Ulrick
First Post
Update:
After applying most of the suggestions given, combat has run a little smoother. It's still an annoyance of keeping track of the conditions.
Overall, I feel that 4e is just a thinly disguised miniature battle game, given the extreme emphasis on combat (even more so that 3.5e). Yeah, I know. Its a typical response. But hey, I gave 4e a chance by running it weekly for about 3 months now. I started out strongly supporting 4e and I really wanted to give it a chance because I was tired of 3.5e (mainly because of high-level play).
Out of my 5 players, two are indifferent. They can give or take. But the remaining do not like 4e because of its complete emphasis on battle. The PC wizard is, of course, miffed at the toning down of his powers (Magic Missile requires at attack roll? and Invisibilty lasts only on round?)
I understand that a lot of "sacred cows" were slaughtered when 4e was designed. And I still do like much of what 4e has accomplished--a fresh perspective, perhaps luring new players to the hobby, and creating adventures from scratch is easier.
However, I don't think 4e is meant for roleplaying and an ongoing campaign. Judging from the core books and the 4e adventures that I've read and run, 4e is very "beer and pretzels" meant to be tailored to run in specific time-slots (1 encounter per hour of real time, etc). My players and I want more than just a bunch of cool powers for combat.
As one of my players put it: "Oh, I have powers to kill more people. Ooo, my utility powers give me a chance to kill more people!"
So, I'm ending my 4e campaign, partly because of my quibbles but mainly because my players and I are not having fun. I plan on going back to 3.5e or something else according to mine, and my player's tastes.
For all its worth, I tried. I really tried.
After applying most of the suggestions given, combat has run a little smoother. It's still an annoyance of keeping track of the conditions.
Overall, I feel that 4e is just a thinly disguised miniature battle game, given the extreme emphasis on combat (even more so that 3.5e). Yeah, I know. Its a typical response. But hey, I gave 4e a chance by running it weekly for about 3 months now. I started out strongly supporting 4e and I really wanted to give it a chance because I was tired of 3.5e (mainly because of high-level play).
Out of my 5 players, two are indifferent. They can give or take. But the remaining do not like 4e because of its complete emphasis on battle. The PC wizard is, of course, miffed at the toning down of his powers (Magic Missile requires at attack roll? and Invisibilty lasts only on round?)
I understand that a lot of "sacred cows" were slaughtered when 4e was designed. And I still do like much of what 4e has accomplished--a fresh perspective, perhaps luring new players to the hobby, and creating adventures from scratch is easier.
However, I don't think 4e is meant for roleplaying and an ongoing campaign. Judging from the core books and the 4e adventures that I've read and run, 4e is very "beer and pretzels" meant to be tailored to run in specific time-slots (1 encounter per hour of real time, etc). My players and I want more than just a bunch of cool powers for combat.
As one of my players put it: "Oh, I have powers to kill more people. Ooo, my utility powers give me a chance to kill more people!"
So, I'm ending my 4e campaign, partly because of my quibbles but mainly because my players and I are not having fun. I plan on going back to 3.5e or something else according to mine, and my player's tastes.
For all its worth, I tried. I really tried.
