Davies
Legend
Guardian Lucis
Up until this month, the greatest worries that fifteen-year-old Paul Bellner had involved keeping his grades high enough that his parents had no grounds to object to him continuing to act as the lead vocalist for The Bellringers, the band he and his two older brothers formed two years ago. The actual work of being an entertainer came easy to him, so he never really worried about anything on that front, but schoolwork required actual effort. The fun times would be all over if his grades started to fail, or so his parents had told him at the start of all this, and he never even considered the possibility that the money that they were making had caused them to forget any such ideas.
Then, just a couple of weeks ago, Paul collapsed on stage while doing his latest song. This had never happened before, and would probably have worried him a lot more if not for what came with it. When the world went away, he found himself naked and alone in a vast dark space, gazing up at an impossibly bright light. "Greetings, Paul Bellner," it said in the voice of a woman. "I am thy soul and thy true self, and together we shaaaaaaahhh ... okay, no, I'm not going to do this mystical crap. Look, long story short, I died -- twice, at least -- a long time ago, and now my power lives in you. The world needs heroes, and you just got drafted. Walk with the light and the light will walk with you, all power can't be seen, love is real, yadda yadda yadda."
When he woke in the hotel room, surrounded by his nervous brothers and their manager, all of whom wanted to know where he had gotten the drugs that he had not, in fact, taken, it seemed that what he had seen had just been a dream. Or so he thought until he realized that he was holding, clutched tightly in his hand, a golden necklace with a sun-symbol charm hanging from its chain. He had never seen it before, but something about the symbol immediately associated with the light in his vision. When Paul was finally left to his own devices, he hesitantly put on the necklace and spoke the words he had been told, becoming Guardian Lucis.
Over the next few days, Paul would learn that four young women -- well, three young women and one individual who seems like one but about whom he has more questions than answers -- had had similar collapses, similar dreams and awakened to find themselves in possession of similar necklaces. Fate, or whatever, has drawn these five Guardians together to try and do something about a crazy Japanese supervillain who calls himself Kishu and is trying to either blow up or buy up Vancouver. Despite their success in preventing this, Paul has the distinct sensation that this might be just the tip of the iceberg, and that he and his new friends are in way over their heads.
Paul is a sincere and honest young man who genuinely wants to help people, and who happily donates much of what he makes as an entertainer to charity (or so he thinks.) The opportunity to do so through magic that he barely understands is not something he would ever have sought out, but he accepts it with cheer and confidence. He worries that his actions as Guardian Lucis could come back to haunt his family, and so he strives to keep his identity a secret; even his teammates do not yet know that he is a minor league celebrity out of his costume as well as inside it. Perhaps his greatest weakness is that he is a sucker for a pretty face. Any pretty face.
Guardian Lucis -- PL 9
Abilities:
STR 2 | STA 3 | AGL 3 | DEX 3 | FGT 3 | INT 1 | AWE 2 | PRE 5
Powers:
Enchanted Necklace/Costume: Enhanced Defenses 10 (Dodge 5, Parry 5); Feature 1 (quick change); Flight 7 (250 MPH); Impervious Protection 5; Removable (-7 points) - 28 points
"I Walk With the Light, and the Light With Me": Environment 1 (Bright Light) - 2 points
Light Magic: Array (21 points)
All-out Attack, Attractive, Fearless, Improved Initiative, Power Attack, Taunt.
Skills:
Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Unarmed 6 (+9), Deception 4 (+9), Expertise: Magic 2 (+7), Expertise: Performance 5 (+10), Insight 4 (+6), Persuasion 2 (+7), Ranged Combat: Light Magic 5 (+8), Stealth 4 (+7).
Offense:
Initiative +7
Unarmed +9 (Close Damage 2)
Blast of Light +10 (Ranged Damage 10)
Blast of Unseen Light +8 (Ranged Damage 10)
Blinding Burst -- (Perception Area Affliction 10, Resisted by Dodge)
Burst of Light -- (Ranged Burst Area Damage 7)
Ghostbane Burst -- (Ranged Burst Area Damage 9)
Defense:
Dodge 10/5, Parry 9/4, Fortitude 4, Toughness 8/3, Will 8
Totals:
Abilities 44 + Powers 56 + Advantages 6 + Skills 20 + Defenses 10 = 136 points
Offensive PL: 9
Defensive PL: 9
Resistance PL: 6
Skill PL: 5
Complications:
Upholding Good--Motivation. Easily Distracted or Deceived by Attractive People. Family (parents and older brothers.) Secret Identity.

Up until this month, the greatest worries that fifteen-year-old Paul Bellner had involved keeping his grades high enough that his parents had no grounds to object to him continuing to act as the lead vocalist for The Bellringers, the band he and his two older brothers formed two years ago. The actual work of being an entertainer came easy to him, so he never really worried about anything on that front, but schoolwork required actual effort. The fun times would be all over if his grades started to fail, or so his parents had told him at the start of all this, and he never even considered the possibility that the money that they were making had caused them to forget any such ideas.
Then, just a couple of weeks ago, Paul collapsed on stage while doing his latest song. This had never happened before, and would probably have worried him a lot more if not for what came with it. When the world went away, he found himself naked and alone in a vast dark space, gazing up at an impossibly bright light. "Greetings, Paul Bellner," it said in the voice of a woman. "I am thy soul and thy true self, and together we shaaaaaaahhh ... okay, no, I'm not going to do this mystical crap. Look, long story short, I died -- twice, at least -- a long time ago, and now my power lives in you. The world needs heroes, and you just got drafted. Walk with the light and the light will walk with you, all power can't be seen, love is real, yadda yadda yadda."
When he woke in the hotel room, surrounded by his nervous brothers and their manager, all of whom wanted to know where he had gotten the drugs that he had not, in fact, taken, it seemed that what he had seen had just been a dream. Or so he thought until he realized that he was holding, clutched tightly in his hand, a golden necklace with a sun-symbol charm hanging from its chain. He had never seen it before, but something about the symbol immediately associated with the light in his vision. When Paul was finally left to his own devices, he hesitantly put on the necklace and spoke the words he had been told, becoming Guardian Lucis.
Over the next few days, Paul would learn that four young women -- well, three young women and one individual who seems like one but about whom he has more questions than answers -- had had similar collapses, similar dreams and awakened to find themselves in possession of similar necklaces. Fate, or whatever, has drawn these five Guardians together to try and do something about a crazy Japanese supervillain who calls himself Kishu and is trying to either blow up or buy up Vancouver. Despite their success in preventing this, Paul has the distinct sensation that this might be just the tip of the iceberg, and that he and his new friends are in way over their heads.
Paul is a sincere and honest young man who genuinely wants to help people, and who happily donates much of what he makes as an entertainer to charity (or so he thinks.) The opportunity to do so through magic that he barely understands is not something he would ever have sought out, but he accepts it with cheer and confidence. He worries that his actions as Guardian Lucis could come back to haunt his family, and so he strives to keep his identity a secret; even his teammates do not yet know that he is a minor league celebrity out of his costume as well as inside it. Perhaps his greatest weakness is that he is a sucker for a pretty face. Any pretty face.
Guardian Lucis -- PL 9
Abilities:
STR 2 | STA 3 | AGL 3 | DEX 3 | FGT 3 | INT 1 | AWE 2 | PRE 5
Powers:
Enchanted Necklace/Costume: Enhanced Defenses 10 (Dodge 5, Parry 5); Feature 1 (quick change); Flight 7 (250 MPH); Impervious Protection 5; Removable (-7 points) - 28 points
"I Walk With the Light, and the Light With Me": Environment 1 (Bright Light) - 2 points
Light Magic: Array (21 points)
- Blast of Light: Ranged Damage 10, Accurate - 21 points
- Blast of Unseen Light: Ranged Damage 10, Subtle - 1 point
- Blinding Burst: Perception Area Cumulative Affliction 9 (Resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to Vision - 1 point
- Burst of Light: Ranged Burst Area Damage 7 - 1 point
- Ghostbane Burst: Ranged Burst Area Damage 9, Affects Insubstantial 2, Limited to undead enemies - 1 point
- Light of Healing: Ranged Energizing Healing 5 - 1 point
All-out Attack, Attractive, Fearless, Improved Initiative, Power Attack, Taunt.
Skills:
Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Unarmed 6 (+9), Deception 4 (+9), Expertise: Magic 2 (+7), Expertise: Performance 5 (+10), Insight 4 (+6), Persuasion 2 (+7), Ranged Combat: Light Magic 5 (+8), Stealth 4 (+7).
Offense:
Initiative +7
Unarmed +9 (Close Damage 2)
Blast of Light +10 (Ranged Damage 10)
Blast of Unseen Light +8 (Ranged Damage 10)
Blinding Burst -- (Perception Area Affliction 10, Resisted by Dodge)
Burst of Light -- (Ranged Burst Area Damage 7)
Ghostbane Burst -- (Ranged Burst Area Damage 9)
Defense:
Dodge 10/5, Parry 9/4, Fortitude 4, Toughness 8/3, Will 8
Totals:
Abilities 44 + Powers 56 + Advantages 6 + Skills 20 + Defenses 10 = 136 points
Offensive PL: 9
Defensive PL: 9
Resistance PL: 6
Skill PL: 5
Complications:
Upholding Good--Motivation. Easily Distracted or Deceived by Attractive People. Family (parents and older brothers.) Secret Identity.