Bruce Rutherford and Weena
Bruce
Weena
Those who know of him sometimes call him the first human time traveler, but he sometimes wonders whether, in a world where effect can clearly precede cause, there can truly be anything that occurs 'for the first time'. He knows for a fact that there were those who travelled forward in time before he did, whether of their own volition or that of another. He believed, at one point, that he was the first to travel far into the future, and then return (however briefly) to his point of origin, but he has developed doubts about even that as his journeys have continued. In the dark and forgotten past of humanity, it is entirely possible that there were others who built mechanisms (or devised processes) by which just this sort of voyage was possible. Every new discovery may be someone else's old news.
Regardless, when Bruce Rutherford built his Time Machine between 1886 and 1888, he did so in the belief that there had never been such an engine before. To impress some dinner guests, he journeyed forward in time to what he believed to be the year 802,701, and discovered that the future history of humanity was far from the glorious triumph he had imagined. After some painful experiences, he journeyed further forward, encountering even further grim vistas, and then returned home a humbled and broken man. His guests, in the main, believed not a word of his wild tale -- understandable, as he found it hard to believe himself -- but in the end he would embark on another voyage, from which had not returned by the time his correspondent, Wells, related it as a serial novel.
That was how the story started. It hasn't ended yet. Rutherford's second journey demolished much of what he thought he'd learned in the first, as he learned that his estimation of the date was off by quite a bit, that he had voyaged even closer to a million years into the future, that the history of the Eloi and the Morlocks was vastly more complicated than his initial understanding of it. On this second journey to their era, he was able to rescue the Eloi whom he had befriended, Weena, from the fate he had unwittingly created for her, and brought her with him on his voyages. (He would later learn that she hadn't actually died in the fire, and would likely have lived a completely normal life if he hadn't interfered -- which was good, because had he changed history, he would have destroyed himself in the process.)
Weena came voluntarily, as she believed (and, despite everything, still believes) that next to this person was probably the safest place in all of reality. Given the opportunity to learn and grow, she gradually did so, and came to be Rutherford's partner and peer instead of an accessory and companion dependent on him. She was the one who ultimately persuaded him to transport examples of both the Eloi
and the Morlocks (as well as other species of their era) back to his own time, where they were settled in the Saknussen Caverns beneath the Atlantic. They check in on them from time to time, watching how they continue to evolve.
The Rutherfords (as they are somewhat inaccurately called; their relationship has never been officiated) have often acquired other travelling companions in their voyages, and worked with other time travelers, most notably Exelion. While he generally strives to do good wherever he goes, they generally only act in self-defense in the course of their explorations, with occasional exceptions made when dealing with truly monstrous evils. They also venture much further into the future and the past than Exelion, who hasn't voyaged more than five millennia from his point of origin in either direction.
Both of them have undertaken some medical upgrades in the course of their adventures, ensuring that they remain young and healthy under most circumstances and can understand all spoken and written language. Another talent, one that they keep close to their respective vests, is that they can silently communicate with each other regardless of any distances or barriers between them. This is
not a psychic ability -- indeed, Weena is completely unaffected by such phenomena, like all of her species -- and neither of them fully understand it. But it's useful for when they get split up, which tends to happen quite frequently.
One major difference between the two of them comes from their respective attitudes towards such dangers. Rutherford, having learned just how dangerous direct action can be, prefers to out-wit his opponents or devise solutions from the situations he encounters. Weena, to the contrary, has learned the value of having weapons at hand. She doesn't use them lightly, and prefers to use her dart gun instead of the knife she carries, but she'll use either if it will end a fight. She is still, and probably always will be, afraid of the dark and what could be
in the dark.
Bruce Rutherford -- PL 8
Abilities:
STR 0 |
STA 4 |
AGL 2 |
DEX 3 |
FGT 4 |
INT 7 |
AWE 4 |
PRE 3
Powers:
Rejuvenation: Immunity 3 (aging, disease, poison); Regeneration 5 - 8 points
Strange Bond: Senses 1 (communication link with Weena) - 1 point
Translator Circuit: Comprehend Languages 3 - 9 points
Advantages:
Assessment, Connected, Defensive Attack, Defensive Roll, Equipment 15, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Improvised Tools, Inspire, Inventor, Jack-of-all-trades, Set-up, Taunt, Well-informed.
Equipment:
9 points of equipment as needed.
The Time Machine: Size Large; Strength 6; Speed 6 (air; 120 MPH); Defense 9; Toughness 7; Features: Remote Control; Powers: Linked Concealment 10 (all); Linked Insubstantial 4; Movement 6 (space travel 3, time travel 3) - 66 points
Skills:
Deception 6 (+9), Expertise: Galactic 3 (+10), Expertise: History 4 (+11), Expertise: Science 5 (+12), Insight 6 (+10), Perception 4 (+8), Persuasion 5 (+8), Sleight of Hand 4 (+7), Stealth 6 (+8), Technology 5 (+12), Vehicles 6 (+9).
Offense:
Initiative +6
Unarmed +4 (Close Damage 0)
Defense:
Dodge 5, Parry 6, Fortitude 5, Toughness 6/4, Will 11
Totals:
Abilities 54 + Powers 18 + Advantages 31 + Skills 27 + Defenses 13 = 143 points
Offensive PL: 2*
Defensive PL: 6
Resistance PL: 8
Skill PL: 7
Complications:
Discovery--Motivation. Relationship (Weena.)
Secret (time traveler.)
Stiff Upper Lip.
Weena -- PL 7
Abilities:
STR -1 |
STA 4 |
AGL 3 |
DEX 4 |
FGT 5 |
INT 1 |
AWE 3 |
PRE 2
Powers:
Rejuvenation: Immunity 3 (aging, disease, poison); Regeneration 5 - 8 points
Strange Bond: Senses 1 (communication link with Rutherford) - 1 point
Translator Circuit: Comprehend Languages 3 (understand, speak, read) - 9 points
Unearthly Child: Permanent Concealment 2 (mental); Immunity 20 (mental effects) - 24 points
Advantages:
Agile Feint, All-out Attack, Animal Empathy, Defensive Attack, Defensive Roll, Eidetic Memory, Equipment 2, Evasion, Fearless 2, Hide in Plain Sight, Improved Defense, Improved Initiative, Instant Up, Move-by Action, Quick Draw, Redirect.
Equipment:
Knife (Strength-based Damage 1, Improved Critical), Dart Gun (Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated], Quirk [not against targets with Impervious Toughness])
Skills:
Acrobatics 5 (+8), Athletics 6 (+5), Close Combat: Knife 3 (+8), Deception 5 (+7), Expertise: Galactic 5 (+6), Expertise: History 5 (+6), Insight 4 (+7), Perception 6 (+9), Ranged Combat: Dart Gun 5 (+9), Sleight of Hand 4 (+8), Stealth 6 (+10), Vehicles 2 (+6).
Offense:
Initiative +8
Unarmed +5 (Close Damage -1)
Knife +8 (Close Damage 0)
Dart Gun +9 (Ranged Fortitude 5)
Defense:
Dodge 6, Parry 8, Fortitude 7, Toughness 6/4, Will 7
Totals:
Abilities 42 + Powers 42 + Advantages 18 + Skills 28 + Defenses 13 = 143 points
Offensive PL: 7
Defensive PL: 7
Resistance PL: 7
Skill PL: 5
Complications:
Discovery--Motivation. Phobia (darkness.)
Relationship (Rutherford.)
Secret (time traveler.)