Mutants and Masterminds: The Heroes of Freedom [Recruit, Check Waiting List]


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I really shouldn't, but my desire to play Mutants and Masterminds has overridden my free will. So I'm in. But it's late now, I'll think on my character tomorrow. If I'm in, of course.
 



ES2 said:
I want in on this game. A PL 10, notta problem. I've been wanting to play this game for so long.

I'll work out a character concept idea I have.

A question: Are you going to be using the optional rules in the FAQ about making skill points cost 1 Point to give us 2, or 3, skill points for use with skills?

Here's a concept - he's this guy that was in the military, and served it well. He was in it for ten years before they got this budget, and they did an experiment on him. He was one of ten specially chosen soldiers for this experiment. During the experiment, he went into a coma, and was in a coma for 5 years. Therefore, they thought he was a failure and cast him aside. Then he wakes up, with strange abilities, and no real memory of anything that happened to him previous to waking up, so his quirk, if acceptable, is that he has amnesia about who he really is, and what his life was like, but he has a bunch of skills (combat skills, knowledges on some things that he doesn't remember studying for) and some cool powers that he doesn't know how he got. So, part of this character's concept is going to be self discovery, part of him is afraid of his past, and he may, and may not, be hunted by the military once they find out that their experiment was really a success (all the other test subjects died, or so they think) and they may want to retrieve him.

My character wouldn't know all this. All he knows going into the game is that he recently woke up, lives on the streets, and has some cool powers and skills he doesn't remember getting. At the time of this game, he would be 33 (joined the military at 18), and has no ties to his family. He doesn't know if he got married or not, if he has children, things like that. He doesn't know squat, but he can kick some butt.

Also, the goal of the experiment, I don't know about that so that's up to you to decide. I was thinking, though, that the experiment was them putting nanobots into his system, which caused his system to almost die, hence the coma, and it took 5 years for his body to fully adjust to the nanobots (I guess that would mean he's worth some money to them, nanobots would cost billions I bet).

Now, I'm just trying to think what some cool powers would develop with the nanobots merging with his system. :D

What do you all think?

Well, nanotechnology could do many things, from Regeneration to Super Abilities. One idea is to give yourself Sorcery, take an extra for no gestures or incantations, and use that to represent the diverse abilities of your nanites.

I also feel that casting aside some experiment is very cold and immoral for the US military, especially in the Freedom City universe. Would you mind if it was some other organization?

Also, I'm not using the optional skill point rules. 1:1 skill points, so it's usually more efficient to buy super abilities.
 
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Damn my eyes!! I'm always a day behind on these sign ups... :( Well, I guess third in line is better then not in line at all, I was considering making either an android with Absorption at max ranks (Making him nigh invulnerable) or the extremely charismatic rich boy with a bunch of gadgets and vehicles... Suits of armour and jet plains and such... I'll keep an eye open just in case THREE people drop out... *Sigh*
 

Aust Meliamne said:
sign me up. Character coming soon
I think I'll play the brick of the team. Alter form Solid, Energy Field Fire, likes to grapple/fight hand to hand, basically strong, tough brick. Name: Infernal. More to come.
 



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