I've made an alchemist core class for a reinassance world where all the magic is in the form of alchemy.
you can look at the first draft here: http://digilander.libero.it/gpetruc/crystaldawn/Alchemy.html
I've also nearly finished the component list, and I'm beginning to assign to every spell its components. I've decided to have more than one formula for the same spell; for example there could be a variant that requires more components but less expensive ones, or one that requires expensive components but more easy to find than others and so on.
I'll post the excel spreadsheet with the spell list and component list if someone wants to look at it and maybe give me some suggestions.
Suggestions that would be particularly welcome are:
- some new components, expecially including acids and similar chemical things. I choosed to avoid monster body parts so that characters won't go around collecting nasty things thinking they might be useful later on.
- formulas for spells: what components to use for which spell
- suggestion on other spells to add (expecially from sources that are freely available)
- critiques and possible balance issues for the alchemist class
Thanks
Giovanni
you can look at the first draft here: http://digilander.libero.it/gpetruc/crystaldawn/Alchemy.html
I've also nearly finished the component list, and I'm beginning to assign to every spell its components. I've decided to have more than one formula for the same spell; for example there could be a variant that requires more components but less expensive ones, or one that requires expensive components but more easy to find than others and so on.
I'll post the excel spreadsheet with the spell list and component list if someone wants to look at it and maybe give me some suggestions.
Suggestions that would be particularly welcome are:
- some new components, expecially including acids and similar chemical things. I choosed to avoid monster body parts so that characters won't go around collecting nasty things thinking they might be useful later on.
- formulas for spells: what components to use for which spell
- suggestion on other spells to add (expecially from sources that are freely available)
- critiques and possible balance issues for the alchemist class
Thanks
Giovanni