[Mutants & Masterminds] A World Less Magical But No Less Fantastic

Voltron64

Adventurer
Of course, she now had nowhere to go. If Hespera had changed greatly from how it had been in her time, the world outside the barrier was even more unlike her knowledge of it. Avoiding contact with outsiders as much as possible, Talante made what she believes to be a valiant effort to understand their world. She failed, and deep down always knew that she would fail. The outsiders just aren't interesting enough to merit her understanding.
Her avoiding contact with outsiders wasn't as successful as she liked, with a fair share of tussles occurring on her trek to Bhutan, most notably against Amari, and immediately afterwards, slavers the former was tracking (Talante honestly mistook Amari for a Hesperan at first and is probably one of the exceptions to the outsiders being uninteresting. In fact, one of her reasons to joining the tournament is a chance to battle Amari again and have a definite result this time).
 

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Voltron64

Adventurer
She already has a grudge against one of the other competitors, I'm reluctant to give her another one.
It's not so much a grudge as it is a friendly rivalry. Amari and Talante gave each other one hell of a workout and the two of them wouldn't mind seeing a definitive result after Talante learned about the latest slaver ring Amari was in the midst of chasing.
 
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Davies

Legend
Lǐ Zǔwén
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Born in the year before the island of Taiwan stopped being a province of the Republic of China and became its entire body, there's some question as to whether the individual who goes by the name Lǐ Zǔwén was really born to that name. He will calmly agree that his name is only different by a single character from that of the legendary Lǐ Shǔwén, while just as calmly disclaiming any familial connection to him. There are many branches of the Li family, after all. Suggesting that he adopted the name to suggest that connection will get a laugh, and the suggestion that he would have gone for a reference to the man's most famous art name ("God Spear Li") if he were going to do that.

Regardless, Lǐ Zǔwén grew up in the years of Taiwan's economic miracle. He hasn't ever really talked about those years, beyond a comment that he once worked in Keelung harbor as a young man. At some point, when he was around sixteen, he discovered the practice of the martial arts -- specifically Taijiquan, the internal art sometimes better known as tai chi. He became a fanatical practitioner, and his studies led him to develop some advanced techniques long before his masters thought he was ready. This resulted in some conflicts, and eventually led him to leave his home for the United States in 1974.

Settling in Philadelphia, he set out to pass on the lessons that he'd learned. However, Lǐ's insistence that his students had to learn the traditional 108 movements of the form made it less popular than the simplified 37 movement version that another Taiwanese immigrant had developed sometime before. Still, he had enough success to keep him afloat, and if he sometimes felt frustrated at his students' lack of enthusiasm, he kept it to himself.

And then he found his disciple. Late in 1982, sixteen year old Leon Yung was ambushed by a group of Python-associated gang members who weren't inclined to accept his refusal of their invitation to join them. As fate would have it, this conflict happened to take place outside of the apartment where Lǐ was visiting one of his students, and the young master decided to come to the younger man's assistance. Impressed by what he saw, Leon showed up to study at the academy the next day, and proved to have a genuine talent for the art.

Leon would go on to become a hand-to-hand combat instructor for JSOT, and later perform the same work for Argus, as well. Lǐ remained a part of his life throughout all of this, and an avuncular figure to his three sons as well. Tragically, Leon was killed during Zane's coup in 2006 and his widow responded to this by cutting Lǐ out of her life and that of her family in the aftermath. Shattered by his own grief for the loss of a man he'd loved like a son, Lǐ closed his school and retreated from the world for several years.

In 2015, he was finally moved to visit one of his old students while she was in the hospital, and he happened to be seen easing her pain by one of the doctors, who wanted to learn how to perform this technique. Lǐ told him that this was part of an entire body of lore that he would have to learn, not some magic trick, but Dr. George Robinson managed to impress him, just as Leon had before him. Teaching again revitalized the now elderly martial artist, as did reconnecting with Leon's now grown sons. The fact that he has passed on his teaching to worthy pupils makes him feel content that he has accomplished something with his life, and so he is more willing to take chances with that life than he might have in the past.

Lǐ Zǔwén isn't really certain what he boon he'll ask if he overcomes the great difficulties that lie before him and wins through to the end of this tournament. The smart thing to do, probably, would be to ask the alien ruler of Bhutan to leave Earth and never return, but that would also lead to a fair amount of chaos. Well, he will face that challenge when he must, and do so with a calm heart and a steady hand. He suspects that he will have to hit quite a few people more than once in the process, though.

Lǐ Zǔwén - PL 9

Abilities:
STR
1 | STA 0 | AGL 3 | DEX 2 | FGT 10 | INT 4 | AWE 3 | PRE 3

Powers:
Qi Sense:
Senses 6 (danger sense; accurate acute ranged detect life) - 6 points
Qi Techniques: Array (12 points)
  • Flurry of Blows: Selective Burst Area Damage 4 - 1 point
  • Nerve Strike: Cumulative Affliction 6 (Resisted by Fortitude; Dazed, Stunned, Paralyzed) - 12 points
  • Pain Ease: Energizing Healing 6, Temporary - 1 point
  • Vitality Boost: Enhanced Stamina 2; Enhanced Strength 4
Style Analysis: Perception Range Cumulative Affliction 9 (Resisted by Will; Vulnerable, Defenseless), Conditions Limited to Own Attacks, Limited Degree, Insidious, Quirk (one who notices the effect can resist with Deception instead of Will), Subtle - 19 points

Advantages:
Agile Feint, Assessment, Defensive Attack, Defensive Roll 2, Evasion 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Languages 3 (English, French, Hokkien others, [Mandarin is native]), Move-by Action, Precise Attack (close/concealment), Skill Mastery (Treatment), Trance, Uncanny Dodge.

Skills:
Acrobatics 5 (+8), Athletics 5 (+6), Close Combat: Unarmed 2 (+12), Expertise: Philosophy 9 (+13), Expertise: Streetwise 7 (+11), Insight 8 (+11), Intimidation 4 (+7), Perception 6 (+9), Treatment 8 (+12).

Offense:
Initiative +7
Unarmed +12 (Close Damage 5/1)
Nerve Strike +12 (Close Fortitude 6)
Flurry -- (Burst Area Damage 4)
Style Analysis -- (Perception Range Will 9)

Defense:
Dodge 9, Parry 11, Fortitude 5/3, Toughness 7/5/2/0, Will 11

Totals:
Abilities 56 + Powers 41 + Advantages 19 + Skills 26 = Defenses 20 = 161 points

Offensive PL: 9
Defensive PL: 9
Resistance PL: 8
Skill PL: 8

Complications:
Enlightenment--Motivation. Elderly.


Note: In his physical prime, during the 70s and 80s, he had STR 2 and STA 2, but two ranks less in all INT, AWE and PRE-based skills. His Qi Techniques array had a 6 point reserve, with powers like those of George Robinson, and his Style Analysis power was only a rank 6 Affliction.
 

Voltron64

Adventurer
And then he found his disciple. Late in 1982, sixteen year old Leon Yung was ambushed by a group of Python-associated gang members who weren't inclined to accept his refusal of their invitation to join them. As fate would have it, this conflict happened to take place outside of the apartment where Lǐ was visiting one of his students, and the young master decided to come to the younger man's assistance. Impressed by what he saw, Leon showed up to study at the academy the next day, and proved to have a genuine talent for the art.
I have a feeling that Leon Yung's predicament was exactly along the lines of what happened to Li Zuwen back in the day, leading to him practicing the martial arts.
In 2015, he was finally moved to visit one of his old students while she was in the hospital, and he happened to be seen easing her pain by one of the doctors, who wanted to learn how to perform this technique. Lǐ told him that this was part of an entire body of lore that he would have to learn, not some magic trick, but Dr. George Robinson managed to impress him, just as Leon had before him. Teaching again revitalized the now elderly martial artist, as did reconnecting with Leon's now grown sons. The fact that he has passed on his teaching to worthy pupils makes him feel content that he has accomplished something with his life, and so he is more willing to take chances with that life than he might have in the past.
I was wondering whether Clarity has had a chance to get in touch with Li and study under him, and it's good to know the answer is yes.
 
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Davies

Legend
Trijata
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Art by Alexandra Curte

Trijata is the name of a rakshasi in the legends of Rama, the great hero and incarnation of Vishnu. As with most figures of mythology, her character varies from story to story; in some versions of these events, she is portrayed as a willing servant of Ravana, the great demon-king. In most versions, though, and certainly in the Ramayana, Trijata is shown to be wise and merciful, is friendly to both Rama and his wife Sita, is rewarded for her good deeds, and has a small religious following even today.

The contemporary woman who is also known by the name of Trijata does everything in her power to make it clear that she is not her namesake, and neither believes herself to be holy nor desires any worship. When asked about her use of the name, she will claim that she considers Trijata to be worthy of emulation, even if she tends to be much more active than the legends portray the rakshasi. She believes that telling the full truth would cause more trouble than the situation merits.

That full truth is that she is a rakashasi, or at least she believes herself to be descended from beings who were called rakshasa and rakshasi in India. Her family taught her that they had also been known as oni and mazoku in Japan, shen in China, and djinn in Arabia, and she wonders whether stories about satyrs and dryads in Greece might come from the same source. Wherever they lived, they were regarded as monsters -- but monsters who could, as in the stories of Trijata and others like her, demonstrate proper behavior and become heroes.

Trijata herself was born sometime in the mid-eighteenth century, on Sri Lanka. Supposedly, her ancestors were capable of great feats of illusion, but the only power that she and her family retained was the ability to make themselves look like ordinary humans, allowing them to live in secrecy. And for a long time, that was just what she did, even after she left her home behind and wandered throughout the Indian subcontinent. She lived in Bundelkhand for a while, and claims to have known and admired Laxmi Bai.

When she finally returned to her homeland, in the 1960s, she could not find any other members of her family or clues to tell her where they might have gone. Trijata fears that she may be the last of her kind still alive. Well, if that is the case, then it behooves her to live a worthwhile life so that the story of her people is not just one of terror and cruelty. She started out by working to protect and support the communities where she lived, acting in secrecy as much as possible and then moving on when suspicions began to develop. It was a good life, and made her happy.

Then things got complicated in 1982, when she stumbled into rescuing the Prime Minister of India from assassins sent by something called the Pythonian Insurgency. Questioned by the authorities in the aftermath, she stammered out that her name was Trijata, and ever since then she has been stuck as what most people assume to be a human superhero using the rakshasi heroine's name as her own. (Which is almost true, but could get her in hot water if the full truth ever becomes known.)

Trijata is stronger, tougher and faster than most humans, heals more quickly and has lived long enough to become very good at defending herself and others. While she possesses teeth and claws whose sharpness could probably be compared to that of a razor blade, if that wasn't utterly cliche by this point, she would only ever use them against beings who are every bit as monstrous as she appears to be -- such as people who threaten or harm children. Even then, she has no wish to permanently harm or kill anybody.

Sponsored to take part in the tournament by a Mumbai film studio who've made movies about her heroic adventures -- entirely made-up ones, mostly -- Trijata has been subtly encouraged to invite Thunder Dragon to allow filming in Bhutan. She's not sure about that idea, and instead plans to ask him whether, as she's begun to suspect, her people are of extraterrestrial origin and if he's encountered other examples of them elsewhere in the cosmos. Of course, she also recognizes that she's a long shot to win, but will do what she can.

Trijata - PL 9

Abilities:
STR
7 | STA 8 | AGL 6 | DEX 4 | FGT 8 | INT 1 | AWE 3 | PRE 3

Powers:
Claws and Fangs:
Strength-based Damage 2, Improved Critical 2 - 4 points
Healing Factor: Immunity 3 (aging, disease, poison); Regeneration 10 - 13 points
Human Semblance: Morph 1 (ordinary human) - 5 points
Swiftness: Enhanced Advantages 2 (Close Attack, Improved Initiative), Quirk (Close Attack is only enhanced against opponents with a lower Initiative total); Enhanced Defenses 4 (Dodge 2, Parry 2); Quickness 4; Speed 4 (30 MPH) - 13 points

Advantages:
Agile Feint, All-out Attack, Beginner's Luck, Benefit (Cipher), Close Attack, Fearless, Improved Initiative 2, Languages 4 (English, Hindi, Sanskrit, Sinhala, Tamil, many others [Vedda is native]), Power Attack, Takedown, Trance.

Skills:
Acrobatics 6 (+12), Athletics 6 (+13), Expertise: History 7 (+8), Expertise: Magic 6 (+9), Expertise: Philosophy 6 (+7), Insight 10 (+13), Perception 7 (+10), Persuasion 8 (+11), Stealth 6 (+12).

Offense:
Initiative +14
Unarmed +9 (Close Damage 7)
Claws and Fangs +9 (Close Damage 9, Crit 18-20)

Defense:
Dodge 8/6, Parry 10/8, Fortitude 9, Toughness 8, Will 9

Totals:
Abilities 80 + Powers 35 + Advantages 13 + Skills 31 + Defenses 7 = 166 points

Offensive PL: 9
Defensive PL: 9
Resistance PL: 9
Skill PL: 8

Complications:
Responsibility--Motivation. Fame. Obviously Inhuman
(outside of disguise.) Secret Identity.
 

Davies

Legend
Luis Almeida
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Unlike many superpower martial artists, Luis Almeida's abilities weren't unlocked through his practice of his discipline; instead, he started practicing his discipline to help him develop and improve his abilities. From early childhood onward, he was aware that he was a bit faster and more graceful than other children in the favela where he was growing up. Naturally, he thought to use these talents to excel at football and lift himself (and his family) out of their poverty.

Unfortunately, during his adolescence his talents surpassed what could be passed off as simply human, and were shown to be superpowers. That put an end to his football dreams, and for a while he found himself adrift, even engaging in some petty crime. He began to turn his life around when he started to learn capoeira, which gave him the opportunity to use his talents in a way that was socially acceptable and granted him excitement and fame.

At twenty-one, he was scouted to make his first movie, and though it was a flop at the box office, reviews of his performance were good enough that he was given more opportunities. This was also around the time that his path first crossed with O Homen de Oro, who happened to pursue some criminals through one of his film shoots. Excited by this development, Luis assisted in capturing these men and wound up befriending the superhero. For a while, Luis considered becoming a 'hero for hire', like that Thriller fellow, but decided that he had enough on his plate with his film career. When the opportunity arises, however, he will unhesitatingly use his talents to help rescue people in danger. Yes, this makes him famous. No, that's not why he does it.

One way that he's very different from most entertainers is that he lives a very abstemious lifestyle, drinking only soft drinks and avoiding any drug usage. Partly this is the legacy of his sports background, and Luis' belief that his talents might fade if he doesn't treat his body like the finely tuned instrument that it is. Partly, it's a moral conviction. He parties just as much as anybody, but likes to do so when fully in control of himself.

Sponsored for the current tournament by the Furtado family trust, specifically Pedro Blanco, Luis has been told to ask Thunder Dragon to leave Earth and never come back if he manages to win this thing. He thinks he has a good shot at this, particularly in like of his recently developed 'hit secreto' technique, an incredibly fast blow that few martial artists can see much less defend against. Whether it will avail him in this conflict remains to be seen, but win or lose, he expects that he'll have a blast along the way.

Luis Almeida - PL 10

Abilities:
STR
3 | STA 3 | AGL 7 | DEX 3 | FGT 12 | INT 1 | AWE 3 | PRE 2

Powers:
Fast Runner:
Speed 2 (8 MPH) - 2 points
Hit Secreto: Perception Range Damage 5, Limitation (functions as a Close Attack, resolved as a Close Attack against targets with Quickness), Subtle (detected by rapid vision) - 10 points

Advantages:
Agile Feint, Assessment, Attractive, Benefit (well-off), Defensive Attack, Defensive Roll, Evasion 2, Fearless Improved Defense, Improved Disarm, Improved Initiative, Improvised Weapon, Instant Up, Language 2 (English, Spanish, others [Portuguese is native]), Move-by Action, Power Attack, Redirect, Set-up, Takedown, Uncanny Dodge.

Skills:
Acrobatics 7 (+14), Athletics 10 (+13), Close Combat: Unarmed 2 (+14), Expertise: Performance 8 (+10), Insight 8 (+11), Intimidation 8 (+10), Perception 9 (+12), Vehicles 8 (+11).

Offense:
Initiative +11
Unarmed +15 (Close Damage 3)
Hit Secreto -- (Perception Range* Damage 5)

Defense:
Dodge 15, Parry 14, Fortitude 6, Toughness 5/3, Will 8.

Totals:
Abilities 68 + Powers 12 + Advantages 21 + Skills 30 + Defenses 18 = 149 points

Offensive PL: 9*
Defensive PL: 10
Resistance PL: 7
Skill PL: 9

Complications:
Fame/Thrills--Motivation. Fame. Straight-Edge.
 

Voltron64

Adventurer
One way that he's very different from most entertainers is that he lives a very abstemious lifestyle, drinking only soft drinks and avoiding any drug usage. Partly this is the legacy of his sports background, and Luis' belief that his talents might fade if he doesn't treat his body like the finely tuned instrument that it is. Partly, it's a moral conviction. He parties just as much as anybody, but likes to do so when fully in control of himself.
As many a pretty girl can attest to that... :cool:
 

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