EzekielRaiden
Follower of the Way
No. But a significant portion of OSR-interested players have an affection for the "whole nine yards," as it were, of early-edition play. This includes both tournament modules being treated as ordinary dungeons to run through, and overt DM/player arms-race mechanics (cursed items, cloakers and earworms, trolls weak to cold and lightning just to mess with the players, etc.) It's sort of like how there's a subset of people that want to bring back very classic gaming styles (such as arcade platformers) with most/all of the associated brutal, quarter-sucking difficulty.
Note that I say this as someone who is pretty well outside of both communities, so this is an outsider looking in. I could be wrong about the internal workings of things. But it very much seems to me that there's a perception even within the OSR community (which is a very mixed group!) that the "full" or "proper" OSR experience requires brutal, deadly challenges.
Note that I say this as someone who is pretty well outside of both communities, so this is an outsider looking in. I could be wrong about the internal workings of things. But it very much seems to me that there's a perception even within the OSR community (which is a very mixed group!) that the "full" or "proper" OSR experience requires brutal, deadly challenges.