Warpwitch/Isekai no Miko/異世界の巫女
"So. I've been through a lot of changes, recently. I mean, who hasn't? Change, as someone once said, is the only constant. What? No, I don't know who said that. Does it matter? I didn't think so. Moving forward, then. I guess the biggest change is that I finally got a chance to talk to Exelion again for the first time in a while, right before he went missing, and he finally explained that he had made a mistake when he suggested that I dress formally if I was going to be an entertainer. He hadn't meant I should wear a kimono on stage, but -- if you can believe it -- a tuxedo or something. Well, that was clearly nonsense, so when I -- purely spontaneously -- decided to make some costume changes, this is what I settled on. Pretty cool, no?"
"Anyway, that conversation took place during that whole big mess. I ... I feel a bit ... responsible, I guess, is the word that I'm looking for -- responsible for what happened. I think, if I'd been more 'with it', that I could have prevented all that. Or at least mitigated some of it. Well, I didn't, and I don't believe in living in the past, so henceforth, I'm going to have to try and do better. I learned a lot from it, at least, and that should be helpful going forward. It's also opened up some doors I never would have expected.
"Well, I mean, after everything settled down, one of the first things I did was try to open a portal to where the World Closer to Death had been before all this, pretty much expecting to have nothing happen since it wasn't there anymore, right? But even though it took a lot out of me, I opened it up, stepped through, and found myself in the middle of some fight that Ritter and his buddies were having with some squid-people or whatever they were! I saved their hash, of course, and found out that all of that had just left them completely unaffected, as far as they knew. But when I finally got home, I figured out that their world wasn't just something that looked like the way far future of Earth, but
was that. So I can time travel now, kind of. Which is pretty neat.
"It has its downside, though. I mean, I was okay helping out the Powerhouse when they asked me nicely, but now that I'm like the planetary authority on dimensions
and time, they're acting like 'we need you on staff full-time'. I was gonna say no, and then say hell no before possibly moving onto more profane refusals, but then Blakestone takes me aside and says that she has to go somewhere and do stuff -- no, I'm not gonna say where and what, that's her story, go bother
her about it -- and that I'm the only person she thinks can take her place. Well. It's not like flattery will get anywhere with me, but if that's the way it is, then I might as well see how this goes.
"So that's pretty much everything that's happ--
"Oh.
"Um. Well, you see, what happened was that, well, the Vagabonds found out that an old friend of mine, whom I hadn't known was an android when I knew her but who cares about that, was being held captive somewhere, and I ended up helping to rescue her. Once they got her into a new body, she was so apologetic about having tricked me -- and, um, about other deceptions -- that she volunteered to work in my office to make up for it. And I'm like, hey, who ever turned down cheap help? So there we all were, in the office, and ... well ...
"The next thing I know, Mei-chan is freaking out at m-- okay,
us -- and saying crap like, 'For pity's sake, how can you still be acting like idiotic teenagers more than a decade out of high school? He loves you, dummy, he's just too proud to admit it!' And then saying other nonsensical things to that d--
him, and then she stomped out swearing. It was scary, seriously. That must be the reason that I ended up needing a hug and ... well, you get the idea, I'm sure.
"So that's where I am, now. How 'bout you?"
Warpwitch/Isekai no Miko -- PL 10
Abilities:
STR 0 |
STA 1 |
AGL 2 |
DEX 2 |
FGT 2 |
INT 3 |
AWE 5 |
PRE 4
Powers:
Defensive Shifting: Enhanced Advantages 4 (Defensive Roll 2, Evasion, Redirect); Enhanced Defenses 16 (Dodge 8, Parry 8) - 20 points
Focused Warping: Enhanced Advantage 1 (Warp); Senses 2 (acute dimensional awareness) - 3 point
Reality Warping: Array (30 points)
- Barrier: Create 10, Impervious - 30 points
- Damaging Field: Ranged Burst Area Damage 7, Concentration, Variable 2 - 1 point
- Damaging Force: Ranged Burst Area Damage 9, Variable 2 - 1 point
- Destabilizing Event: Ranged Burst Area 2 Affliction 9 (Resisted by Dodge; Hindered, Prone), Limited Degree, Variable 1 (destabilization) - 1 point
- Hijack Portal: Extended Only Accurate Easy Teleport 6 (60 miles), Portal, Medium (door) - 1 point
- Mind Swap: Perception-Range Nullify Mental Effects 9, Simultaneous, Subtle - 1 point
- Sensory Distortion: Ranged Burst Area 2 Affliction 9 (Resisted by Fortitude; Sense Impaired, Sense Disabled, Sense Unaware), Limited to One Sense, Variable 2 (sensory effects) - 1 point
- Toxic Gas: Ranged Burst Area Affliction 9 (Resisted by Fortitude; Dazed & Fatigued, Exhausted & Stunned), Extra Condition, Limited Degree, Variable (gases) - 1 point
Sliding: Movement 6 (dimensional travel 3, time travel 3), Portal, Quirk (time travel cannot reach any time more recent than 1000 years in the past or future) - 23 points
Advantages:
Assessment, Attractive, Benefit 2 (independently wealthy), Daze (Deception),
Defensive Roll 2, Evasion, Extraordinary Effort, Improved Initiative, Luck 4,
Redirect, Set-Up, Taunt,
Warp.
Skills:
Athletics 5 (+5), Deception 6 (+10), Expertise: Dimensional 8 (+11), Expertise: History 6 (+9), Expertise: Performance 4 (+8), Expertise: Science 6 (+9), Insight 4 (+9), Intimidation 4 (+8), Investigation 7 (+10), Perception 6 (+11), Stealth 4 (+6).
Offense:
Initiative +6
Unarmed +2 (Close Damage 0)
Damaging Field -- (Ranged Burst Area Damage 7)
Damaging Force -- (Ranged Burst Area Damage 9)
Destabilizing Event -- (Ranged Burst Area Affliction 9, Resisted by Dodge)
Sensory Distortion -- (Ranged Burst Area Fortitude 9)
Toxic Gas -- (Ranged Burst Area Fortitude 9)
Defense:
Dodge 14/6, Parry 14/6, Fortitude 5, Toughness 6/1, Will 11
Totals:
Abilities 38 + Powers 83 + Advantages 13 + Skills 30 + Defenses 18 = 182 points
Offensive PL: 9*
Defensive PL: 10
Resistance PL: 8
Skill PL: 6
Complications:
Thrills--Motivation. Bipolar Tendencies. Fear (becoming the other version of herself).
Relationship (obnoxious twit that, damn everything, she cares about.)
Note: Successfully traveling travelling forward or backwards more than 8000 years requires an Expertise: Dimensional roll, with the DC based on the time involved. Travel to the eras of either the World More Sorcerous or the World Closer to Death is a DC 26 check.