Mutants & Mastermind Presents – “Astonishing Tales of Centropolis”


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GreenKarl

First Post
The real Kitsune, hiding by a street corner that leads into the large open square sees the strange floating woman look over at her illusion and she says "Oh another one... can I hurt her also". She then giggles a bit like a mischievous girl might and the stop-sigh she is holding crumples again to form a spear point at each end. The sigh then separates into two spears, one in each hand...

When the Paladin strikes the ground the floating lady shudders a bit and glares down at him "Just what do you think you are doing? HELPING?!! Who asked for your help? Huh? WHO!"

Meanwhile Galatea easily rips the door off the car and bends the metal frame a bit so that the trapped family can escape.

The Shadow shadow-steps forward into an open area where many small business stalls and stands had been knocked over. The floating lady glances over at the shadow where he is hiding with a look of confusion on her face. Suddenly a fur-clad lady with a huge bundle of hair and sharpened teeth and fangs leaps up to the top of the debris pile and also looks to the Shadow was hiding. She starts sniffing the air like an animal might and her slightly glowing green eyes narrow with suspicion. She growls "Hey stupid, quick playing with your food. It looks like some... 'heroes'... have decided to show up..."



GM: So at present, no one is attacking but no one is really surprised either. The Paladin and Kitsune's illusion are about 30 feet from the floating woman and the furry lady. Kitsune herself is maybe 90 feet away. The tentacle man is out of line of sight about 30 more feet past the rubble pile. The Shadow is about a 60 feet away in some shadow but failed with his Stealth check against the pair. He can kind of also see the tentacle man shaking someone in one of his big tentacles, about 80 feet away. Galatea is 100 feet from the three of them.

Any hostile actions and everyone must make an Initiative Check. I am posting stats for the bad guys over in the Rogue's Gallery in just a second.



At the Pine Oak Technical University, Miranda Cortesi is just finishing her morning work out at the gym when a student runs in yelling about an explosion in MainTown. He turns on the news and there are some early reports and pictures of smoke rising from the somewhere downtown!


GM: Ariel can totally now start moving towards Centropolis or change into her new hero idententiy or whatever you wish to try... With a Flight Speed of 9, you cover 2 miles every 6 second round, so it will take you just over 3 rounds to reach anywhere in MainTown
 


pathfinderq1

First Post
Miranda had figured out a few months ago that mid-mornings were the best time for her to get her workouts in- that was when it was least crowded (between the really hard-core athletes early in the morning and the larger, more casual lunchtime crowd). All the better for her, really, since she didn't exactly want people to see some of the things she could do. It meant taking some early morning classes- but since she didn't sleep much and didn't party as much as some of the people in her dorm, it was worth it.

She had just finished her post-workout shower and was on her way out of the lobby when another student frantically rushed in. In the space of a few seconds a crowd was already starting to coalesce around the big-screen TV, which someone had switched to the local news station. The shot was chaotic as heck, which was to be expected, but Miranda thought she recognized the Farmer's Market area. Hadn't Tiffany been headed own there this morning? Miranda thought she remembered a posting on the bulletin board... That's right- she was going; Miranda had ordered a bag of peaches.

She slipped slowly to the back of the room, one eye still on the TV, and pulled out her phone. She stepped out into the hallway and dialed, but the call didn't go through. Moving down the hallway towards the fire stairs, she tried again- then once more as she started up the stairs towards the roof. Still nothing...

By the time she hit the second floor landing, Miranda was running, her sneakers pounding on the metal treads of the staircase. The door out onto the roof was supposed to be locked, but it rarely was- Miranda had used it before, just to sit out on the roof, watching the sky. Today it wouldn't have mattered if the door WAS locked- Miranda bulled through it at speed, reaching into her gym bag for the mask that she had bought a while back. The mask that she had only worn in front of a mirror...

Out on the roof, she turned slowly, looking out towards the city. There- she could see the faint trail of smoke rising, over where the Farmer's Market had been. She took one deep breath, and pulled on the mask- it felt weird... She pulled her sunglasses into place, and reached up to tear the braid out of her hair, shaking it out in one fierce motion. She dragged her hooded sweatshirt out of her gym bag, and as she pulled that on, she took another, deeper breath- this one slow and deliberate. The air around her began to shimmer as she focused- this part was always the hardest; trying to grab hold of the air itself was no simple task, but she HAD been practicing...

After a moment, she felt the air flowing over her skin, and she began to rise into the air. She dropped her gym bag on top of the stairwell shelter, where it would be out of easy sight, then kicked her legs up, and rolled over in the air. Normally she loved to take a little while to revel in the sheer joy of breaking free of gravity's pull- but today there was no time. In the space of seconds she was moving- and not long after that there was another loud booming echoing through the sky...

[sblock= OOC] That ought to account for a couple of rounds worth of action, so I'll wrap up my post- we'll see where things stand when she gets to the scene. [/sblock]

[sblock= Mechanics]
1. Dynamic array set with all point to flight, so Flight 9 and Strength 6; Force field is also active; 'Tactile TK toolkit' array not active yet.
2. Full moves at Flight 9 until on scene.
3. Perception and Initiative rolls when arriving- Perception 1d20+3= 11; Initiative 1d20+6= 25; rolls
http://www.coyotecode.net/roll/lookup.php?rollid=123791

[/sblock]
 

KahlessNestor

Adventurer
The Shadow

Main Town/The Yellow Rose Farmer’s Market
Monday, April 11, 2016/10:55 AM

Caleb frowned as a cloud shifted, revealing his hiding place to the pair of super-powered women. He surveyed the scene and reached to his back, pulling out his staff. It extended out.

“I don’t know why you’re doing this, but it needs to stop,” the Shadow growled. And then he disappeared into the shadow, stepping closer to the tentacled man. He rushed out, swinging his staff at the tentacle holding the helpless man in an attempt to get the civilian free.

[sblock=Rolls]
[roll0]

[roll1]
DC22
[/sblock]

Hero Points: 2
 

Shayuri

First Post
"All right," the fake Kitsune said, tossing the cup of 'tea' over her shoulder (where it vanished without hitting the ground). "No tea. No repartee'. No fun. You guys kind of suck, you know?"

"Calming things down was ineffective...lets try escalating!"

She reached into a little utility-belt pouch and produced a comically oversized gun that looked like it should take four hands and a lot more strength than her arms could possibly possess to wield. She raised it and aimed it towards the hovering magnetic lady.

"Give it up, lady! You're outgunned!"

Init roll so I know how to post! [roll0]
 
Last edited:


GreenKarl

First Post
GM: Initiative Order
25 – Ariel (not there yet, but in flight)
24 – The Shadow
21 – Octoman
19 – Paladin, Kitsune and Death Magnet
15 – Feral

Charwoman Gene, go ahead an roll for Galatea so when she gets involved we know where she is in the order...

OOC for rolls, results below...




Ariel takes off from the roof the build and quickly breaks the sound barrier as a series of loud bombs rock the normally quiet neighborhood.

Appearing out of the darkness the Shadow strikes at one of Octoman's large tentacles but his staff is deflected off the "man's" rubbery hide! Octoman looks over at the shadows and says "HAA, little man I live to ES-CO-LATE!" and then one of his mighty tentacles slammed down onto the hero!!

Paladin races up the rubble pile to where he can almost reach Death Magnet and where Feral is now standing while Kitsune draws her 'strange' gun. Death Magnet rises another 20feet into the air (she is now 50 some feet off the ground and 40 feet over the rubble pile) and says "I think it's time that you all learn to fear the DEATH MAGNET"

Feral growls at the Paladin and looks like she is going to leap at him. Growling at Death Magnet she says "Playing with your food is bad for your digestion"

Galatea is able to fully rip the car apart and free the whole family. While they are bruised and battered, no one is seriously injured. She then hears another scream and the woman with tree like arms is standing up and yelling "What's HAPPENING TO ME!!!"

GM: Octoman made his Perception check so he had his full Parry Defense of 19 vs. Shadow's attack. He then successful hit the Shadow who now needs to make a Toughness Save vs. DC 23.

The Paladin and Kitsune are up to declare there actions, make their rolls, etc. I will let the heroes go before the villains even though you all tied on initiative. So if Paladin wants he can make a Melee attack vs. Death Magnet before she floats out of range (on her turn). She will make her attack roll and then it is Feral's turn
 

Shayuri

First Post
Kitsune's fake gun made a fake cycling up noise, and light particles swirled crazily around its aperture, before bursting into a very REAL beam of intense, coherent light that stabbed out at the 'Death Magnet' lady.

Because coming up with a name that stupid MUST be grounds for lethal force, right? Right?!

Controlling the beam remotely though was trickier than she expected it to be. The perspective was hard to work out! The beam streaked past the floating villain and carved a divot in the building behind her.

Photokinetic laser!
[roll0] to hit, multiattack, damage DC 23.
The beam has Indirect 4; it's originating from Fake Kitsune's location, directed at Death Magnet.
 

Paladin strikes at Death Magnet with his hammer, but misses and stumbles past her as she rises higher into the air

[sblock="Rolls"]
Hammer Smash: 8 (pretty sure I missed)
Healing Smite: 12 (1 condition removed - I think the guy Octoman's holding should be in range)
Toughness Save: 13 (Ouch!)
Initiative for next round: 19 (if needed)
[/sblock]
 

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