JeffB said:
I'm not "cheap"..I've got no problem dropping $40 for a hardcover book but.....Ahh well..I don't expect anyone to understand...
LOL! I am the other way. There was only one hardback I popped $40 for, Farscape, which was still a thick book, with color photos and was even paying for its franchise fee. Yet, I didn't think Judge Dredd was worth that much of an investment (It IS a nice looking book and seems to have good crunchy bits, don't get me wrong.)
Despite the quality, I even cringed at getting Spycraft at $35, but eventually I got their SA book and thus eventually gave them $70.
As far as d20 Modern, which looks solid, I thought about it this way. In most of my games, I like to feature or give players access to funky powers. And while I admire WotC's completeness on the modern genre in the book, you only get 4 advance supernatural classes (which kinda smarts when you know that psionics HAS to have 4 more coming and yet got even less powers than magic.) And they only offered HALF the spells/powers. My impression was that you would HAVE to get one of their campaign books if you were serious about getting into a game that offered funky powers to players. And on a personal note, psionics is getting their own setting, but the rules still enforces psionics to be a second tier system that is outclassed by magic. Kinda like getting a Dodge Viper with a Kia Rio engine.
Compared to M&M?
Let get back to why I got into 3e in the first place when I hadn’t run a DND game in over 10 years. WotC gave me a flexible game that let me run a fantasy game my way (mostly) instead of their way, unlike what TSR did. : )
What I really liked about M&M was that it had several sidebars of rules that took the game back to it’s DND roots AND even further out in left field from what M&M was doing. You hate the Damage Save system? The longest sidebar is on how to bring back hit points (and it was rather complete compared to what others would offer.) On the other hand, you think the BAB is a contrived mechanic, you have another sidebar where you have Melee, Unarmed and Ranged Attack skills and then you have a game that uses only the skill and saves system of d20 (the real heart of the engine.)
Even without the side bars, you can either keep Defense and the DR mechanic in their superpowers, or you can just use AC instead. The point base system ensures that as long as everyone in the group uses the same method, it will balance out.
Customize powers? Yeah that was sweet. Customize the game? Yeah, that’s what M&M really lets you do. It’s hard to believe, but you as much for your 32 bucks on M&M as you do for $40 of other games.