MXPB: My Experience Point Buy system


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Very impressive, MarauderX. I have read the first chapter and I have a question about skills. By limiting skill ranks to 4 times the ability modifier, don't you unfairly limit certain character concepts? For example, it is impossible to have a knight character with a fairly low dex (say 12) who is an expert horseman. No matter how many XP this character has, he'll be limited to 4 ranks in Ride. One response might be "raise your dex" but if the character concept is a strong melee specialist who likes to charge with his lance, it really doesn't fit. A 12 dex ought to be sufficient for such a character, I think.

Other than that one concern, I really like what I've seen so far.
 


Hello MarauderX

First off I want to say thanks for sharing this great idea with all of us on the forums. It's just the sort of Tool I was looking for to work on "Class Balancing" with my own Castles & Crusades Mod/HouseRules.

This will reeeeealy help me balance all the classes against each other at each level (I will be keeping the structured leveling system only because it is for a C&COldSchoolConvincesomeoldschoolbudiestoplayD&Dagainandslowlyeasethemintotheworldof20muahahahahahha! plan I have. :mad:

But even though I won’t be using it as you intended right away it’s a fantastic resource for balancing. I am a big fan of 1 EXP Progression table for all classes. That way more or less everyone will advance at the same level. Although I'm a little bit of a Grognard, I always hated the (what appeared to me as haphazard) exp amounts for Advanced D&D leveling. I love the core Mechanic of d20 and I want to keep as much harmony and consistency in the game as possible. Your Exp Point Buy system will go a long way towards me achieving that.

BTW have you seen the work Jaertellas has done with his own Point Buy system over on the Wizards d20 msgbrds. It is more or less along the same lines as your work, except the exp is handed out more along the lines or the HERO System. That is in the since you get 3exp or 4exp a session then use that to buy improvements which are broken down into basic elements like yours.

http://boards.wizards.com/showthread.php?t=496454

I haven't looked at it as closely as your work so I can't say if its play balanced or play tested yet. Have you spent much time play testing your rule set to see if the exp cost for various character improvements are balanced against each other?
 
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Hm. In some ways, I think this may be a large enough departure from regular D&D to make playbalancing more difficult, as well as using any supplemental material. How would CR meld into this, for instance? The changes to BAB alone are pretty significant...
 

A nice addition to this would be a list of monster special abilities and their xp costs. That would be a great replacement for LA for those who like to play monstrous PCs.

You could possibly group them with your current PC special abilities, but a lot of monster abilities are more powerful than feats. Although, with the proper prerequisites, they might be listable under your special abilties category...
 

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