Hex, buried under hot, heavy, stinky people, could feel the Grimoire still clutched in her hand, but it was held out away from her face and she couldn't SEE it! The Thunder Road could get her out of this, but it was a thousand miles away if she couldn't find the spell; it was WAY too complicated for her to just remember! She felt her breath coming in shorter gasps, felt her mind dissolving into panic. What would they DO to her?! To everyone?!
I can fix this. The magic is in his sword! I just need a second in the clear to read the spell!
Fear, anger, desperation. A potent, if dangerous, mix for a worker of wills.
"GET! OFF! OF! MEE!!"
From outside the dogpile, there was just a dull flash of magenta light that leaked out from between the legs and arms and bodies. Then nothing.
Then all Hell broke loose.
Bodies flew! The world was consumed by red-violet light; an expanding sphere of it roaring out from the center of the explosion of henchmen that roared like an angry tiger! For a moment it crackled there like an enormous plasma-sphere from the old Sharper Image stores...then faded away to show Hex in the center, coughing and picking herself up.
"Hedge magic," the spellbook grumped.
Hex shook her head and tried to brush hair out of her face with a shaking hand.
(Power stunting from Soul Magic array: Move Object 9 (Burst Area 1, Selective, Limited Direction: Away from Me). Each of the gentlefolk dogpiling on Hex...and all enemies within 30' of her...get to make a DC 19 Dodge resistance check. Success means they are subject to a Rank 4 Move Object thrusting them away. Fail means it's a Rank 9 Move Object. No direct damage, but I figure there may be objects around they'll hit, or some will be thrown into the air and take fall damage. I leave it to the GM. I think I still have a hero point, since I didn't spend one to mitigate the fatigue from the teleport in; I will spend it to mitigate the fatigue from this.)
I can fix this. The magic is in his sword! I just need a second in the clear to read the spell!
Fear, anger, desperation. A potent, if dangerous, mix for a worker of wills.
"GET! OFF! OF! MEE!!"
From outside the dogpile, there was just a dull flash of magenta light that leaked out from between the legs and arms and bodies. Then nothing.
Then all Hell broke loose.
Bodies flew! The world was consumed by red-violet light; an expanding sphere of it roaring out from the center of the explosion of henchmen that roared like an angry tiger! For a moment it crackled there like an enormous plasma-sphere from the old Sharper Image stores...then faded away to show Hex in the center, coughing and picking herself up.
"Hedge magic," the spellbook grumped.
Hex shook her head and tried to brush hair out of her face with a shaking hand.
(Power stunting from Soul Magic array: Move Object 9 (Burst Area 1, Selective, Limited Direction: Away from Me). Each of the gentlefolk dogpiling on Hex...and all enemies within 30' of her...get to make a DC 19 Dodge resistance check. Success means they are subject to a Rank 4 Move Object thrusting them away. Fail means it's a Rank 9 Move Object. No direct damage, but I figure there may be objects around they'll hit, or some will be thrown into the air and take fall damage. I leave it to the GM. I think I still have a hero point, since I didn't spend one to mitigate the fatigue from the teleport in; I will spend it to mitigate the fatigue from this.)