Davies
Legend
Plutona
When she presented herself as a prospective member of the Institute in 1974, the entity who called herself Plutona told the following story of her origins. As a young member of a species of peaceful interstellar travelers, her family's spacecraft had needed to make a forced landing on Mars. There, the hostile locals had murdered the other members of her family group while taking her prisoner and performing cruel experiments on her. These had the effect of giving her powers far beyond those of her kind, which she used to escape and hide, eventually stowing away on a Martian saucer that traveled to Earth. Now all that she wanted was to use these strange powers to help those who sought to protect others from the cruelty of the Martians.
This story was exposed as a lie almost immediately, though most of those present didn't realize it. During the fight that broke out after the Institute turned down all the would-be members of the group, Plutona initially continued to present herself as a helpful ally, until she had a clear shot at the Meteor -- at which point she ambushed him with the words, "Vaskhane sends its regards." While she didn't succeed in killing the Meteor, the confusion of the assault allowed her to easily make her escape, and the hero's refusal to explain what that remark had meant contributed to the mutual distrust that would lead to the Institute's dissolution.
The truth, which wouldn't come out for two more decades, was that Plutona was the geneforged creation of the Vaskhane scientist Kuklafron, and the opening salvo of a renewed offensive by the interstellar crime syndicate against Earth. Her ability to create hypnotic disguises was put to good use in the years that followed, as she acted as Kuklafron's emissary and agent in a startling variety of schemes, opposing Basilea, the Scavengers, the Mile High Marauders, Songbird and the second Captain Mystic -- her most frequent opponent in the late 80s and early 90s. While ostensibly loyal to Kuklafron, Plutona frequently sought to enrich herself the course of these schemes, whether by stealing rare artifacts or extorting funds from the organization's clients. She sometimes implied that she had plans to eventually replace Kuklafron as the leader of Vaskhane's Earth-based operations, but subsequent events would suggest that could never happen.
Plutona was dispatched to Mars to serve as Vaskhane's representative at the summit there in 1992, and was captured by Captain Mystic in the melee that interrupted it. Returned to Earth in JSOT custody, she attempted to cut a deal with her captors, offering to share information in exchange for her release into Technate custody. Before she could do so, however, a human employee of Vaskhane who had also been captured betrayed Plutona by revealing her nature as an artificially created entity subject to pre-programmed instructions, some of which were known to him. Demonstrating this, he demolished any possibility that her information would be considered reliable. Ultimately, despite Technate efforts to take her into custody, Plutona was executed by lethal injection in 1994, almost twenty years to the day after she attempted to infiltrate the Institute.
Plutona -- PL 10
Abilities:
STR 12/7 | STA 10 | AGL 6 | DEX 4 | FGT 8 | INT 1 | AWE 2 | PRE 3
Powers:
Alien Biology: Immunity 7 (cold, heat, pressure, radiation, suffocation, vacuum) - 7 points
Psychic Awareness: Senses 1 (mental awareness) - 1 point
Psychic Talents: Array (14 points)
Attractive, Daze (Deception), Evasion, Fascinate (Deception), Hide in Plain Sight, Power Attack.
Skills:
Deception 8 (+11), Expertise: Crime 8 (+9), Expertise: Galactic 6 (+7), Expertise: Streetwise 8 (+9), Insight 6 (+8), Perception 8 (+10), Ranged Attack: Blast 4 (+8), Stealth 6 (+12), Technology 6 (+7).
Offense:
Initiative +6
Unarmed +8 (Close Damage 12/7)
Blast Mode +12 (Ranged Damage +6)
Defense:
Dodge 6, Parry 8, Fortitude 10, Toughness 12/10, Will 8
Totals:
Abilities 82 + Powers 26 + Advantages 6 + Skills 30 + Defenses 6 = 150 points
Offensive PL: 10
Defensive PL: 10
Resistance PL: 9
Skill PL: 7
Complications:
Greed--Motivation. Obviously Inhuman (when not disguised.) Programmed Commands.

When she presented herself as a prospective member of the Institute in 1974, the entity who called herself Plutona told the following story of her origins. As a young member of a species of peaceful interstellar travelers, her family's spacecraft had needed to make a forced landing on Mars. There, the hostile locals had murdered the other members of her family group while taking her prisoner and performing cruel experiments on her. These had the effect of giving her powers far beyond those of her kind, which she used to escape and hide, eventually stowing away on a Martian saucer that traveled to Earth. Now all that she wanted was to use these strange powers to help those who sought to protect others from the cruelty of the Martians.
This story was exposed as a lie almost immediately, though most of those present didn't realize it. During the fight that broke out after the Institute turned down all the would-be members of the group, Plutona initially continued to present herself as a helpful ally, until she had a clear shot at the Meteor -- at which point she ambushed him with the words, "Vaskhane sends its regards." While she didn't succeed in killing the Meteor, the confusion of the assault allowed her to easily make her escape, and the hero's refusal to explain what that remark had meant contributed to the mutual distrust that would lead to the Institute's dissolution.
The truth, which wouldn't come out for two more decades, was that Plutona was the geneforged creation of the Vaskhane scientist Kuklafron, and the opening salvo of a renewed offensive by the interstellar crime syndicate against Earth. Her ability to create hypnotic disguises was put to good use in the years that followed, as she acted as Kuklafron's emissary and agent in a startling variety of schemes, opposing Basilea, the Scavengers, the Mile High Marauders, Songbird and the second Captain Mystic -- her most frequent opponent in the late 80s and early 90s. While ostensibly loyal to Kuklafron, Plutona frequently sought to enrich herself the course of these schemes, whether by stealing rare artifacts or extorting funds from the organization's clients. She sometimes implied that she had plans to eventually replace Kuklafron as the leader of Vaskhane's Earth-based operations, but subsequent events would suggest that could never happen.
Plutona was dispatched to Mars to serve as Vaskhane's representative at the summit there in 1992, and was captured by Captain Mystic in the melee that interrupted it. Returned to Earth in JSOT custody, she attempted to cut a deal with her captors, offering to share information in exchange for her release into Technate custody. Before she could do so, however, a human employee of Vaskhane who had also been captured betrayed Plutona by revealing her nature as an artificially created entity subject to pre-programmed instructions, some of which were known to him. Demonstrating this, he demolished any possibility that her information would be considered reliable. Ultimately, despite Technate efforts to take her into custody, Plutona was executed by lethal injection in 1994, almost twenty years to the day after she attempted to infiltrate the Institute.
Plutona -- PL 10
Abilities:
STR 12/7 | STA 10 | AGL 6 | DEX 4 | FGT 8 | INT 1 | AWE 2 | PRE 3
Powers:
Alien Biology: Immunity 7 (cold, heat, pressure, radiation, suffocation, vacuum) - 7 points
Psychic Awareness: Senses 1 (mental awareness) - 1 point
Psychic Talents: Array (14 points)
- Blast Mode: Ranged Damage 6, Accurate 2 - 1 point
- Communication Mode: Mental Communication 2; Comprehend Languages 2 - 14 points
- Disguise Mode: Morph 3 (humanoids), Resistible by Will - 1 point
- Flight Mode: Flight 7 (250 MPH) - 1 point
- Strength Mode: Enhanced Strength 5; Sustained Impervious Protection 2 - 1 point
Attractive, Daze (Deception), Evasion, Fascinate (Deception), Hide in Plain Sight, Power Attack.
Skills:
Deception 8 (+11), Expertise: Crime 8 (+9), Expertise: Galactic 6 (+7), Expertise: Streetwise 8 (+9), Insight 6 (+8), Perception 8 (+10), Ranged Attack: Blast 4 (+8), Stealth 6 (+12), Technology 6 (+7).
Offense:
Initiative +6
Unarmed +8 (Close Damage 12/7)
Blast Mode +12 (Ranged Damage +6)
Defense:
Dodge 6, Parry 8, Fortitude 10, Toughness 12/10, Will 8
Totals:
Abilities 82 + Powers 26 + Advantages 6 + Skills 30 + Defenses 6 = 150 points
Offensive PL: 10
Defensive PL: 10
Resistance PL: 9
Skill PL: 7
Complications:
Greed--Motivation. Obviously Inhuman (when not disguised.) Programmed Commands.