Davies
Legend
Haiyu
Twenty-seven years* ago, the planet dubbed Tauwidge, fourth rock from the star Pyreon, to be found just beyond the coreward borders of both the Technate and the Vaask Hegemony, became the site of a colonization attempt by the latter stellar nation. When word of this effort reached the Technate, there was some concern that this might mark the beginning of a major wave of expansion by the Vaask, which might threaten the fragile peace that had reigned since first contact. So the Emancipation, a TSA starship, was ordered to visit Tauwidge and investigate the circumstances there.
They found a devastated planet. At some point between the establishment of the colony and the arrival of the Emancipation, some unknown force -- almost certainly part of the Dark Side, in hindsight -- had bombarded and invaded Tauwidge, overcoming the planet's defenses and leaving every structure on the planet in ruins. The Emancipation's commanding officer ordered his crew to search for survivors, not really expecting to find any, and to document the disaster for the benefit of the Vaask, ideally convincing them that this had not been a Technate attack.
To the surprise of Senior Medic Maig Crullyar, he managed to find the only living Vaask who remained on the planet, a pregnant female who died of her injuries shortly after giving birth aboard the Emancipation. She lived just long enough to name her daughter 'Haiyu' ('Grief' in Vaask) and to ask Maig to care for the child. Maig was extremely uncertain about this prospect, but told himself that he would just care for the youngster until the rest of her extended family asked for her back.
As it turned out, that never happened, and by this point, Haiyu and her adopted Chiraben family have a fairly good idea of why. Haiyu, possessing strength and toughness far above even that of even an exceptional Vaask, is clearly the product of some sort of super-soldier project that the Hegemony has likely abandoned after the disaster on Tauwidge. While Haiyu would probably be welcomed back if she ever returned to the Hegemony, it seems fairly likely that her welcome would be short-lived, as would she.
Of course, growing up in the Technate as an enhanced member of a species that many Technate citizens view as an enemy was not exactly easy. Haiyu coped by learning as much as she could about the philosophy and history of her species and finding self-esteem in embracing this history. Ironically, it's since been observed that Haiyu probably takes the code of honor that the Vaask profess more seriously than many subjects of the Hegemony, who, much like Chiraben, often pay only lip service to high ideals while being utterly selfish and opportunistic. She understands this, but considers it irrelevant; she answers for herself alone.
After completing her education five years ago*, Haiyu briefly attended the TSA academy, but washed out fairly quickly. Somewhat at loose ends, she decided to apply to the Bureau, and was lucky enough to attract Captain Mystic's attention and interest. Becoming one of Yuriko's students, Haiyu found herself and her abilities tested as they never had been before, and rose to the challenge. The Captain arranged for Haiyu to receive an Artifact dubbed the Armor of Tauz, less for its protective qualities -- which are impressive, to be sure -- than for its AI tactical computer, which turned a tough brawler into a cunning soldier and investigator.
Like most Vaask, Haiyu thrives on competition, and has selected her teammate Hlnsky as the individual with whom she will compete. Both of them are experienced hand-to-hand combatants, but where Haiyu focuses on power, Hlnsky embraces grace. The two of them can and have engaged in endless arguments about the superiorities of their respective styles, and (at least in Haiyu's case) the arguing is probably more fun than actually winning the argument would be. They both know that the other has their back, just as Haiyu has the back of every member of her team.
Haiyu -- PL 9
Abilities:
STR 6 | STA 6 | AGL 2 | DEX 3 | FGT 7 | INT 4/2 | AWE 4/2 | PRE 2
Powers:
Armor of Tauz: Removable (-8 points)
Dashka: Strength-based Damage 3, Improved Critical, Reach; Easily Removable (-2 points) - 3 points
Shielded Mind: Impervious Will 6, Limited to mental effects - 3 points
Super-Strength: Enhanced Strength 3, Limited to Lifting - 3 points
Toughened Hide: Impervious Toughness 4 - 4 points
Translator Circuit: Comprehend Languages 2 - 6 points
Advantages:
All-out Attack, Benefit (Bureau agent), Equipment 5, Extraordinary Effort, Fearless 2, Improved Initiative, Improved Trip, Interpose, Move-by Action, Power Attack, Quick Draw, Skill Mastery (Intimidation), Startle, Takedown, Teamwork.
Equipment:
Autoblaster Rifle (Ranged Multiattack Damage 8)
Skills:
Athletics 6 (+12), Close Combat: Dashka 2 (+9), Expertise: Galactic 4 (+8/+6), Expertise: Military 5 (+9/+7), Insight 4 (+8/+6), Intimidation 11 (+13), Investigation 4 (+8/+6), Perception 7 (+11/+9), Ranged Combat: Blaster 6 (+9), Vehicles 7 (+10)
Offense:
Initiative +5
Unarmed +7 (Close Damage 6)
Claws +7 (Close Damage 7)
Dashka +9 (Close Damage 9, Crit 19-20, Reach 1)
Blaster Rifle +9 (Ranged Multiattack Damage 8)
Defense:
Dodge 6, Parry 7, Fortitude 10, Toughness 11/6, Will 8/6
Totals:
Abilities 60 + Powers 52 + Advantages 20 + Skills 28 + Defenses 12 = 172 points
Complications:
Responsibility--Motivation. Honor. Prejudice (Vaask in the Technate.) Rivalry (Myr Hlnsky.)
Twenty-seven years* ago, the planet dubbed Tauwidge, fourth rock from the star Pyreon, to be found just beyond the coreward borders of both the Technate and the Vaask Hegemony, became the site of a colonization attempt by the latter stellar nation. When word of this effort reached the Technate, there was some concern that this might mark the beginning of a major wave of expansion by the Vaask, which might threaten the fragile peace that had reigned since first contact. So the Emancipation, a TSA starship, was ordered to visit Tauwidge and investigate the circumstances there.
They found a devastated planet. At some point between the establishment of the colony and the arrival of the Emancipation, some unknown force -- almost certainly part of the Dark Side, in hindsight -- had bombarded and invaded Tauwidge, overcoming the planet's defenses and leaving every structure on the planet in ruins. The Emancipation's commanding officer ordered his crew to search for survivors, not really expecting to find any, and to document the disaster for the benefit of the Vaask, ideally convincing them that this had not been a Technate attack.
To the surprise of Senior Medic Maig Crullyar, he managed to find the only living Vaask who remained on the planet, a pregnant female who died of her injuries shortly after giving birth aboard the Emancipation. She lived just long enough to name her daughter 'Haiyu' ('Grief' in Vaask) and to ask Maig to care for the child. Maig was extremely uncertain about this prospect, but told himself that he would just care for the youngster until the rest of her extended family asked for her back.
As it turned out, that never happened, and by this point, Haiyu and her adopted Chiraben family have a fairly good idea of why. Haiyu, possessing strength and toughness far above even that of even an exceptional Vaask, is clearly the product of some sort of super-soldier project that the Hegemony has likely abandoned after the disaster on Tauwidge. While Haiyu would probably be welcomed back if she ever returned to the Hegemony, it seems fairly likely that her welcome would be short-lived, as would she.
Of course, growing up in the Technate as an enhanced member of a species that many Technate citizens view as an enemy was not exactly easy. Haiyu coped by learning as much as she could about the philosophy and history of her species and finding self-esteem in embracing this history. Ironically, it's since been observed that Haiyu probably takes the code of honor that the Vaask profess more seriously than many subjects of the Hegemony, who, much like Chiraben, often pay only lip service to high ideals while being utterly selfish and opportunistic. She understands this, but considers it irrelevant; she answers for herself alone.
After completing her education five years ago*, Haiyu briefly attended the TSA academy, but washed out fairly quickly. Somewhat at loose ends, she decided to apply to the Bureau, and was lucky enough to attract Captain Mystic's attention and interest. Becoming one of Yuriko's students, Haiyu found herself and her abilities tested as they never had been before, and rose to the challenge. The Captain arranged for Haiyu to receive an Artifact dubbed the Armor of Tauz, less for its protective qualities -- which are impressive, to be sure -- than for its AI tactical computer, which turned a tough brawler into a cunning soldier and investigator.
Like most Vaask, Haiyu thrives on competition, and has selected her teammate Hlnsky as the individual with whom she will compete. Both of them are experienced hand-to-hand combatants, but where Haiyu focuses on power, Hlnsky embraces grace. The two of them can and have engaged in endless arguments about the superiorities of their respective styles, and (at least in Haiyu's case) the arguing is probably more fun than actually winning the argument would be. They both know that the other has their back, just as Haiyu has the back of every member of her team.
Haiyu -- PL 9
Abilities:
STR 6 | STA 6 | AGL 2 | DEX 3 | FGT 7 | INT 4/2 | AWE 4/2 | PRE 2
Powers:
Armor of Tauz: Removable (-8 points)
- Armored Shell: Impervious Protection 5 - 10 points
- Jump Jets: Array (5 points)
- Boosted Leap: Leaping 5 - 5 points
- Micrograv Thrusters: Flight 5, Limited to microgravity - 1 point
- Sealed Systems: Immunity 10 (life support) - 10 points
- Tactical Computer: Enhanced Advantages 4 (Assessment, Evasion 2, Uncanny Dodge); Enhanced Awareness 2; Enhanced Intellect 2; Senses 2 (danger sense, radius vision) - 14 points
Dashka: Strength-based Damage 3, Improved Critical, Reach; Easily Removable (-2 points) - 3 points
Shielded Mind: Impervious Will 6, Limited to mental effects - 3 points
Super-Strength: Enhanced Strength 3, Limited to Lifting - 3 points
Toughened Hide: Impervious Toughness 4 - 4 points
Translator Circuit: Comprehend Languages 2 - 6 points
Advantages:
All-out Attack, Benefit (Bureau agent), Equipment 5, Extraordinary Effort, Fearless 2, Improved Initiative, Improved Trip, Interpose, Move-by Action, Power Attack, Quick Draw, Skill Mastery (Intimidation), Startle, Takedown, Teamwork.
Equipment:
Autoblaster Rifle (Ranged Multiattack Damage 8)
Skills:
Athletics 6 (+12), Close Combat: Dashka 2 (+9), Expertise: Galactic 4 (+8/+6), Expertise: Military 5 (+9/+7), Insight 4 (+8/+6), Intimidation 11 (+13), Investigation 4 (+8/+6), Perception 7 (+11/+9), Ranged Combat: Blaster 6 (+9), Vehicles 7 (+10)
Offense:
Initiative +5
Unarmed +7 (Close Damage 6)
Claws +7 (Close Damage 7)
Dashka +9 (Close Damage 9, Crit 19-20, Reach 1)
Blaster Rifle +9 (Ranged Multiattack Damage 8)
Defense:
Dodge 6, Parry 7, Fortitude 10, Toughness 11/6, Will 8/6
Totals:
Abilities 60 + Powers 52 + Advantages 20 + Skills 28 + Defenses 12 = 172 points
Complications:
Responsibility--Motivation. Honor. Prejudice (Vaask in the Technate.) Rivalry (Myr Hlnsky.)