Kerrick
First Post
I won't bore you with all the rambling and backstory as to how this came about; if you're really interested, you can check this thread
Because this thing's a little long, I attached it as a doc, but here's a summary of the changes:
d6 HD (for reasons that will become apparent);
More skills, 4+Int skill points;
Eschew Material Components at first level;
Every 5 levels, sorcerers can choose a bonus metamagic feat or an innate ability;
Sorcerers can apply metamagic, but it takes a full-round action as normal (yes, I actually managed to justify this to myself). He CAN cast it as a standard action, but he must make a Spellcraft check to avoid blowing the spell - if he does, it backlashes and he takes damage (hence the d6 HD). One of the innate abilities is Metamagic Mastery, where he can apply metamagic at normal casting time without the roll (but not Quicken).
Spells/day were changed to every even level, like the wizard, but at 4th, 6th, etc. (when he would normally get new spells), he gets bonus spells only. I yoinked this idea from Nifft on another thread.
The sorcerer's spell list got cut down quite a bit. They have fewer "utility" spells than the wizard, but they keep the blaster-type spells, which better fits their archetype as a blaster mage, IMO.
And that's about it. Questions, comments, criticism? I'm fairly sure this is a little powerful, but I figured it'd be easier to go too powerful and tone it down than too weak and increase it.
Edits: The DC for casting spontaneous metamagic is now 20+2x level (this means you have to roll 17 on the die at any level).
I ditched the familiar bonus to Spellcraft thing.
I changed the spell progression slightly.
Witchlight got some further explanation.
Because this thing's a little long, I attached it as a doc, but here's a summary of the changes:
d6 HD (for reasons that will become apparent);
More skills, 4+Int skill points;
Eschew Material Components at first level;
Every 5 levels, sorcerers can choose a bonus metamagic feat or an innate ability;
Sorcerers can apply metamagic, but it takes a full-round action as normal (yes, I actually managed to justify this to myself). He CAN cast it as a standard action, but he must make a Spellcraft check to avoid blowing the spell - if he does, it backlashes and he takes damage (hence the d6 HD). One of the innate abilities is Metamagic Mastery, where he can apply metamagic at normal casting time without the roll (but not Quicken).
Spells/day were changed to every even level, like the wizard, but at 4th, 6th, etc. (when he would normally get new spells), he gets bonus spells only. I yoinked this idea from Nifft on another thread.
The sorcerer's spell list got cut down quite a bit. They have fewer "utility" spells than the wizard, but they keep the blaster-type spells, which better fits their archetype as a blaster mage, IMO.
And that's about it. Questions, comments, criticism? I'm fairly sure this is a little powerful, but I figured it'd be easier to go too powerful and tone it down than too weak and increase it.
Edits: The DC for casting spontaneous metamagic is now 20+2x level (this means you have to roll 17 on the die at any level).
I ditched the familiar bonus to Spellcraft thing.
I changed the spell progression slightly.
Witchlight got some further explanation.
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