Mutants and Masterminds: The Heroes of Freedom [Recruit, Check Waiting List]


log in or register to remove this ad

Hammerhead said:
You are correct. Force Field costs 2pp, gives you sustained protection, and one free extra.
I'm not seeing where the cost went up... the description is on page two of the Errata and theirs the info for the free extra and a change in how the protection works but that it. *Confused*
 

Aust Meliamne said:
i believe he said 1:1 skills

Indeed he did, found it the second time threw the thread. :) I hate feeling that I'm shot chasing my chatterers background but oh well if theirs something that need perform: violin or perform: singing where screwed anyway. :)
 

Brother Shatterstone said:
I'm not seeing where the cost went up... the description is on page two of the Errata and theirs the info for the free extra and a change in how the protection works but that it. *Confused*
I think Steve said they forgot to include it in the errata, but that it should be in there.
 

just curious about force field...does it protect against melee attacks, or just ranged attacks? Plus, what's the net difference between providing a Damage save bonus and providing Protection?
 

Aust Meliamne said:
I think Steve said they forgot to include it in the errata, but that it should be in there.
I asuming your right as a PP1 with one Extra and a PP2 with a free extra are the same cost, at least for the most part. :)

Someone went and ask at the M&M board, anyone want to take credit for this? :)
 


ES2 said:
just curious about force field...does it protect against melee attacks, or just ranged attacks? Plus, what's the net difference between providing a Damage save bonus and providing Protection?
It's basically the same, but protection lessens the damage you have to save against (for example, energy blast fire +10 vs. protection +8: without protection you're saving against DC 25 [15 base +10 from energy blast] and with protection the save would be 17 [15 base +10 from energy blast -8 from protection]), and if it lessens it to below zero, you automatically succeed at your damage save and are not effected by the power. Oh, and force field protects against both ranged and melee attacks (unless you add a flaw to remove one or the other).
 

Brother Shatterstone said:
I'm not seeing where the cost went up... the description is on page two of the Errata and theirs the info for the free extra and a change in how the protection works but that it. *Confused*
This is quoted from the old MnM boards:
Force Field is supposed to be 2 points per rank, not 1. I accidentally left it off the errata. We'll get it in there soon.

Leaping should be 1 pp. I had a note to change the cost in my internal errata (which consists of minor layout changes that don't effect game play). For some reason, it missed the main errata, too. We'll get them in there lickety split.

--Erik Mona
Lead Editor

Here is the link to the thread from the old MnM boards with that quote, for those of you that are interested.
 

Thanks Aust Meliamne, for the handly FF info.

The real difference between Protection and Amazing Save is that Protection blocks all attacks with a damage bonus less than it's power level (so if you Protection +5, and you're hit with a pistol for +3L, you take no damage), and Amazing Save does not.
 

Remove ads

Top