Davies
Legend
Ife Brown
Making his debut just a few months before Cerebron attacked Earth, Ife Brown (then known as Duppy Jonah) was one of the most noteworthy supervillains of the early second age. Developing his elastic body when he was seventeen, he was initially content to use the talents that it permitted to engage in minor acts of mischief in his native Montego Bay. After a friend of his was arrested and imprisoned for a crime that Brown knew for a fact had been committed by someone else, however, he recruited a few old friends of theirs to break him out of jail, and then fled out into the Caribbean to begin a career of high seas piracy.
Mostly preying on cruise ships, Duppy Jonah and his crew generally avoided serious violence, drug smuggling or kidnapping for ransom. (Their only brush with the latter was a scam that the supposed victim ran on her soon-to-be-ex-husband, which they were happy to assist once they made her acquaintance.) After a 2004 clash with a United States Coast Guard vessel off the island of Saint Thomas, the crew was designated as a priority target by the recently established United Superheroes of America. Outnumbered and outgunned, Duppy Jonah and most of his men were captured and imprisoned, but were able to escape and resume their piratical exploits within a few months with the assistance of their friends who had avoided captivity.
In 2006, Duppy Jonah agreed to allow a film crew from Television Jamaica to accompany his own crew for a few days, in order to document their activities and demonstrate that they were far from the vicious pirates that other media had portrayed. By a remarkable coincidence, the film crew was thus present when the crew accidentally played a role in thwarting the coup attempt of Billie Zane by wrecking a mobile weapons factory employed by the conspiracy. The film of these activities created something of a sensation in Jamaica, where Duppy Jonah and his crew already had something of a reputation as folk heroes. Now they had actually been shown to be fighting a much more dangerous evil, that reputation grew even further.
At the demand of a vocal group in the Jamaican parliament, the governor general extended the offer of a pardon to Duppy Jonah and his associates. It is quite likely that this offer was made in the expectation that it would probably be refused, or that the pirate would probably return to his career after only a short time. To the surprise of nearly everyone, however, Ife Brown accepted the offer, returned to Jamaica, and declared an intention to live an honest life thereafter. While his activities are closely monitored by the Jamaican Constabulary Force and he has spent a few nights in jail on various charges since then, he has avoided serious wrong-doing over the last fifteen years.
At the start of his career as a pirate, Brown was driven by a great deal of anger at the injustice he perceived as being done to his friend, and was willing to do most anything that he thought might avenge it. That fury burnt out after a relatively short time, and the easy-going personality he had before that reasserted itself. Even before he stumbled into the opportunity to have his crimes pardoned, Ife was considering getting out of the racket, having started to find it boring and unpleasant. These days, he genuinely only wants to live in peace, and will only ever be roused to violence in the defense of himself or his friends. But he is still pretty darn good at it.
It should be understood that there are still a number of outstanding warrants for his arrest in the United States, and that if he ever left Jamaica for pretty much anywhere else, he would probably be arrested. That does not really trouble him much, as he is content to have his traveling days behind him. Mostly content, at least.
Ife Brown -- PL 10
Abilities:
STR 8 | STA 12 | AGL 3 | DEX 2 | FGT 8 | INT 1 | AWE 2 | PRE 2
Powers:
Deeeeep Breath: Sustained Immunity 2 (suffocation), Quirk (cannot talk and not if surprised) - 1 point
Rubbery Body: Elongation 4 (120 feet); Immunity 40 (ballistic damage, bludgeoning damage), Limited to half effect, Reflect; Impervious Toughness 12; Leaping 8 (2000 feet) - 64 points
Advantages:
All-out Attack, Fearless, Improved Initiative, Interpose, Power Attack, Takedown.
Skills:
Acrobatics 6 (+9), Athletics 2 (+10), Close Combat: Unarmed 4 (+12), Expertise: Streetwise 8 (+9), Intimidation 9 (+11), Perception 7 (+9), Vehicles 6 (+8).
Offense:
Initiative +7
Unarmed +12 (Close Damage 8)
Defense:
Dodge 6, Parry 8, Fortitude 14, Toughness 12, Will 6
Totals:
Abilities 76 + Powers 65 + Advantages 6 + Skills 21 + Defenses 9 = 177 points
Offensive PL: 10
Defensive PL: 10
Resistance PL: 10
Skill PL: 6
Complications:
Peace--Motivation. Big Eater. Sinks Like A Stone (or solid rubber.) Still Wanted In A Lot of Places.
Note: Inspired by the work of EternalPhoenix.
Making his debut just a few months before Cerebron attacked Earth, Ife Brown (then known as Duppy Jonah) was one of the most noteworthy supervillains of the early second age. Developing his elastic body when he was seventeen, he was initially content to use the talents that it permitted to engage in minor acts of mischief in his native Montego Bay. After a friend of his was arrested and imprisoned for a crime that Brown knew for a fact had been committed by someone else, however, he recruited a few old friends of theirs to break him out of jail, and then fled out into the Caribbean to begin a career of high seas piracy.
Mostly preying on cruise ships, Duppy Jonah and his crew generally avoided serious violence, drug smuggling or kidnapping for ransom. (Their only brush with the latter was a scam that the supposed victim ran on her soon-to-be-ex-husband, which they were happy to assist once they made her acquaintance.) After a 2004 clash with a United States Coast Guard vessel off the island of Saint Thomas, the crew was designated as a priority target by the recently established United Superheroes of America. Outnumbered and outgunned, Duppy Jonah and most of his men were captured and imprisoned, but were able to escape and resume their piratical exploits within a few months with the assistance of their friends who had avoided captivity.
In 2006, Duppy Jonah agreed to allow a film crew from Television Jamaica to accompany his own crew for a few days, in order to document their activities and demonstrate that they were far from the vicious pirates that other media had portrayed. By a remarkable coincidence, the film crew was thus present when the crew accidentally played a role in thwarting the coup attempt of Billie Zane by wrecking a mobile weapons factory employed by the conspiracy. The film of these activities created something of a sensation in Jamaica, where Duppy Jonah and his crew already had something of a reputation as folk heroes. Now they had actually been shown to be fighting a much more dangerous evil, that reputation grew even further.
At the demand of a vocal group in the Jamaican parliament, the governor general extended the offer of a pardon to Duppy Jonah and his associates. It is quite likely that this offer was made in the expectation that it would probably be refused, or that the pirate would probably return to his career after only a short time. To the surprise of nearly everyone, however, Ife Brown accepted the offer, returned to Jamaica, and declared an intention to live an honest life thereafter. While his activities are closely monitored by the Jamaican Constabulary Force and he has spent a few nights in jail on various charges since then, he has avoided serious wrong-doing over the last fifteen years.
At the start of his career as a pirate, Brown was driven by a great deal of anger at the injustice he perceived as being done to his friend, and was willing to do most anything that he thought might avenge it. That fury burnt out after a relatively short time, and the easy-going personality he had before that reasserted itself. Even before he stumbled into the opportunity to have his crimes pardoned, Ife was considering getting out of the racket, having started to find it boring and unpleasant. These days, he genuinely only wants to live in peace, and will only ever be roused to violence in the defense of himself or his friends. But he is still pretty darn good at it.
It should be understood that there are still a number of outstanding warrants for his arrest in the United States, and that if he ever left Jamaica for pretty much anywhere else, he would probably be arrested. That does not really trouble him much, as he is content to have his traveling days behind him. Mostly content, at least.
Ife Brown -- PL 10
Abilities:
STR 8 | STA 12 | AGL 3 | DEX 2 | FGT 8 | INT 1 | AWE 2 | PRE 2
Powers:
Deeeeep Breath: Sustained Immunity 2 (suffocation), Quirk (cannot talk and not if surprised) - 1 point
Rubbery Body: Elongation 4 (120 feet); Immunity 40 (ballistic damage, bludgeoning damage), Limited to half effect, Reflect; Impervious Toughness 12; Leaping 8 (2000 feet) - 64 points
Advantages:
All-out Attack, Fearless, Improved Initiative, Interpose, Power Attack, Takedown.
Skills:
Acrobatics 6 (+9), Athletics 2 (+10), Close Combat: Unarmed 4 (+12), Expertise: Streetwise 8 (+9), Intimidation 9 (+11), Perception 7 (+9), Vehicles 6 (+8).
Offense:
Initiative +7
Unarmed +12 (Close Damage 8)
Defense:
Dodge 6, Parry 8, Fortitude 14, Toughness 12, Will 6
Totals:
Abilities 76 + Powers 65 + Advantages 6 + Skills 21 + Defenses 9 = 177 points
Offensive PL: 10
Defensive PL: 10
Resistance PL: 10
Skill PL: 6
Complications:
Peace--Motivation. Big Eater. Sinks Like A Stone (or solid rubber.) Still Wanted In A Lot of Places.
Note: Inspired by the work of EternalPhoenix.