Laslo Tremaine said:I played a 1 long running campaign in 1e that covered a number of genres and Power Levels:
• Pulp (PL 5-6)
• Mystery Men (PL 7-8)
• WWII Golden Age (PL 8-9)
• Silver Age (a la Justice League) (PL 10-11)
1st edition worked just fine for all of those settings and Power Levels, and I was especially pleased at how well it worked at the lower end of the scale.
whereas my experience was that it scaled badly to the lower and higher end of the scales, especially regarding powers like Gadgets and Variable Extras.
Right now I am playing in a PL 8 Iron Age game (based on the Villians & Vigilantes universe) and we have converted to 2e. Unfortunately the conversion has not been very smooth for us. In many ways it's the same problem as the conversion from D&D 3e to 3.5. Many little things have been changed about the system. It's basically the same, so you think you know how it works, but when you go to check a rule, you find that it's been changed in a subtle way.
What do I like about 2e?
• For the most part, they got rid of super stats, now you just buy your base stat up to whatever level you want.
• Making 4 skill points per power point official.
• Divorcing Attack and Defense levels from stats (Dex does not make you harder to hit).
• PL trade-offs.
• Flat caps on PL (you can no longer max out your power, stats and feats to go above the campaing PL limit).
• Fixing powers like Invisibilty and Insubstantial.
What I don't like about 2e!
• Damage is needlessly complex now. I much prefer the 1e way of handling it.
• I think I prefer the 1e way of buying powers, although I don't hate the 2e way.
• Feats are too cheap! I don't know why they didn't keep them at 2pts per Feat.
• The way Regeneration works is just odd, too expensive, and generally squirrelly.
• A number of character concepts were more straight forward in 1e, in 2e you need to jump through a few more hoops.
Our group is very tempted to sit down and make a 1.5 edition. We just need to find the time to do it.
Damage hasn't changed at all, except that there's a Toughness save that things like Protection add into. Feats are actually useful now, instead of being point sinks. I won't disagree on Regeneration, but it does work, if differently.
I don't know - my group is enjoying 2e far more than they did in 1e. There's been a few characters that have been slightly sticky in conversion, but beyond needing minor mechanical tweaks, we're extremely satisfied with the system change.