• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E My 1st Restricted Campaign

It is an intriguing setting concept. Especially tantalizing by adding in typical d&D/fantasy tropes instead of just trying to go a "ancient real world + mythology and magic is also real."

I would add my voice to the "way too many player races," but I suspect that's just your [and your players'] play style and there's nothing we're going to do about that. But it does make it kind of amusing to see that you consider this a "restricted" setting.

I really like the flavor you're going for in your faux-Egypt. Not just another pyramids/pharoah/living gods fantasy Egypt, but more like a "fallen Egypt"...and if you're doing "Dark Sun" there, I presume dragon-kings or something controlling different regions. One problem, or question anyway, I see is how are "the 3 pyramids there but destroyed by dragonfire."I've seen you describe this more than once...so, they're, like, just giant piles of slag? If they have been melted/"destroyed by dragonfire," in what respect are they still "pyramids?"

I would think humans and a crashed slave trade would allow pretty much anybody (maybe not free elves) to be found there. Indigenous would be humans (obvs), the dragonkin/born which I presume to be somehow related -descendants? engineered stormtroopers? whatever- to the ruling dragon-[god-?]kings. Most of the anthro's fit with an Egyptian-flavored land. Minotaurs as the chosen of Hathor. Lizardmen as the chosen of (whoever the crocodile god's name is). Tabaxi and were-lions chosen of Bast. Gnolls just wild or the chosen of Set, etc... So I'd keep them, mostly, there.

Wood elves and Centaurs can hold the expansive woods of Germany and northern France, giving way to the Celtic High Elves and Alseids in the northern and western coast of France ruling over and holding all of the druidic positions/magic over Celtic/Gaulish-flavored human barbarians. Britain as -relatively real worldish- a land where the Roman humans are encroaching on the celtic/gaulish humans and their [Welsh] Half-elvin tribes (children of the grey elf sorcerers and grand druids of the Isles of Manannan and Ireland) leading the resistance and defending the unassuming and basically defenseless halfling shires trapped between the warring "bigfolk."

Ireland itself is still in the throws of one of its [pre-]historic wars between the Tuatha de Danaan (Grey elf/sidhe/eladrin/super-elves) and Fomorians giants (led by their one-eyed king, named Balor, yes really, who got his eye gouged out by the Danaan's super-elf king... sound familiar?). Other giant kind and most trolls would be found in the northern realms (including some infestations in Scotland, the gnomes would love some outside help with them). Some versions of trolls and ogres, maybe hill giants, might move down into the germanic/prussian territories and found in the moutainous/rocky regions of eastern europe.

Gnomes hold and built the world equivalent of Hadrian's Wall to defend THEIR lands. No one dares attempt to lay siege to the magi-tech gnomes and their giant construct border guards...while on the other side, there are literally only about 1000 gnomes in all of Scotland, living in one community/settlement wherein they deal in sea-trade with the elves of arms, crafts, and magic with the Welsh/Irish elfin/celtic folk and Nordic peoples. Other gnomes are found in undersea caves or the shallows around Crete and the Greek isles, calling themselves "Telchines", makers of great metal arms and devices.

The Greek country and isles can house mostly humans, with centaurs as you move into the northern mountains and woods. Nymphs of all kinds, of course, to be found throughout the natural places. Similarly, the Aasimar are found here. The greek deities (and attendant celestials) are regularly generating mixed-blood offspring in attempts to defined their lands and return their chosen peoples/civilizations to prominence/former glory. The Romans are ridiculously jealous/fearful of the Greeks' "divine-bastards" and seek to hunt the down at every opportunity. Some more mischievous [or outright evil] Olympian deities, maybe, have fostered some demi-gods of their own to bolster Rome's constantly spreading attempts at conquest and "greatness."

Dwarves make sense for the Caucauses and Alps(along with frost giants in the alps), and I would add in the Pyrenees, maybe with some "Stout" halflings intermingling thrown into the Pyrenees. If you're going to do any kind of aarakocra or vulture-men or any winged humanoids like that (antagonists, npcs, whatever) I'd put there here as well.

South of the Basque country (in the hands of the celtic/gaulish high elves and co.), I'd put most of the Iberic peninsula in the hands of "Moorish/Arabian flavored" centaurs. The Jinnborn, naturally, should go here as well, and would be more common in the dryer south/Andalusia/Gibraltar (along with their homelands of faux-Persia/Sumer).

The rest sound suitable for sprinkling throughout the northern africa and african (south of fallen-eygpt-land) kingdoms.

I am curious, and simply do not know, what the difference between the "kenku" and "ravenfolk" is? So, not sure where they're supposed to go.
 

log in or register to remove this ad

Well I am kind of thinking about using the actual map of the RL near east and just changing some names. Until PCsdo some mapping they won't know. My Egypt as syuch is basically the nile Delta area (Alexandria to Cairo), the rest exists but outside the political control of whats left. The cities are ful of Sand/undead/constructs etc.

There are no large nation sttaes as such, Thyatis (Rome) might be the largest with Italia.

Nice. Will make things a lot easier. Sounds like great fun fitting in/find a place for the themes and the like.

Any thoughts on gods? Between those three civilizations you've got a fairly hefty pantheon of gods - and a few are/can be considered to be the same (Apollon/Apollo, for example). I realise it might be early days still but I've always enjoyed sorting the cosmology of a setting. Perhaps each civilization's gods have their own plan/realm from where they influence the mortal realm - while they are powerful, they cannot enter another's realm so must rely on mortal agents. That kind thing. Fun!
 

PS: There should be some super-advanced [as compared to the rest of the setting] wizard-priests [of high level] society/civilization that is hiding in some secluded territory in Portugal or southern Spain, actual Atlantians. The dry-land remnants (maybe on the Canary Islands also) of their [recently?] sunken city/realm.
 

Nice. Will make things a lot easier. Sounds like great fun fitting in/find a place for the themes and the like.

Any thoughts on gods? Between those three civilizations you've got a fairly hefty pantheon of gods - and a few are/can be considered to be the same (Apollon/Apollo, for example). I realise it might be early days still but I've always enjoyed sorting the cosmology of a setting. Perhaps each civilization's gods have their own plan/realm from where they influence the mortal realm - while they are powerful, they cannot enter another's realm so must rely on mortal agents. That kind thing. Fun!

I'm using the pHB Greek and Egyptian pantheons with the Roman one from a Castles and Crusades book which also has some of the Celtic powers IIRC.

Its set in Nithia so its mostly the Egyptian deities. I have a Paladin of Apollo and an arcane cleric of Isis. I got most of my names reskin from the Hollow World PDF of Mystara as the players are really not familiar with it.
 

PS: There should be some super-advanced [as compared to the rest of the setting] wizard-priests [of high level] society/civilization that is hiding in some secluded territory in Portugal or southern Spain, actual Atlantians. The dry-land remnants (maybe on the Canary Islands also) of their [recently?] sunken city/realm.

Had not thought of that yet. I do have some plans for a non human remnant from the ancient past (basically techno Sumeria) with ruins in Iraq and some outposts of an ancient war in Nithia. Its why the Pyramids are melted.
 
Last edited:

It is an intriguing setting concept. Especially tantalizing by adding in typical d&D/fantasy tropes instead of just trying to go a "ancient real world + mythology and magic is also real."

I would add my voice to the "way too many player races," but I suspect that's just your [and your players'] play style and there's nothing we're going to do about that. But it does make it kind of amusing to see that you consider this a "restricted" setting.

I really like the flavor you're going for in your faux-Egypt. Not just another pyramids/pharoah/living gods fantasy Egypt, but more like a "fallen Egypt"...and if you're doing "Dark Sun" there, I presume dragon-kings or something controlling different regions. One problem, or question anyway, I see is how are "the 3 pyramids there but destroyed by dragonfire."I've seen you describe this more than once...so, they're, like, just giant piles of slag? If they have been melted/"destroyed by dragonfire," in what respect are they still "pyramids?"

I would think humans and a crashed slave trade would allow pretty much anybody (maybe not free elves) to be found there. Indigenous would be humans (obvs), the dragonkin/born which I presume to be somehow related -descendants? engineered stormtroopers? whatever- to the ruling dragon-[god-?]kings. Most of the anthro's fit with an Egyptian-flavored land. Minotaurs as the chosen of Hathor. Lizardmen as the chosen of (whoever the crocodile god's name is). Tabaxi and were-lions chosen of Bast. Gnolls just wild or the chosen of Set, etc... So I'd keep them, mostly, there.

Wood elves and Centaurs can hold the expansive woods of Germany and northern France, giving way to the Celtic High Elves and Alseids in the northern and western coast of France ruling over and holding all of the druidic positions/magic over Celtic/Gaulish-flavored human barbarians. Britain as -relatively real worldish- a land where the Roman humans are encroaching on the celtic/gaulish humans and their [Welsh] Half-elvin tribes (children of the grey elf sorcerers and grand druids of the Isles of Manannan and Ireland) leading the resistance and defending the unassuming and basically defenseless halfling shires trapped between the warring "bigfolk."

Ireland itself is still in the throws of one of its [pre-]historic wars between the Tuatha de Danaan (Grey elf/sidhe/eladrin/super-elves) and Fomorians giants (led by their one-eyed king, named Balor, yes really, who got his eye gouged out by the Danaan's super-elf king... sound familiar?). Other giant kind and most trolls would be found in the northern realms (including some infestations in Scotland, the gnomes would love some outside help with them). Some versions of trolls and ogres, maybe hill giants, might move down into the germanic/prussian territories and found in the moutainous/rocky regions of eastern europe.

Gnomes hold and built the world equivalent of Hadrian's Wall to defend THEIR lands. No one dares attempt to lay siege to the magi-tech gnomes and their giant construct border guards...while on the other side, there are literally only about 1000 gnomes in all of Scotland, living in one community/settlement wherein they deal in sea-trade with the elves of arms, crafts, and magic with the Welsh/Irish elfin/celtic folk and Nordic peoples. Other gnomes are found in undersea caves or the shallows around Crete and the Greek isles, calling themselves "Telchines", makers of great metal arms and devices.

The Greek country and isles can house mostly humans, with centaurs as you move into the northern mountains and woods. Nymphs of all kinds, of course, to be found throughout the natural places. Similarly, the Aasimar are found here. The greek deities (and attendant celestials) are regularly generating mixed-blood offspring in attempts to defined their lands and return their chosen peoples/civilizations to prominence/former glory. The Romans are ridiculously jealous/fearful of the Greeks' "divine-bastards" and seek to hunt the down at every opportunity. Some more mischievous [or outright evil] Olympian deities, maybe, have fostered some demi-gods of their own to bolster Rome's constantly spreading attempts at conquest and "greatness."

Dwarves make sense for the Caucauses and Alps(along with frost giants in the alps), and I would add in the Pyrenees, maybe with some "Stout" halflings intermingling thrown into the Pyrenees. If you're going to do any kind of aarakocra or vulture-men or any winged humanoids like that (antagonists, npcs, whatever) I'd put there here as well.

South of the Basque country (in the hands of the celtic/gaulish high elves and co.), I'd put most of the Iberic peninsula in the hands of "Moorish/Arabian flavored" centaurs. The Jinnborn, naturally, should go here as well, and would be more common in the dryer south/Andalusia/Gibraltar (along with their homelands of faux-Persia/Sumer).

The rest sound suitable for sprinkling throughout the northern africa and african (south of fallen-eygpt-land) kingdoms.

I am curious, and simply do not know, what the difference between the "kenku" and "ravenfolk" is? So, not sure where they're supposed to go.

The Pyramids are ruined and kind of look like what they do now but the limestone on them have been melted so they are not in the best condition. The interior stones themselves are burned and cracked but they are not to unlike what we have now with melted limestone.

I got the idea from some of the walls they have found in places like Israel where ancient cities or structures have evidence of being burnt.

I was planning on Dragon mummies hidden in various tombs. After the next session they will be level 3 so I was thinking of an underwater adventure in the Nile equivalent (the Nuria), refluffing Ogres into Hippomen with a bite attack instead of a club and put a shipwreck in the Nile to be explored. Maybe an underwater tomb but I do not want every adventure to be a tomb so might just be an underwater grotto.
 
Last edited:

Into the Woods

Remove ads

Top