmaker)

The professions need to be as broad as possible.

Profession(Bookmaker) for example, would encompass the Scribe profession, but also cover using gold leaf, illustrating, inkmaking, quill making, binding, printing press using and making + making the metal letters, paper making, parchment/vellum preparation, knowledge of all famous books and writers, Librarian indexing, knowledge of most bookshops (where they are and who owns/works them and what books they have), monastery Scriptoriums and their librarians/antiquarians/what they scribe - for book swapping, history of books and bookmaking/pressing etc.

Put as much in as possible to make it worth bothering to have - make the name as broad as possible.

Each PC should get 1 profession - no more, no less.

Don't have Profession(Baker) - have just Profession(Cook) and bung in dinner etiquette (all nations), kitchen staff management, herb/vegatable growing, appraise ingredients/meat/spices, knowledge of fashions of dress/music/festivals + court intrigue/gossip, eavesdropping skill, poisoning skill, food tasting skill.
 

LowSpine said:
Profession(Bookmaker) for example, would encompass the Scribe profession, but also cover using gold leaf, illustrating, inkmaking, quill making, binding, printing press using and making + making the metal letters, paper making, parchment/vellum preparation, knowledge of all famous books and writers, Librarian indexing, knowledge of most bookshops (where they are and who owns/works them and what books they have), monastery Scriptoriums and their librarians/antiquarians/what they scribe - for book swapping, history of books and bookmaking/pressing etc
.
or Profession(Bookmaker)
Weighing the odds
Knowledge Horses
Knowledge Dogs
Knowledge Sport
Knowledge mathematics
talking real quick
Local knowledge of regular events
 

Sashi said:
Taking a bakground feat grants you a +5 feat bonus to any d20 roll that you can convince your DM is related to your background.

Background(Soldier) — I get +5 to all to-hit rolls. I win the game!
 

mattdm said:
Background(Soldier) — I get +5 to all to-hit rolls. I win the game!
Smart-ass. :p

Just to clarify (for me and the other six people on the Prime Material who haven't managed to either buy or download the core rulebooks)--was that a proposed house rule, or is there actually a "Background" feat in the PHB that's intended to be used for this sort of thing?
 

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