Davies
Legend
Scanner
As a young child, Ray Winter was known for gazing up at the sun for hours on end. As this was a minor eccentricity compared to the way that he just didn't process emotions in the same way that most children did, his parents were inclined to overlook this. His childhood was not an easy or happy one, as he found it difficult to either understand or be understood by others, but no matter what happened, he took comfort in retreating into his own mind and gazing up at the source of energy blazing away in the sky above him.
In his late adolescence, his ability to perceive energy sources in much greater detail than an ordinary person evolved into an ability to absorb energy and project it through his eyes. While this happened in 1999, after the second era of superheroes had gotten underway, Ray didn't feel at all inclined to try wearing a body stocking and going out to fight street crime. Had anyone told him that he had a responsibility that came with his great power, he'd have probably replied, "Responsibility to whom?"
But that would change, too. Cerebron's attack genuinely frightened him, and though he tried to use his energy beam to blast one of the drones that got too close to his home for comfort, he was too startled and too inexperienced to actually hit it. Nobody he cared about was hurt that day, but he decided that he wanted to get better at using this strange talent of his. But where was he supposed to find the training that he required? When his father hesitantly suggested that the military might have some ideas, Ray immediately volunteered at the local Air Force recruiting office, on the theory that the most technically advanced section of the military was the best choice.
It wasn't the worst possible call, as it ended up with Ray being selected as a candidate for the United Superheroes of America, under the alias Starblazer. He got the training he needed, as well as learning a lot of other useful skills, and served diligently if not all nearly as brilliantly as the codename would suggest for the duration of the team's existence. Afterwards, however, he found himself unhappy with his new assignment as a human shaped light artillery piece, and was discharged in a somewhat less than honorable manner after he talked back to his superiors one time too many.
As he'd never had such problems while serving under the American Angel, Dore was willing to give him another chance and hired him for the newly founded Heroic Enterprises. Ray took advantage of the change to rebrand himself as Scanner, and took a certain amount of pleasure in using his energy detection abilities as much, if not more, than his energy beam. But it didn't take long for him to run out of patience with the way that things were being done in the company, either, and he finally quit Heroic Enterprises in 2013.
Returning to his hometown of Milwaukee, Scanner has settled into a comfortable routine as its local superhero. He engages in a regular patrol and coordinates efforts with the local police, but it's been quite some time since he fought any supervillains. Truthfully, his heart isn't in it, and he's accomplished the goal he set out to achieve all those years ago, but, as mentioned, the routine has become comfortable enough that he avoids the sorts of frustrations that could set him off on another path. Eventually, something is bound to happen to jolt him out of that routine, but when it does, he'll adapt just as he always has. More than anything else, the military trained him to be prepared.
Scanner -- PL 9
Abilities:
STR 1 | STA 4 | AGL 4 | DEX 5 | FGT 6 | INT 2 | AWE 4 | PRE 4
Powers:
Energy Absorption: Immunity 20 (energy damage) - 20 points
Energy Beam: Ranged Damage 10, Concentration, Variable 2 (energy) - 32 points
Energy Detection: Senses 5 (acute analytical tracking ranged detect energy) - 5 points
Advantages:
Accurate Attack, Close Attack, Defensive Roll, Equipment 5, Improved Aim, Improved Critical 3 (energy beam), Improved Initiative, Power Attack, Precise Shot (ranged, cover), Set-up, Teamwork.
Equipment:
Body Armor: Protection 2 - 2 points
Utility Belt: Array (16 points)
Acrobatics 4 (+8), Athletics 6 (+7), Deception 7 (+9), Expertise: Civics 4 (+6), Expertise: Current Events 4 (+6), Expertise: Military 4 (+6), Expertise: Science 4 (+6), Perception 6 (+10), Ranged Combat: Energy Beam 3 (+8), Stealth 4 (+8), Vehicles 4 (+9).
Offense:
Initiative +8
Unarmed +7 (Close Damage 1)
Energy Beam +8 (Ranged Damage 10, Crit 17-20)
Bolos +7 (Ranged Affliction 5, Resisted by Dodge)
Defense:
Dodge 10 | Parry 8 | Fortitude 5 | Toughness 8/6/6/4 | Will 9
Totals:
Abilities 60 + Powers 57 + Advantages 17 + Skills 26 + Defenses 14 = 174 points
Complications:
Responsibility--Motivation. Easily Frustrated. Emotional Challenges (Impaired on all Insight and Persuasion checks.)
As a young child, Ray Winter was known for gazing up at the sun for hours on end. As this was a minor eccentricity compared to the way that he just didn't process emotions in the same way that most children did, his parents were inclined to overlook this. His childhood was not an easy or happy one, as he found it difficult to either understand or be understood by others, but no matter what happened, he took comfort in retreating into his own mind and gazing up at the source of energy blazing away in the sky above him.
In his late adolescence, his ability to perceive energy sources in much greater detail than an ordinary person evolved into an ability to absorb energy and project it through his eyes. While this happened in 1999, after the second era of superheroes had gotten underway, Ray didn't feel at all inclined to try wearing a body stocking and going out to fight street crime. Had anyone told him that he had a responsibility that came with his great power, he'd have probably replied, "Responsibility to whom?"
But that would change, too. Cerebron's attack genuinely frightened him, and though he tried to use his energy beam to blast one of the drones that got too close to his home for comfort, he was too startled and too inexperienced to actually hit it. Nobody he cared about was hurt that day, but he decided that he wanted to get better at using this strange talent of his. But where was he supposed to find the training that he required? When his father hesitantly suggested that the military might have some ideas, Ray immediately volunteered at the local Air Force recruiting office, on the theory that the most technically advanced section of the military was the best choice.
It wasn't the worst possible call, as it ended up with Ray being selected as a candidate for the United Superheroes of America, under the alias Starblazer. He got the training he needed, as well as learning a lot of other useful skills, and served diligently if not all nearly as brilliantly as the codename would suggest for the duration of the team's existence. Afterwards, however, he found himself unhappy with his new assignment as a human shaped light artillery piece, and was discharged in a somewhat less than honorable manner after he talked back to his superiors one time too many.
As he'd never had such problems while serving under the American Angel, Dore was willing to give him another chance and hired him for the newly founded Heroic Enterprises. Ray took advantage of the change to rebrand himself as Scanner, and took a certain amount of pleasure in using his energy detection abilities as much, if not more, than his energy beam. But it didn't take long for him to run out of patience with the way that things were being done in the company, either, and he finally quit Heroic Enterprises in 2013.
Returning to his hometown of Milwaukee, Scanner has settled into a comfortable routine as its local superhero. He engages in a regular patrol and coordinates efforts with the local police, but it's been quite some time since he fought any supervillains. Truthfully, his heart isn't in it, and he's accomplished the goal he set out to achieve all those years ago, but, as mentioned, the routine has become comfortable enough that he avoids the sorts of frustrations that could set him off on another path. Eventually, something is bound to happen to jolt him out of that routine, but when it does, he'll adapt just as he always has. More than anything else, the military trained him to be prepared.
Scanner -- PL 9
Abilities:
STR 1 | STA 4 | AGL 4 | DEX 5 | FGT 6 | INT 2 | AWE 4 | PRE 4
Powers:
Energy Absorption: Immunity 20 (energy damage) - 20 points
Energy Beam: Ranged Damage 10, Concentration, Variable 2 (energy) - 32 points
Energy Detection: Senses 5 (acute analytical tracking ranged detect energy) - 5 points
Advantages:
Accurate Attack, Close Attack, Defensive Roll, Equipment 5, Improved Aim, Improved Critical 3 (energy beam), Improved Initiative, Power Attack, Precise Shot (ranged, cover), Set-up, Teamwork.
Equipment:
Body Armor: Protection 2 - 2 points
Utility Belt: Array (16 points)
- Bolos: Ranged Cumulative Affliction 5 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile), Accurate, Extra Condition, Limited Degree - 1 point.
- Explosives: Ranged Burst Area Damage 5, Triggered - 1 point.
- Flash-Bangs: Ranged Burst Area Cumulative Affliction 4 (Resisted and Overcome by Will; Impaired, Disabled, Unaware) - 1 point
- Pepper Spray: Cumulative Affliction 4 (Resisted by Fortitude; Dazed & Vision Impaired, Stunned & Vision Disabled, Vision Unaware), Extra Condition - 1 point
- Sleep Gas Pellets: Ranged Cloud Area Affliction 5 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Asleep) - 1 point.
- Smoke Pellets: Ranged Cloud Area Visual Concealment Attack - 1 point
- Tear Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated), Extra Condition - 16 points.
Acrobatics 4 (+8), Athletics 6 (+7), Deception 7 (+9), Expertise: Civics 4 (+6), Expertise: Current Events 4 (+6), Expertise: Military 4 (+6), Expertise: Science 4 (+6), Perception 6 (+10), Ranged Combat: Energy Beam 3 (+8), Stealth 4 (+8), Vehicles 4 (+9).
Offense:
Initiative +8
Unarmed +7 (Close Damage 1)
Energy Beam +8 (Ranged Damage 10, Crit 17-20)
Bolos +7 (Ranged Affliction 5, Resisted by Dodge)
Defense:
Dodge 10 | Parry 8 | Fortitude 5 | Toughness 8/6/6/4 | Will 9
Totals:
Abilities 60 + Powers 57 + Advantages 17 + Skills 26 + Defenses 14 = 174 points
Complications:
Responsibility--Motivation. Easily Frustrated. Emotional Challenges (Impaired on all Insight and Persuasion checks.)