Waxman
As with many other noteworthy criminals of the first age of superheroics, there are many unresolved issues concerning Jürgen Wachsmann -- most notably whether or not that was his real name. Supposedly born as a subject of the Austro-Hungarian Empire in the city then called Troppau (now Opava) in 1908, he first appears in the public record as an employee of the
Panoptikum Hamburg in 1932, where he demonstrated a talent for creating incredibly detailed wax figures. In 1936, however, following a dispute with his employer, he quit that job and declared his intention to return home and create a wax museum that would eclipse the Panoptikum's fame.
He succeeded in creating a museum that briefly achieved some degree of fame in Opava, but for reasons that remain somewhat unclear, it shut down in 1938, shortly after the annexation of the Sudetenland by Nazi Germany. Wachsmann disappeared from the public record from that point until he re-emerged in 1946 as part of the population of Germans expelled from Czechoslovakia. His sole comment on the affair, at the time of his emigration to the United States in 1949, was that he had suffered a great deal following the annexation, and then suffered as much after its end.
If that is the case, then that suffering left horrific scars on his psyche that would not become apparent for a while. Wachsmann established another wax museum in Jersey City that was a modest success, though it also garnered some notoriety for its combination of extremely lifelike figures and the macabre displays in which they were placed. However, the museum was forced to shut down in 1953 after Wachsmann's business partner apparently embezzled from the company and then disappeared. (Subsequent events would lead to the suggestion that the other man had been framed and then murdered.)
Five years later, the Waxhouse reopened on a limited basis, with Wachsmann claiming to have secured new, more reliable investors. Within a week of this, however, Jersey City became the site of several audacious robberies, committed by individuals with the appearance of noteworthy heroic and villainous figures of the past. It was noted that all of these individuals had counterparts in the displays of the Waxhouse, but this was dismissed as a coincidence. After one police detective disappeared while investigating the Waxhouse, however, the supposed coincidence attracted the attention of the Cowl.
The Masked Manhunter soon discovered the horrific truth -- that Wachsmann had the ability to grant his wax statues life, somehow imbuing them with a fragment of his own consciousness, and that they had been the robbers. In and of itself, this would have been merely criminal. But the point of the robberies had not been monetary gain -- in fact, the stolen items were discovered in the Waxhouse's basement -- but rather to lure investigators to their point of origin so that they could be hunted and murdered by the now psychopathic Wachsmann.
While the artist was no match for the Cowl, his opponent was startled to discover that the being he'd been fighting was itself a wax imitation of its creator, who had absconded at some point. Several times over the next few years, Wachsmann would repeat this 'game' of his, encountering numerous superheroes in locations across the country. In 1965, however, his misdeeds finally attracted the attention of the Super-Wizard, who casually annihilated the wax figures and then transformed the actual Wachsmann into a blob of still-living wax that promptly melted in the heat of the fire which consumed the last Waxhouse.
Waxman -- PL 9
Abilities:
STR -1 |
STA 1 |
AGL 1 |
DEX 2 |
FGT 3 |
INT 3 |
AWE 3 |
PRE 2
Powers:
Wax Figurines: Summon 9, Broad Type, Check Required (Expertise: Art, DC 15), Heroic - 49 points
Advantages:
Chokehold, Daze (Deception), Defensive Roll 2, Equipment 4, Evasion, Grabbing Finesse, Hide in Plain Sight, Improved Initiative, Language 2 (Czech, English, French, Russian, [German is native]), Taunt, Uncanny Dodge.
Equipment:
11 points of equipment as needed.
Waxhouse: Size Huge;
Toughness 10;
Features Deathtraps, Holding Cells, Power System, Secret, Workshop - 9 points
Skills:
Close Combat: Grab 6 (+9), Deception 10 (+12), Expertise: Art 11 (+14), Expertise: Crime 10 (+13), Perception 8 (+11), Sleight of Hand 8 (+10), Stealth 9 (+10).
Offense:
Initiative +5
Unarmed +3 (Close Damage -1)
Grab +9 (Close Grab 2)
Defense:
Dodge 5, Parry 7, Fortitude 4, Toughness 6, Will 8.
Totals:
Abilities 28 + Powers 49 + Advantages 16 + Skills 32 + Defenses 16 = 141
Complications:
Psychopathy--Motivation. Slow Process (creating a wax figure takes days, though one can be activated as a standard action.)
Some Typical Summons
D'Artagnan Figure -- PL 8
Abilities:
STR 3 |
STA -- |
AGL 4 |
DEX 2 |
FGT 7 |
INT 1 |
AWE 2 |
PRE 2
Powers:
Swift: Enhanced Advantages 2 (Improved Initiative 2); Enhanced Defenses 8 (Dodge 4, Parry 4) - 10 points
Wax Figure: Immunity 50 (Fortitude, mental effects); Protection 5 - 55 points
Advantages:
Accurate Attack, Agile Feint, Equipment, Evasion 2, Improved Critical (sword), Power Attack, Uncanny Dodge
Equipment:
Sword (Strength-based Damage 3, Improved Critical)
Skills:
Acrobatics 7 (+11), Athletics 8 (+9), Close Combat: Sword 5 (+12), Deception 8 (+10), Insight 8 (+10), Perception 7 (+9), Stealth 5 (+9).
Offense:
Initiative +12
Unarmed +7 (Close Damage 3)
Sword +12 (Close Damage 6, Crit 18-20)
Defense:
Dodge 9/5, Parry 11/7, Fortitude Immune, Toughness 5, Will 7
Totals:
Abilities 32 + Powers 65 + Advantages 8 + Skills 24 + Defenses 6 = 135 points
Complications:
Obedience--Motivation. Power Loss (Swift, after taking heat or fire damage.) Vulnerability (heat and fire.)
Waxman Figure - PL 9
Abilities:
STR 3 |
STA -- |
AGL 1 |
DEX 2 |
FGT 3 |
INT 3 |
AWE 3 |
PRE 2
Powers:
Wax Figure: Immunity 50 (Fortitude, mental effects); Protection 5 - 55 points
Advantages:
Chokehold, Daze (Deception), Defensive Roll 2, Evasion, Hide in Plain Sight, Improved Initiative, Language 1 (English, German), Taunt, Uncanny Dodge.
Skills:
Close Combat: Grab 6 (+9), Deception 10 (+12), Expertise: Art 11 (+14), Expertise: Crime 10 (+13), Perception 8 (+11), Sleight of Hand 8 (+10), Stealth 9 (+10).
Offense:
Initiative +5
Unarmed +3 (Close Damage 3)
Grab +9 (Grab 3)
Defenses
Dodge 4, Parry 6, Fortitude Immune, Toughness 10/5, Will 3
Totals:
Abilities 32 + Powers 55 + Advantages 10 + Skills 32 + Defenses 6 = 135 points
Complications:
Obedience--Motivation. Vulnerability (heat and fire.)