mmu1 said:
Now, I'm not arguing that this guy will be serious threat to a PL 10 super (unless the character gets careless and lets him get in a really lucky shot), but the way power seems to drain out of weapons as soon as a superpowered character picks them up drives me up the wall - mainly because I'll have players giving me funny looks when they happen to pick up a huge weapon, or get in a position to hit an enemy with a car, and I tell them that their damage is capped by their power level - but hey, it's really
cool to hit someone with a car...
First off, one of my sayings is that MnM is a game of yeards, not inches. Its never intended to be precise in many ways, with the system getting bogged down into a ton of details, but is intended to get you close enough for the Gm to handle the flavor bits.
So first off, let me point out that you are having an aesthetic reaction, right? it bothers you that it works this way, as opposed to it being something thats causing mechanical or play issues in a game.
Now moving along, MNM has a balance feature built in called PL. Like any balance tool its there to help you, or other "new gm types", balance their game and avoid having "ohmygod" blowouts occuring by surprise.
If its not helping you, this "balance tool" called "stacking limits" then just drop it. Do so understanding that you openb the door for some potential problems of the more IMPACt variety, but hey, you also get rid of the pesky aesthetic issues you have with not having already-maxed-for-the-campaign-supers gain ad hoc bonuses above campaign limits.
However, just as an aside, which genre are you running? i ask this vecause, if your group won't be satisfied UNLESS already-maxed-supers can gain freely ad hoc bonuses above campaign limits, then you will likely see a lot of "grab anything i can hit him with" shenanigans. You should keep in mind that the "average attack" may no longer be PL, but PL+2 to Pl+4 once they grab whatever beating terrain there is.
Note that, its likely this will affect the PCs too. Certainly, your typical dr doom type will not hesitate to brab the park bench for that extra BANG-POWER and save his photonic-dissembler-cannon for the lightweight mooks, for which it was designed (since the park bench allows him to exceed his Pl cap on damage, whereas the PDC doesn't.)
Now, of course, some people would find the notion of Doom preferring to use the park bench over his PD cannon since the park bench does lets him do more damage similarly aesthetically displeasing, but there is no pleasing everyone.
ASIDE: One thing i have done in other campaigns shoehorned into MNM would be:
PROTECTION: Protection bounced mundane attacks of Pl less than its PROT pl. So a guy with prot-8 is immune from a mundane attck of +7. Against "super" attacks, anything bought with points say, PROT only bounces stuff that is Pl HALF the prot level.