Davies
Legend
Blakestone (I, II, III)
When Jennifer Chase won a riddle game with the spirit of the House of Riddles in 2004, she had already learned a few details about the previous individuals to win mastery of the House and with it the name Blakestone. In the years since then, she has continued to seek out more information about her precursors in the role, out of both genuine curiosity and a sneaking suspicion that their stories might yet impact her own, or those of people she cares about. It has been difficult, but she thrives on challenges like this. Here is what she knows.
The first Blakestone is and likely will remain the most mysterious. He appeared as if from nowhere in south London in 1922 to acquire the lot on which the House of Riddles was to be built over the next two years. The title for the property is framed on the wall of the main office of the House, and plainly states that it is in the name of "Blakestone T. Magician". It seems likely that his stage name was inspired by the American magician Harry Bouton Blackstone, but no one has ever discovered any indication that he used any other name for any purposes.
He justified his title of magician by performing stage magic for children in the vicinity of the House, with witnesses not seeing any evidence that he used any occult powers in these performances -- save for the illusory guise which he used at all times. While easily identified as an illusion, it proved impossible for anyone, no matter how adept, to see through it or neutralize it. Aside from these episodes, he rarely departed from the House. Invitations sent to his address would receive polite demurrals; visitors would be greeted at the threshold but gently turned away. Those who broke in were never seen again; the current Blakestone has found evidence that at least one such would-be intruder left by means other than the front door.
Blakestone The Magician passed away quietly in 1949, and his will left the management of his personal fortune and of the House in the administration of a trust run by his attorney, one Hadrian Murtaugh. According to the terms of that trust, the House would pass into the ownership of any individual who was able to spend a night within it and emerge with their reason intact, and the new owner would also receive the right to be called Blakestone, provided that they maintained the House in good condition and returned to it for at least one day out of every subsequent month. Failure to do so would cause the property to revert to the trust.
Nowhere mentioned within these legal documents was that the House itself, or more accurately its genius loci, would challenge each prospective owner to a riddle contest, with their sanity as the stakes. It is not known precisely how many would-be Blakestones came into the House between 1949 and 1956, nor has the current Blakestone had much success in determining their eventual fates. Hadrian Murtaugh was known to be the benefactor of a number of sanitariums throughout the United Kingdom. There is, interestingly, evidence that someone succeeded in winning the contest in 1950, but whoever did so abandoned the House within less than a month.
The first person to win and retain the House was one Charles Cameron Calder, about who somewhat more has been discovered. Born in late 1926 and raised in a Westminster orphanage, it seems likely that he was one of the children entertained by Blakestone The Magician during his childhood. At the age of twelve, his own magical talents were discovered and he was offered a scholarship at New Worminghall, one of several endowed by the government of the United Kingdom with the intention of eventually employing these gifted students for the secret benefit of the realm. They were to be disappointed in Calder, who was only interested in his own gain.
Prior to becoming the second Blakestone, he had been engaged in a career of chicanery against many of the ancient families of Great Britain, appropriating their treasure and lore. It does not seem that he had any larger goal in mind, such as world domination or immortality, focusing entirely on acquisition for its own sake. Gaining the name of Blakestone afforded him greater opportunities for schemes of this nature, and he embraced these possibilities with gusto. While not the most famous sorcerous villain of the first age of superheroics, he was more frequently successful in his aims due to his avoidance of conflict with superheroes whenever possible. However, the second Blakestone was ultimately killed in 1972, after an unknown person stole his enchanted corselet and an angry victim of his attacked him outside the House while bereft of his defenses. The identity of the thief, and the whereabouts of the corselet, remain mysteries.
At the time that the House became vacant, Leonard Valentine would have seemed an unlikely candidate for its mastery. While also a New Worminghall graduate who had been known in the mystical community since 1967, and had occasionally corresponded with Jeremiah Wander, Valentine had no noteworthy accomplishments to his name at that point. Nor did he seem to have any interest in achieving such, focusing on advancing his own knowledge of the arcane for its own sake rather than for any purpose, whether criminal or altruistic, as well as satisfying his somewhat hedonistic impulses.
That changed in 1974, when a botched magical experiment endowed him with self-regenerating capabilities and caused a dramatic shift in his personality, as though the energy which allowed him to rapidly recover from injuries demanded that it be used to that end, compelling him to a more violent way of life. To that end, he traveled extensively throughout the world, notably visiting the United States and Brazil, where he became involved in many occult mysteries, and crossed paths with numerous luminaries of the era.
Returning to his native London in 1983, he seemed to settle into the role of Blakestone almost as an afterthought. His was a much shorter mastery than either of his predecessors, as he was assassinated in 1987 by persons unknown using a bullet that suppressed his auto-regenerative abilities. It is believed by the current Blakestone that he was killed because of his refusal to assist the British government in its response to the Pythons, in an act that left them even more vulnerable to a different threat.
As of February 2022, Jennifer Chase has held the mastery of the House of Riddles for almost eighteen years, longer than any person since the original Blakestone. It is a streak that could end at any moment, thanks to her current situation, and she wonders what subsequent masters will think of her. She does not bother to think about the two previous masters. "They were both jerks."
Blakestone (I) -- PL 8
Abilities:
STR 0 | STA 1 | AGL 0 | DEX 2 | FGT 1 | INT 3 | AWE 4 | PRE 5
Powers:
Disguise Spell: Continuous Morph 2 (humanoids) - 12 points
Mystical Awareness: Senses 4 (acute analytical radius mystic awareness) - 4 points
Shield Spell: Linked Enhanced Advantage 2 (Defensive Roll 2); Enhanced Defenses 8 (Dodge 4, Parry 4); Subtle - 11 points
Advantages:
Benefit 3 (millionaire), Connected, Defensive Roll 2, Equipment 3, Fascinate (Persuasion), Multilingual, Ritualist, Trance.
Skills:
Deception 6 (+11), Expertise: Magic 8 (+13), Insight 8 (+12), Investigation 6 (+9), Perception 6 (+10), Persuasion 6 (+11).
Offense:
Initiative +0
Unarmed +1 (Close Damage 0)
Defense:
Dodge 4/0, Parry 5/1, Fortitude 3, Toughness 6/1, Will 9.
Totals:
Abilities 32 + Powers 27 + Advantages 11 + Skills 20 + Defenses 7 = 97 points
Offensive PL: 1*
Defensive PL: 6
Resistance PL: 6
Skill PL: 8
Complications:
Comfort (?)--Motivation. Secrets (many!)
Blakestone (II) -- PL 9
Abilities:
STR -1 | STA 0 | AGL 0 | DEX 1 | FGT 0 | INT 3 | AWE 2 | PRE 4
Powers:
Corselet of Adamant: Protection 12, Impervious 6; Removable (-3 points) - 15 points
Mystical Awareness: Senses 4 (acute radius mystic awareness) - 3 points
Sorcery: Array (24 points)
Advantages:
Connected, Daze (Intimidation), Equipment 3, Ritualist, Startle.
Skills:
Expertise: Crime 6 (+9), Expertise: Magic 7 (+11), Intimidation 6 (+10), Perception 6 (+8), Persuasion 4 (+8), Ranged Combat: Sorcery 5 (+6), Sleight of Hand 6 (+7), Stealth 6 (+6).
Offense:
Initiative +0
Unarmed +0 (Close Damage -1)
Mystic Blast +6 (Ranged Damage 12)
Mystic Binding +6 (Ranged Affliction 12, Resisted by Dodge)
Defense:
Dodge 6, Parry 4, Fortitude 2, Toughness 12/0, Will 8
Totals:
Abilities 18 + Powers 45 + Advantages 7 + Skills 23 + Defenses 18 = 111 points
Offensive PL: 9
Defensive PL: 9
Resistance PL: 5
Skill PL: 6
Complications:
Greed--Motivation. Power Loss (Sorcery, if unable to speak and gesture; at half-power if only one.) Reacts Badly To Surprises (Surprise Attacks render him Defenseless instead of Vulnerable.)
Blakestone (III) -- PL 9
Abilities:
STR 1 | STA 11/3 | AGL 2 | DEX 3 | FGT 3 | INT 2 | AWE 3 | PRE 4
Powers:
Healing Factor: Enhanced Stamina 8; Immunity 3 (disease, need for sleep, poison); Regeneration 10 - 29 points
Mystical Awareness: Senses 4 (acute radius mystic awareness) - 3 points
Synchronicity: Variable 5 (apparently random events), Check Required (Expertise: Magic, DC 20), Free Action, Insidious, Subtle, Unreliable -- 32 points
Advantages:
Contacts, Equipment 3, Fascinate (Intimidation), Fearless 2, Improvised Weapon, Ritualist, Uncanny Dodge.
Skills:
Close Combat: Unarmed 4 (+7), Expertise: Magic 8 (+12), Expertise: Streetwise 8 (+10), Insight 8 (+11), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+9), Stealth 6 (+8).
Offense:
Initiative +2
Unarmed +7 (Close Damage 1)
Defense:
Dodge 5, Parry 7, Fortitude 11, Toughness 11, Will 7.
Totals:
Abilities 42 + Powers 64 + Advantages 10 + Skills 26 + Defenses 11 = 153 points
Offensive PL: 4*
Defensive PL: 8
Resistance PL: 9
Skill PL: 7
Complications:
Discovery--Motivation. Cruel. Numerous Vices (drink, drugs, sex, others.)
When Jennifer Chase won a riddle game with the spirit of the House of Riddles in 2004, she had already learned a few details about the previous individuals to win mastery of the House and with it the name Blakestone. In the years since then, she has continued to seek out more information about her precursors in the role, out of both genuine curiosity and a sneaking suspicion that their stories might yet impact her own, or those of people she cares about. It has been difficult, but she thrives on challenges like this. Here is what she knows.
The first Blakestone is and likely will remain the most mysterious. He appeared as if from nowhere in south London in 1922 to acquire the lot on which the House of Riddles was to be built over the next two years. The title for the property is framed on the wall of the main office of the House, and plainly states that it is in the name of "Blakestone T. Magician". It seems likely that his stage name was inspired by the American magician Harry Bouton Blackstone, but no one has ever discovered any indication that he used any other name for any purposes.
He justified his title of magician by performing stage magic for children in the vicinity of the House, with witnesses not seeing any evidence that he used any occult powers in these performances -- save for the illusory guise which he used at all times. While easily identified as an illusion, it proved impossible for anyone, no matter how adept, to see through it or neutralize it. Aside from these episodes, he rarely departed from the House. Invitations sent to his address would receive polite demurrals; visitors would be greeted at the threshold but gently turned away. Those who broke in were never seen again; the current Blakestone has found evidence that at least one such would-be intruder left by means other than the front door.
Blakestone The Magician passed away quietly in 1949, and his will left the management of his personal fortune and of the House in the administration of a trust run by his attorney, one Hadrian Murtaugh. According to the terms of that trust, the House would pass into the ownership of any individual who was able to spend a night within it and emerge with their reason intact, and the new owner would also receive the right to be called Blakestone, provided that they maintained the House in good condition and returned to it for at least one day out of every subsequent month. Failure to do so would cause the property to revert to the trust.
Nowhere mentioned within these legal documents was that the House itself, or more accurately its genius loci, would challenge each prospective owner to a riddle contest, with their sanity as the stakes. It is not known precisely how many would-be Blakestones came into the House between 1949 and 1956, nor has the current Blakestone had much success in determining their eventual fates. Hadrian Murtaugh was known to be the benefactor of a number of sanitariums throughout the United Kingdom. There is, interestingly, evidence that someone succeeded in winning the contest in 1950, but whoever did so abandoned the House within less than a month.
The first person to win and retain the House was one Charles Cameron Calder, about who somewhat more has been discovered. Born in late 1926 and raised in a Westminster orphanage, it seems likely that he was one of the children entertained by Blakestone The Magician during his childhood. At the age of twelve, his own magical talents were discovered and he was offered a scholarship at New Worminghall, one of several endowed by the government of the United Kingdom with the intention of eventually employing these gifted students for the secret benefit of the realm. They were to be disappointed in Calder, who was only interested in his own gain.
Prior to becoming the second Blakestone, he had been engaged in a career of chicanery against many of the ancient families of Great Britain, appropriating their treasure and lore. It does not seem that he had any larger goal in mind, such as world domination or immortality, focusing entirely on acquisition for its own sake. Gaining the name of Blakestone afforded him greater opportunities for schemes of this nature, and he embraced these possibilities with gusto. While not the most famous sorcerous villain of the first age of superheroics, he was more frequently successful in his aims due to his avoidance of conflict with superheroes whenever possible. However, the second Blakestone was ultimately killed in 1972, after an unknown person stole his enchanted corselet and an angry victim of his attacked him outside the House while bereft of his defenses. The identity of the thief, and the whereabouts of the corselet, remain mysteries.
At the time that the House became vacant, Leonard Valentine would have seemed an unlikely candidate for its mastery. While also a New Worminghall graduate who had been known in the mystical community since 1967, and had occasionally corresponded with Jeremiah Wander, Valentine had no noteworthy accomplishments to his name at that point. Nor did he seem to have any interest in achieving such, focusing on advancing his own knowledge of the arcane for its own sake rather than for any purpose, whether criminal or altruistic, as well as satisfying his somewhat hedonistic impulses.
That changed in 1974, when a botched magical experiment endowed him with self-regenerating capabilities and caused a dramatic shift in his personality, as though the energy which allowed him to rapidly recover from injuries demanded that it be used to that end, compelling him to a more violent way of life. To that end, he traveled extensively throughout the world, notably visiting the United States and Brazil, where he became involved in many occult mysteries, and crossed paths with numerous luminaries of the era.
Returning to his native London in 1983, he seemed to settle into the role of Blakestone almost as an afterthought. His was a much shorter mastery than either of his predecessors, as he was assassinated in 1987 by persons unknown using a bullet that suppressed his auto-regenerative abilities. It is believed by the current Blakestone that he was killed because of his refusal to assist the British government in its response to the Pythons, in an act that left them even more vulnerable to a different threat.
As of February 2022, Jennifer Chase has held the mastery of the House of Riddles for almost eighteen years, longer than any person since the original Blakestone. It is a streak that could end at any moment, thanks to her current situation, and she wonders what subsequent masters will think of her. She does not bother to think about the two previous masters. "They were both jerks."
Blakestone (I) -- PL 8

Abilities:
STR 0 | STA 1 | AGL 0 | DEX 2 | FGT 1 | INT 3 | AWE 4 | PRE 5
Powers:
Disguise Spell: Continuous Morph 2 (humanoids) - 12 points
Mystical Awareness: Senses 4 (acute analytical radius mystic awareness) - 4 points
Shield Spell: Linked Enhanced Advantage 2 (Defensive Roll 2); Enhanced Defenses 8 (Dodge 4, Parry 4); Subtle - 11 points
Advantages:
Benefit 3 (millionaire), Connected, Defensive Roll 2, Equipment 3, Fascinate (Persuasion), Multilingual, Ritualist, Trance.
Skills:
Deception 6 (+11), Expertise: Magic 8 (+13), Insight 8 (+12), Investigation 6 (+9), Perception 6 (+10), Persuasion 6 (+11).
Offense:
Initiative +0
Unarmed +1 (Close Damage 0)
Defense:
Dodge 4/0, Parry 5/1, Fortitude 3, Toughness 6/1, Will 9.
Totals:
Abilities 32 + Powers 27 + Advantages 11 + Skills 20 + Defenses 7 = 97 points
Offensive PL: 1*
Defensive PL: 6
Resistance PL: 6
Skill PL: 8
Complications:
Comfort (?)--Motivation. Secrets (many!)
Blakestone (II) -- PL 9

Abilities:
STR -1 | STA 0 | AGL 0 | DEX 1 | FGT 0 | INT 3 | AWE 2 | PRE 4
Powers:
Corselet of Adamant: Protection 12, Impervious 6; Removable (-3 points) - 15 points
Mystical Awareness: Senses 4 (acute radius mystic awareness) - 3 points
Sorcery: Array (24 points)
- Mystic Blast: Ranged Damage 12 - 24 point
- Mystic Binding: Ranged Affliction 12 (Resisted by Dodge, Overcome by Will; Hindered & Vulnerable, Defenseless & Immobile), Concentration, Instant Recovery - 1 point
- Mystic Passage: Extended Teleport 8 - 1 point
- Scrying: Remote Sensing (vision) 8, No Conduit - 1 point
Advantages:
Connected, Daze (Intimidation), Equipment 3, Ritualist, Startle.
Skills:
Expertise: Crime 6 (+9), Expertise: Magic 7 (+11), Intimidation 6 (+10), Perception 6 (+8), Persuasion 4 (+8), Ranged Combat: Sorcery 5 (+6), Sleight of Hand 6 (+7), Stealth 6 (+6).
Offense:
Initiative +0
Unarmed +0 (Close Damage -1)
Mystic Blast +6 (Ranged Damage 12)
Mystic Binding +6 (Ranged Affliction 12, Resisted by Dodge)
Defense:
Dodge 6, Parry 4, Fortitude 2, Toughness 12/0, Will 8
Totals:
Abilities 18 + Powers 45 + Advantages 7 + Skills 23 + Defenses 18 = 111 points
Offensive PL: 9
Defensive PL: 9
Resistance PL: 5
Skill PL: 6
Complications:
Greed--Motivation. Power Loss (Sorcery, if unable to speak and gesture; at half-power if only one.) Reacts Badly To Surprises (Surprise Attacks render him Defenseless instead of Vulnerable.)
Blakestone (III) -- PL 9

Abilities:
STR 1 | STA 11/3 | AGL 2 | DEX 3 | FGT 3 | INT 2 | AWE 3 | PRE 4
Powers:
Healing Factor: Enhanced Stamina 8; Immunity 3 (disease, need for sleep, poison); Regeneration 10 - 29 points
Mystical Awareness: Senses 4 (acute radius mystic awareness) - 3 points
Synchronicity: Variable 5 (apparently random events), Check Required (Expertise: Magic, DC 20), Free Action, Insidious, Subtle, Unreliable -- 32 points
Advantages:
Contacts, Equipment 3, Fascinate (Intimidation), Fearless 2, Improvised Weapon, Ritualist, Uncanny Dodge.
Skills:
Close Combat: Unarmed 4 (+7), Expertise: Magic 8 (+12), Expertise: Streetwise 8 (+10), Insight 8 (+11), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+9), Stealth 6 (+8).
Offense:
Initiative +2
Unarmed +7 (Close Damage 1)
Defense:
Dodge 5, Parry 7, Fortitude 11, Toughness 11, Will 7.
Totals:
Abilities 42 + Powers 64 + Advantages 10 + Skills 26 + Defenses 11 = 153 points
Offensive PL: 4*
Defensive PL: 8
Resistance PL: 9
Skill PL: 7
Complications:
Discovery--Motivation. Cruel. Numerous Vices (drink, drugs, sex, others.)